HAVOC is a gamemode my roommate and I are currently working on. It is a vehicle based deathmatch and racing game. Players choose a vehicle from a selection, each with their own unique statistics, equip it with armor, give it a paint job, and then wreak havoc on the other players. Two types of gameplay will be supported, an open deathmatch where players drive around an area accumulating kills, and combat racing where players fight to be the first to finish by whatever means necessary.
There will be several vehicles to choose from, each with their own stats. New vehicles can be unlocked in the Garage; however, in the interest of keeping the game balanced, all vehicles are balanced. You can choose stats that work for you, and have some sexy body types that make the new players jealous.
One cool thing about the vehicles is the additional range of motion they have. The max speed and acceleration have been increased from the default vehicles in HL2. We’ve also added additional features such as powersliding, and a better boosting system, with the default “sprint” function of the vehicle disabled. Vehicles also have in-air stabilizers and subtle movement control while in the air, making huge jumps and mid-air spins possible.
While racing or deathmatching, players will notice red and yellow spinning boxes. Upon breaking a box, players are granted offensive and defensive powerups respectively. These can be used either to get ahead of the rest of the pack, or to drag another player down.
Your vehicle’s armor decays as you take damage. There is no armor meter on your HUD. Armor will fall off the vehicle as it takes damage, and armor is worn away. Once a piece of armor falls off, you can’t replace it unless you die. You should take note of how much armor you have left when deciding how much damage you can take. Players can unlock new armor in the Garage. Different styles of armor are purely cosmetic, but you can show off your superior racing skills by wearing the best armor money can buy.
The garage is where you can tweak your vehicles. You can take stock of what vehicles and armor you have unlocked, fine-tune the performance of your vehicle, paint and select armor, and unlock new items. Points are awarded for each event that you can use to buy vehicles, armor, and accessories. Some items are also unlocked via in-game events. All of your settings for each vehicle are saved, so you can choose a vehicle for the type of track you will be on.
Here are some of the media clips we’ve recorded so far.
Vehicle Movement: 90%
Battle Mode: 50%
Racing Mode: 25%
- Turbo Boost
- Bowling Bomb
- Grenade Launcher
- Life Siphon
- Mounted SMG
- Rocket Launcher
- Oil slick
- Stationary Turret
- Electric Storm ( Damages all player but the user )
How can you help?
We are always looking for feedback and new ideas. If you have a comment on something we’ve done so far, or a suggestion for a new feature, please let us know. We’re currently looking to add a few new powerups, so if you have any ideas, shout em out.
Once we get a little bit more complete, we’ll start beta testing, as we’ll be asking for volunteers to help test.