Headhack isn't compiling properly, Need Help.

I hacked a model together and it looks fine, no leaks that I could see, and I followed the tutorial to the letter. I remove the head of the body, and the body of the head, put them together has he the tutorial said to. Exported the .smd out of 3Ds 2012 and followed the instructions on compiling only to get this:

C:/Program Files (x86)/Steam/Steamapps/cpl_shepard185/sourcesdk/bin/orangebox/bin/studiomdl.exe -game “C:\Program Files (x86)\Steam\Steamapps\cpl_shepard185\garrysmod\garrysmod” “C:/Users/MLBHF3/Documents/HEADHACKSUPERFOLDER/bobakfcivi/horizon/Horizon_Headhack.qc”
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: “c:\users\mlbhf3\documents\headhacksuperfolder\bobakfcivi\horizon”
gamedir:
“C:\Program Files (x86)\Steam\Steamapps\cpl_shepard185\garrysmod\garrysmod”
g_path:
“C:/Users/MLBHF3/Documents/HEADHACKSUPERFOLDER/bobakfcivi/horizon/Horizon_Headhack.qc”
Building
binary model files…
Working on “Horizon_Headhack.qc”
SMD MODEL Horizon_Headhack.smd
SMD
MODEL C:\Users\MLBHF3\Documents\HEADHACKSUPERFOLDER\bobakfcivi\horizon\Horizon_Headhack.smd
ERROR:
C:\Users\MLBHF3\Documents\HEADHACKSUPERFOLDER\bobakfcivi\horizon\mdldecompiler.qc(3):

  • could not load file ‘C:\Users\MLBHF3\Documents\HEADHACKSUPERFOLDER\bobakfcivi\horizon/Horzine_Headhack.smd’
    ERROR:
    Aborted Processing on ‘nexuselite\KF\Horzine_Headhack.mdl’
    WARNING: Leaking 1 elements

What am I doing wrong here?
(This isn’t a repeat, I tried re-doing it in 3Ds, I was originally using Gmax.)

Check where the model files are. It’s trying to find the model files in a different folder than where the QC is.
It’s looking for them in “C:\Users\MLBHF3\Documents\HEADHACKSUPERFOLDER\bob akfcivi\horizon/”, so make sure they’re in there.

In your qc: erase this line C:\Users\MLBHF3\Documents\HEADHACKSUPERFOLDER\boba kfcivi\horizon\Horizon_Headhack.smd

Okay, here’s the QC
I’m assuming I did what you said correctly

$modelname “nexuselite\KF\Horzine_Headhack.mdl”
$model “Horzine_Fisher” “Horzine_Headhack.smd”

