[HELP] Blurry Text in cam3D2D

I need help making the text less blurry while keeping the same size of the text…
here is my font inside of my cl_init.lua



surface.CreateFont( "TheDefaultSettings", {
	font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
	extended = false,
	size = 75,
	weight = 500,
	blursize = 0,
	scanlines = 0,
	antialias = true,
	underline = false,
	italic = false,
	strikeout = false,
	symbol = false,
	rotary = false,
	shadow = false,
	additive = false,
	outline = false,
} )


Also here is my 3D2D Code inside of cl_init.lua



function ENT:Draw()
	self.Entity:DrawModel()

	local pos = self:GetPos() + ( self:GetAngles():Forward() * -13 ) + ( self:GetAngles():Up() * 25 )
	local ang = self:GetAngles()

	local pos2 = self:GetPos() + ( self:GetAngles():Forward() * -8 ) + ( self:GetAngles():Up() * 5 ) + ( self:GetAngles():Right() * 8 ) 
	local ang2 = self:GetAngles()

	ang:RotateAroundAxis(self:GetAngles():Right(), 90)
	ang:RotateAroundAxis(self:GetAngles():Forward(), 90)
	ang:RotateAroundAxis(self:GetAngles():Up(), 90)

	ang2:RotateAroundAxis(self:GetAngles():Right(), 90)
	ang2:RotateAroundAxis(self:GetAngles():Forward(), 90)
	ang2:RotateAroundAxis(self:GetAngles():Up(), 90)

	cam.Start3D2D(pos, ang, 1)
		draw.RoundedBox(0,0,0,25,10,Color(255,120,120,170))
		draw.DrawText("Pot", "Default" ,3,-2,Color(255,255,255),5)
	cam.End3D2D()

	cam.Start3D2D(pos2, ang2, 1)
		draw.RoundedBox(0,0,0,15,5,Color(255,120,120,170))
		draw.DrawText("Need Water", "TheDefaultSettings" ,3,-2,Color(255,255,255),1)
	cam.End3D2D()
end


You need to make the font size (as in the size of the font you make with surface.CreateFont) bigger and the 3D2D size smaller. What I’m guessing is happening is that the 3D2D is stretching the pixels of the text, which makes it look blurry.

3D2D treats text as it would an image for example, and you can imagine how pixelated a small image can get when stretched

how do you set size of a DrawText then?

[editline]13th November 2016[/editline]

oops i meant the 3D2D but I figured it out I think