Heavenly Gate

Re-edited/lit after critique:

[https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Iron/Preview_alt.jpg](https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Iron/QHD_alt.jpg)
[3840x1620](https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Iron/UHD_alt.jpg)

Original:

[https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Iron/Tiny.jpg](https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Iron/QHD.jpg)
[Original 3840x1620](https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop Contests/ScreenshotEdits/Iron/UHD.jpg)

I like the albino armor. But somehow the colors could be more desaturated? Like everything around the middle blue portal could just be more gray. The green/gold columns on the sides could all just be desaturated to focus more on the center. I like the blue foggy touch coming underneath the power armor, wish the pic could force me to look at that more.

Those fog/smoke effects are outstanding, good job. Especially around the bodies.

pretty sure the huge open wound on the TREACHEROUS COMMUNIST BASTARD’s head should be on the opposite side of the head - entry wounds are never quite as big as exit holes

*fascist, cause Nazis.

Also a damn fine pic there.

i think it’s fine how it is

Kinda interesting combination of 40k and fallout.
Tough I’m not big on the overal lightning. Feels too cold and relatively flat . Like you were doing it in distance slices, where everything in the same distance is lit the exact same way, rather than making each level of the picture a bit more complex.

New version, based on critique:

https://dl.dropboxusercontent.com/u/17239680/Facepunch/Photoshop%20Contests/ScreenshotEdits/Iron/Preview_alt.jpg
3840x1620

Yes! Now it’s much better, well done.

ah the purple is much much better

Love the new edit! So much better!

not bad.
the only thing i’d say is that the X-01 power armor’s pose looks a little stiff and kinda awkward in general. i can’t pinpoint why, it just seems to be not too terribly dynamic.

To be fair the Fallout 4 power armors are some of the least dynamic models I’ve ever used, I don’t blame him.

Yeah the edit is much much better. Only thing I’d still do is grab the blue fullbright texture at the top right and throw a soft light blur of it on top.