$cdmaterials “models\outbreak soldier”
$cdmaterials “models\player\Sam_ct”
$texturegroup skinfamilies
{
{ “Horzine_trooper_diff.vmt” }
{ “Horzine_trooper_diff_alt1.vmt” }
{ “Horzine_trooper_diff_alt2.vmt” }
}
$hboxset “default”
$hbox 0 “ValveBiped.Bip01_Pelvis” -9.678 -10.642 -7.380 10.061 10.261 5.225
$hbox 0 “ValveBiped.Bip01_Spine1” -1.753 -7.263 -8.225 9.066 6.065 8.587
$hbox 0 “ValveBiped.Bip01_Spine2” -4.610 -8.532 -13.069 17.024 6.151 13.607
$hbox 0 “ValveBiped.Bip01_Spine4” 0.000 -4.468 -1.938 3.910 0.000 1.938
$hbox 0 “ValveBiped.Bip01_R_UpperArm” -1.410 -3.809 -3.412 12.361 3.605 2.817
$hbox 0 “ValveBiped.Bip01_R_Forearm” -0.734 -2.894 -2.983 11.572 2.425 2.695
$hbox 0 “ValveBiped.Bip01_R_Hand” -0.110 -1.978 -2.603 5.355 0.973 2.129
$hbox 0 “ValveBiped.Bip01_R_Finger0” 0.000 -1.128 -1.720 2.381 0.910 1.020
$hbox 0 “ValveBiped.Bip01_R_Finger01” -0.257 -0.643 -0.691 2.208 0.617 0.765
$hbox 0 “ValveBiped.Bip01_R_Finger3” -0.378 -0.655 -0.706 2.039 0.772 0.391
$hbox 0 “ValveBiped.Bip01_R_Finger4” -0.237 -0.511 -0.689 1.625 0.588 0.601
$hbox 0 “ValveBiped.Bip01_R_Finger1” -0.490 -0.717 -0.530 1.769 0.605 0.645
$hbox 0 “ValveBiped.Bip01_R_Finger2” -0.159 -0.747 -0.699 2.041 0.729 0.530
$hbox 0 “ValveBiped.Bip01_L_UpperArm” -1.061 -3.034 -3.370 16.151 3.632 4.107
$hbox 0 “ValveBiped.Bip01_L_Forearm” -0.843 -2.753 -2.477 11.468 2.916 2.550
$hbox 0 “ValveBiped.Bip01_L_Hand” 0.000 -2.008 -1.915 5.420 1.015 2.658
$hbox 0 “ValveBiped.Bip01_L_Finger2” -0.029 -0.987 -0.961 2.273 0.413 0.268
$hbox 0 “ValveBiped.Bip01_L_Finger1” -0.228 -0.951 -0.855 2.043 0.298 0.269
$hbox 0 “ValveBiped.Bip01_L_Finger4” 0.000 -0.350 -0.757 1.829 0.794 0.495
$hbox 0 “ValveBiped.Bip01_L_Finger3” -0.076 -0.663 -0.829 2.322 0.585 0.431
$hbox 0 “ValveBiped.Bip01_L_Finger0” -0.207 -0.625 -0.948 1.867 1.353 2.213
$hbox 0 “ValveBiped.Bip01_L_Finger01” -0.236 -0.497 -0.786 2.227 0.528 0.664
$hbox 0 “ValveBiped.Bip01_Head1” -2.109 -6.036 -4.711 8.849 5.482 4.278
$hbox 0 “ValveBiped.Bip01_R_Thigh” -3.788 -6.321 -7.081 16.653 4.539 5.777
$hbox 0 “ValveBiped.Bip01_R_Calf” -2.572 -4.212 -4.686 19.418 3.702 4.596
$hbox 0 “ValveBiped.Bip01_R_Foot” -1.858 -2.589 -2.594 10.174 5.556 3.082
$hbox 0 “ValveBiped.Bip01_L_Thigh” -3.733 -4.140 -6.919 16.686 6.742 6.070
$hbox 0 “ValveBiped.Bip01_L_Calf” -2.574 -3.247 -4.318 19.420 4.690 4.979
$hbox 0 “ValveBiped.Bip01_L_Foot” -1.507 -2.886 -2.725 10.560 5.334 2.605
$attachment “eyes” “ValveBiped.Bip01_Head1” 6.25 -8.43 -0.00 rotate -0.00 -80.10 -90.00
$attachment “mouth” “ValveBiped.Bip01_Head1” 0.80 -5.80 -0.15 rotate -0.00 -80.00 -90.00
$surfaceprop “flesh”
$eyeposition -0.000 -0.000 70.000
$illumposition -0.637 -0.000 36.000
$sequence ragdoll “ragdoll” ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000

BUT
Tried to compile again Aaaaaand

C:/Program Files (x86)/Steam/Steamapps/cpl_shepard185/sourcesdk/bin/orangebox/bin/studiomdl.exe -game “C:\Program Files (x86)\Steam\Steamapps\cpl_shepard185\garrysmod\garrysmod” “C:\Users\MLBHF3\Documents\HEADHACKSUPERFOLDER\bobakfcivi\horizon\mdldecompiler.qc”
WARNING: AppFramework : Unable to load module p4lib.dll!
qdir: “c:\users\mlbhf3\documents\headhacksuperfolder\bobakfcivi\horizon”
gamedir:
“C:\Program Files (x86)\Steam\Steamapps\cpl_shepard185\garrysmod\garrysmod”
g_path:
“C:\Users\MLBHF3\Documents\HEADHACKSUPERFOLDER\bobakfcivi\horizon\mdldecompiler.qc”
Building
binary model files…
Working on “mdldecompiler.qc”
ERROR: c:\users\mlbhf3\documents\headhacksuperfolder\bobakfcivi\horizon\mdldecompiler.qc(3):

  • could not load file ‘Horzine_Headhack.smd’
    ERROR: Aborted Processing on ‘nexuselite\KF\Horzine_Headhack.mdl’
    WARNING:
    Leaking 1 elements

StudioMDL Thread complete

No model. Still aborting the process. It still seems like it cannot find Horizon_Headhack.smd. Yet, It’s right there

http://puu.sh/uLur

In your QC i read “Horzine” while your file is named “Horizon”

Wow…
That was incredibly stupid of me.
Thank you for the help Ash. I’m assuming it is working now considering it’s been compiling for a while now.