[lua]if CLIENT then
SWEP.DrawAmmo = true SWEP.DrawCrosshair = true SWEP.ViewModelFOV = 54 - (LocalPlayer():GetAimVector().z * -10) SWEP.ViewModelFlip = false SWEP.CSMuzzleFlashes = true SWEP.Slot = 3 SWEP.SlotPos = 1 SWEP.IconLetter = "E" SWEP.DrawWeaponInfoBox = false
I’m pretty sure you guys already figured out what I am trying to do with the fov. I’m trying to make it l4d-ish, but for some reason the swep won’t show up. Help?
EDIT: By show up I mean it isn’t in the spawn weapon menu.