he_freedabank (work in progress)

Lately I’ve been working on a sourcemod script to alter the classic defuse gamemode in Counter-Strike source to create a “heist like” scenario.
Right now, the robbers (terrorists), must get to the vault, blow it open, collect the loot, and then escape to the exit of the bank.
Meanwhile the security team (counter-terrorists) must prevent the robbers from escaping with the loot. I’ve also been working on a map for this, which is set in a fairly large, inner city bank.

Keep in mind that this is a fairly early prototype, but the reason I’m posting this is because I would love some feedback and ideas from the community.

Screenshots:

https://dl.dropboxusercontent.com/u/33714868/work/heist screenies/2015-09-09_00001.jpg

https://dl.dropboxusercontent.com/u/33714868/work/heist screenies/2015-09-09_00002.jpg

https://dl.dropboxusercontent.com/u/33714868/work/heist screenies/2015-09-09_00004.jpg

https://dl.dropboxusercontent.com/u/33714868/work/heist screenies/2015-09-09_00008.jpg

https://dl.dropboxusercontent.com/u/33714868/work/heist screenies/freedabank.jpg

A little bit of footage us messing around and testing things. Not sure what happened to the audio in the first part?

[video=youtube_share;QesLbCdUFJo]http://youtu.be/QesLbCdUFJo[/video]

Would be cool that as soon as the vault’s door gets blown up, some kind of alarm goes off, making red lights on the ceiling appear. I don’t know if that is possible but it sounds cool to me.

Overall, your map and gamemode is amazing!