Helmet Texture Needed for Machinima

Hey everyone,
My name is Aaron Houillon and I am the director/producer for an in-the-works machinima project called The Delta Vector. It has grown from a small, goof-off video between my friends and I to a projected feature-length (90-120 minutes) film. Because of that, I am going to need a lot more help if I’m going to see this project through to the end, which I most assuredly will. First, some information about the film:

Summary: The Global Coalition has become the world’s first and only one-world government, uniting the world under a common currency and tongue by trading storehouses of the Earth’s quickly-dwindling supplies of drinkable water for peace between nations and the power to rule them. However, the human cost of maintaining this empire is brutal, as a harsh Orwellian police state rises to keep a firm grip on the peace gained by the GC’s efforts. When state-sponsored brutality isn’t enough, the GC begins to conduct experiments on the human mind to pacify its citizens. In the midst of this chaotic new world order, a guerrilla resistance movement called The Delta Vector emerges from ordinary citizens who have seen through the GC’s veil of peace. Out of this movement, an elite squad of the Delta Vector’s best soldiers, known as the White Knights, has risen up to undertake a bold and daring plot that could decide the fate of human civilization. It is up to each man to confront his inner demons before taking on the squad’s most fearsome challenge yet.

Those who are interested can read the script here: https://docs.google.com/open?id=0Bxh6LB6B4QY-OTA0ZTIyMmYtNjMyYS00ZWI3LTkxMzktYTI4ZGU5NGVmNWNj
I will update the script on Google Docs as I work on it. So far Episode 1 is complete and Episode 2 is in progress.

A Community Effort:

Here’s how this is going to work. The script (and subsequently the film) will be feature-length, around 90-120 minutes. The script is not finalized and is being written as an ongoing process, although I do have a framework for how the film will play itself out. The film will be released to YouTube in episodes running between 9 and 12 minutes or so until the film is completed in its entirety. It will then be uploaded to YouTube as a seamless, whole movie. This film is being made for free and is fueled by volunteers, so I cannot promise any monetary compensation. I envision this to be a community-based effort, and while it is possible for me and a few friends to make this movie, it will take a LOT more time and will be substantially lower in quality than what I know the Garry’s Mod community is capable of. I hope that we can come together to create a high-quality, engaging, community-driven film.

Given the scope of this project, it will take one to two years to complete. I understand that the work put forward for this project will be all volunteer work, and as such YOU DO NOT NEED TO STAY ON THE PROJECT FOR ITS ENTIRETY. Rather, I will treat requests for work as a contract. For example, if I need a texture for a 3D model or an entirely new 3D model itself, I will send a request to every modeler/texture artist on the list. Whoever can get the job done gets a credit in the film and their work featured. I also understand that because this is volunteer work, most of you have lives outside of this community and as a result this movie will fall low on the priority list, as it should be. However, I do want to get this film done before my grandkids graduate college, so I will expect timely, professional work. I do hope that if you volunteer to work on this movie, that you take it as seriously as I do, though I know that it should be a learning experience for everyone involved, and hopefully we’ll have some fun times too.

What We Need:

For each role that you wish to volunteer for, send a personal message to me stating what position you would like to apply for, why you think you can fulfill the role and why you want to help out on this movie. Please check the role description for any further information you should include in your application.

Keep in mind that while I will put a limit on the number of volunteers for a given role, it is more than likely that if you apply for a role, you will get it. I will update this post to reflect whether I am accepting applicants or not.

3D Model Artist Accepting
Volunteers for this role need to be able to create props from a description and accompanying concept art/photos. Props should be appropriately sized and integrated into Garry’s Mod/Source Engine. Must be able to create necessary materials from the model for use by texture artists. Models should be high quality, but optimized for efficient rendering in the Source Engine. The applicant should have a knowledge of Source Engine compiling parameters and needs to be able to compile props to NPC bodygroups according to specifications by the producer. Applicants should include photos and/or video of previous work along with any past credits in projects, if applicable.

Texture Artist Accepting
Volunteers for this role need to be able to create textures from a description and accompanying concept art/photos for various 3D models created by the 3D model artists. Textures should fit the prop correctly and need to follow specifications by the producer regarding color scheme, design, etc. Textures need to be converted to the proper format for the Source Engine, including .vtf and .vmt files. Applicants should include photos of previous work along with any past credits in projects, if applicable.

Voice Actor Accepting
Volunteers for this role need a quality microphone, and little else. No experience necessary. Note that most specific roles for the film have already been cast, although voices for minor characters, such as soldiers and citizens of both sexes, are still needed. The need for this role will change frequently with the script changes - check again for any available roles after an episode has been finalized.

Animator Accepting
Volunteers for this role need to be able to create realistic, fluid animations from a description and accompanying concept art/photos. They should have a solid knowledge of Source Engine compiling techniques and need to be able to compile custom animations for use in the Faceposer tool in the Source SDK. Lip-sync animation is not needed. Subtle animation will be needed along with combat animation, so, while not necessary, it is in the animator’s favor to know both styles. Applicants should include video of previous work along with any past credits in projects, if applicable.

Optional Roles:
These roles are not critically needed for the film, but will make the movie much better in quality, not to mention much more unique. Or it will simply make my job much easier.

