Hmm… I’m pretty sure Rusty received the files. Regardless, he could not continue helping us because of other commitments, and so he referred us to Lt_C. While he was able to texture our “elite” helmet (the above helmet is the “grunt” one), he could not commit to us either.
As far as the design I’m looking for, I’d like to follow Lt_C’s design for the Elite helmet, especially with how well it turned out:
We will be using a different combine body for the movie’s enemies, and a different color scheme as well. But I hope you have an idea of what I want. One thing I must stipulate is that there be no glowing lights on the helmet like the eyepieces of the Half-Life 2 Combine. I’m approaching this movie from the most realistic or plausible direction I can, and I can’t foresee how armies of the near-future would use bright lights on their helmets to announce their position to the enemy. I do want to keep that visor idea that Lt_C implemented on the Elite helmet - the visor is tinted kind of like a car window in that you can’t see in, but the soldier can see out. There is a bit of a “visor” in the grunt helmet above, where the eyes, nose, mouth and face would be, but there are also some really cool eye slits that I want to keep. While they look cool, from a practical standpoint, they won’t do much for a soldier’s vision, so perhaps the visor can be that tinted material while the eye slits can be the same material as the rest of the helmet, but colored differently to stand out. I’m open to any suggestions for the design of the texture. If you would like, I can send you the texture files for the Elite helmet Lt_C gave me so that you can see how he did it.
As far as the UV layout, Renth is working on making and finalizing that so you’ll have to take that up with him. I’m really just directing and delegating at this point.