HDR not working.

For some reason HDR does not work. It always used to work but it suddenly stopped working.
Anybody know what might be causing it?

Compile log:




** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxx\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\xxxx\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2"

Valve Software - vbsp.exe (Jul  7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\xxxx\counter-strike source\cstrike\materials
Loading c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.vmf
Can't find surfaceprop antlionsand for material NATURE/BLENDROCKBLACK02A, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
material "concrete/concrete_bts_floor001a" not found.
Material not found!: CONCRETE/CONCRETE_BTS_FLOOR001A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\xxxx\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/nz_kino_der_toten2/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/nz_kino_der_toten2/nature/blendrockblack02a_wvt_patch
Patching WVT material: maps/nz_kino_der_toten2/de_cbble/grassdirt_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 932 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_ep02_06_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_ep02_06_hdr*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (679314 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4447 texinfos to 2489
Reduced 203 texdatas to 170 (8340 bytes to 7168)
Writing c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.bsp
9 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxxx\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\xxxx\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2"

Valve Software - vvis.exe (Jul  7 2010)
4 threads
reading c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.bsp
reading c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.prt
 783 portalclusters
2218 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (92)
Optimized: 535 visible clusters (0.00%)
Total clusters visible: 161092
Average clusters visible: 205
Building PAS...
Average clusters audible: 524
visdatasize:117505  compressed from 162864
writing c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.bsp
1 minute, 32 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxxx\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -final -StaticPropPolys -TextureShadows -staticproplighting -game "c:\program files (x86)\steam\steamapps\xxxx\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.bsp
Setting up ray-trace acceleration structure... Done (15.21 seconds)
7379 faces
3 degenerate faces
396820 square feet [57142188.00 square inches]
15 Displacements
17539 Square Feet [2525665.25 Square Inches]
7376 patches before subdivision
66332 patches after subdivision
sun extent from map=0.052336
62 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (374)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (50)
transfers 10927834, max 1213
transfer lists:  83.4 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(44587, 30026, 18483)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(9338, 5479, 2431)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(2312, 1120, 338)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(693, 280, 55)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #5 added RGB(225, 76, 10)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(78, 22, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #7 added RGB(28, 7, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(11, 2, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #9 added RGB(4, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(2, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0416 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (23)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (10)

Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  37/1024         1776/49152    ( 3.6%) 
brushes               1892/8192        22704/98304    (23.1%) 
brushsides           15278/65536      122224/524288   (23.3%) 
planes               10226/65536      204520/1310720  (15.6%) 
vertexes             11942/65536      143304/786432   (18.2%) 
nodes                 2086/65536       66752/2097152  ( 3.2%) 
texinfos              2489/12288      179208/884736   (20.3%) 
texdata                170/2048         5440/65536    ( 8.3%) 
dispinfos               15/0            2640/0        ( 0.0%) 
disp_verts            1839/0           36780/0        ( 0.0%) 
disp_tris             3072/0            6144/0        ( 0.0%) 
disp_lmsamples       45351/0           45351/0        ( 0.0%) 
faces                 7379/65536      413224/3670016  (11.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             5598/65536      313488/3670016  ( 8.5%) 
leaves                2124/65536       67968/2097152  ( 3.2%) 
leaffaces             9380/65536       18760/131072   (14.3%) 
leafbrushes           3714/65536        7428/131072   ( 5.7%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            58179/512000     232716/2048000  (11.4%) 
edges                35510/256000     142040/1024000  (13.9%) 
LDR worldlights         62/8192         5456/720896   ( 0.8%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            815/32768        8150/327680   ( 2.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         15309/65536       30618/131072   (23.4%) 
cubemapsamples          24/1024          384/16384    ( 2.3%) 
overlays                 8/512          2816/180224   ( 1.6%) 
LDR lightdata         [variable]     4089936/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      117505/16777216 ( 0.7%) 
entdata               [variable]      125770/393216   (32.0%) 
LDR ambient table     2124/65536        8496/262144   ( 3.2%) 
HDR ambient table     2124/65536        8496/262144   ( 3.2%) 
LDR leaf ambient      6920/65536      193760/1835008  (10.6%) 
HDR leaf ambient      2124/65536       59472/1835008  ( 3.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/19986    ( 0.0%) 
pakfile               [variable]     4593416/0        ( 0.0%) 
physics               [variable]      679314/4194304  (16.2%) 
physics terrain       [variable]        4298/1048576  ( 0.4%) 