Mapper Accepting
Volunteers for this role need to be able to create functioning, high-quality maps according to specifications and concept art/photos/video. Maps must load without errors, be optimized for performance and to prevent memory leaks, and must be visually appealing according to the needs of the scene. Maps must also be to scale to NPCs. No scripting knowledge is necessary. Applicants should include photos/video of their previous work along with any past credits in projects, if applicable.

Story Consultant Accepting
Volunteers for this role need to be able to give critical feedback on the story as a whole as well as individual revisions of the script. No experience necessary, although past experience as a story consultant and/or an author of any kind of literature is definitely a plus. Applicants should include excerpts from past work, if any, and any past credits in projects, if applicable.

Epilogue
Do you think there is a role that you can fulfill and you don’t see it here? Chances are I can use your help - send me a personal message with what you think you can do and I’ll do my best to include you in the project.

You can follow the progress of the film at www.facebook.com/TheDeltaVector or find us on YouTube at www.youtube.com/rollingbarrelfilms

How much money you going to give me.

for any roles.

You didn’t read the whole post. This is volunteer work.

Then you’re in the wrong sort of forum.

Also, it’s a terrible plot and completely unappealing, I mean the “White Knights”?

What is this, some 4chan derived story…

Hello Aaron Houillon, my name is Tyler Brown. I am the lead mapper on an upcoming Half-Life 2 mod project called Carriers. It has grown from a small, mess-around map between my friends and I to a full-scale modification. Because of that, I am going to need a lot more rest if I’m going to see this project through to the end, which I most assuredly will. First, some information about this message.

I would be willing to do any role for you, in my free time. Right now, when I am not mapping for the upcoming Half-Life 2 mod project Carriers, I spend most of my time playing the hit game Team Fortress 2 by Valve Software, and browsing Facepunch and 4chan. Unfortunately, I was shunned by the White Knights of 4chan, who rose up to undertake a bold and daring plot that could decide the fate of my posting.
I was interested and read the script, and I hope you will update the script on Google Docs as you work on it. I am glad that so far Episode 1 is complete and Episode 2 is in progress.

However, I do require payment. I understand that this is a “Community Effort”, but my agent demands that he receives some form of payment for his and mine work. I shall do any job you ask, to the best of my abilities, to the small request of £750. Most people would ask for a sum much higher, but a humble man such as myself will only need that miniscule amount. Unfortunately, I do not take cheques, just a large amount of money. If you wonder why I don’t need a large payment, the answer is because I make a living by doing up the house. Because of this, I live a wealthy life, my fiance is attractive and my car is above-average. “I am considerably richer than you” is what I utter as I show my wad of cash to the homeless people sitting in gutters.

A man once said to me, on the subject of money, “grab it while it’s hot”. He then told me to “whop my wad on the counter”. As you can tell, I have a lot of money. You might’ve wondered what this message is about, but let me assure you, it’s about me offering my service. The Delta Vector is going to be big, and I would like to be a part. This is a journey into money; loads of money.

Hello user TCB, my name is GameDev®.

I respect your decisions to request a sum of money for your artistic trades. You see, the community is simply like a flower; that of delightful smell, but you must pay outrageous price to obtain. The flowers are very nice. They smell like daisies. Yellow daisies. See, the community could not simply work for free, for we are like prostitutes, offering our services for a tidy sum with a bow tie on top-- or thong, liking towards your tastes.

As well the matter, we mappers® are very excellent at texturing; for clearly it is what our titles state. We simply create the illusion of textured surfaces-- geometry is much to complex for our tastes. Mapping is overrated and mainstream, texturing is in. We also serve Starbucks®, do you like mochas? I’ll take you to a private table in my back office, created by the generated sum of large amounts of capital of moola per say, while doing the texture mapping you speak of.

For your mod you speak of-- the one they call “OP”, per say, unfortunately i will be unable to assist in the offering of my services. For you see, the Global Coalition™ is much too of a mainstream situation for my tastes. I own a corolla, they are very unused and cheap-- you’ve probably never heard of one. I simply will go back to writing my own storylines and ideas for source modifications specifically written by hand with feather pen and ink, to later by scanned by my Cannon® CanoScan 9000F, to later be translated to google docs. I appreciate your offer, fellow stranger. Perhaps we will cross trails once again some day.

Fly away little Dove,
Game Developer

Hey all, my name is Sphinxa279 and I hate every single one of you, all of you are fat pathetic no lives who spend their days making crappy brush based maps, I mean have any of you ever used a model based engine? I didn’t think so.

:v:

Oh hell no. I’m so angry I feel like swearing!

[editline]29th December 2011[/editline]

My commonly described medical condition outlined by the excess of fat building up in and around my body accumulated to the extent where it may lead to adverse medical conditions leading to ‘life-reducing’ health problems, also known as “Obesity”, caused by social insecurities and child-hood nightmares is not my fault. MY DADDY RAPED ME AS A CHILD.

PS; The doctor says i’m just big boned <3

Hello everyone…the badasss has arrived.

I see your making maps in a model based engine, and raise you making a game in a model based engine.

Booya

OP, why are you asking for a helmet texture in the mapping section?

I see your offer, and raise you a map for a game of a map in a model based engine.

A squid model based engine

If you’re willing to pay people message me because i can animate, model and texture.

Ooohhh boy oh boy oh boy. You should read this, I know it’s about making a mod but it applies here too.

May I ask, what are you going to do? And don’t say script writing that’s not a job.