Level flags = 1

Total triangle count: 21208
Writing c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.bsp
8 minutes, 7 seconds elapsed
Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.bsp
Setting up ray-trace acceleration structure... Done (15.07 seconds)
7379 faces
3 degenerate faces
396820 square feet [57142188.00 square inches]
15 Displacements
17539 Square Feet [2525665.25 Square Inches]
7376 patches before subdivision
66332 patches after subdivision
sun extent from map=0.052336
62 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (374)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (49)
transfers 10927834, max 1213
transfer lists:  83.4 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #1 added RGB(44586, 30026, 18483)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(9338, 5479, 2431)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(2312, 1120, 338)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(693, 280, 55)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(225, 76, 10)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(78, 22, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(28, 7, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(11, 2, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(4, 1, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #10 added RGB(2, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0575 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (24)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
Writing leaf ambient...done
Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (13)

Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  37/1024         1776/49152    ( 3.6%) 
brushes               1892/8192        22704/98304    (23.1%) 
brushsides           15278/65536      122224/524288   (23.3%) 
planes               10226/65536      204520/1310720  (15.6%) 
vertexes             11942/65536      143304/786432   (18.2%) 
nodes                 2086/65536       66752/2097152  ( 3.2%) 
texinfos              2489/12288      179208/884736   (20.3%) 
texdata                170/2048         5440/65536    ( 8.3%) 
dispinfos               15/0            2640/0        ( 0.0%) 
disp_verts            1839/0           36780/0        ( 0.0%) 
disp_tris             3072/0            6144/0        ( 0.0%) 
disp_lmsamples       45351/0           45351/0        ( 0.0%) 
faces                 7379/65536      413224/3670016  (11.3%) 
hdr faces             7379/65536      413224/3670016  (11.3%) 
origfaces             5598/65536      313488/3670016  ( 8.5%) 
leaves                2124/65536       67968/2097152  ( 3.2%) 
leaffaces             9380/65536       18760/131072   (14.3%) 
leafbrushes           3714/65536        7428/131072   ( 5.7%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            58179/512000     232716/2048000  (11.4%) 
edges                35510/256000     142040/1024000  (13.9%) 
LDR worldlights         62/8192         5456/720896   ( 0.8%) 
HDR worldlights         62/8192         5456/720896   ( 0.8%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            815/32768        8150/327680   ( 2.5%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         15309/65536       30618/131072   (23.4%) 
cubemapsamples          24/1024          384/16384    ( 2.3%) 
overlays                 8/512          2816/180224   ( 1.6%) 
LDR lightdata         [variable]     4089936/0        ( 0.0%) 
HDR lightdata         [variable]     4089936/0        ( 0.0%) 
visdata               [variable]      117505/16777216 ( 0.7%) 
entdata               [variable]      125770/393216   (32.0%) 
LDR ambient table     2124/65536        8496/262144   ( 3.2%) 
HDR ambient table     2124/65536        8496/262144   ( 3.2%) 
LDR leaf ambient      6920/65536      193760/1835008  (10.6%) 
HDR leaf ambient      6921/65536      193788/1835008  (10.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/19986    ( 0.0%) 
pakfile               [variable]     6508684/0        ( 0.0%) 
physics               [variable]      679314/4194304  (16.2%) 
physics terrain       [variable]        4298/1048576  ( 0.4%) 

Level flags = 3

Total triangle count: 21208
Writing c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.bsp
8 minutes, 10 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\xxxx\garrysmod\garrysmod\gamemodes
azizombies\content\maps
z_kino_der_toten2.bsp" "c:\program files (x86)\steam\steamapps\xxxx\counter-strike source\cstrike\maps
z_kino_der_toten2.bsp"


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxxx\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\program files (x86)\steam\steamapps\xxxx\counter-strike source\cstrike" +map "nz_kino_der_toten2"



It seems like it compiled but it doesn’t show in-game.

are you sure hdr is enabled in game?

Yes, I am sure.

[editline]22nd July 2011[/editline]

I just doublechecked, it’s really on.