The inventory system I have in mind is sort of the system TF2 uses, where you can drag items around the backpack and where you can drag it into a crafting area. In this case drag items around the derma/panel and drop it into a box.
But for now I want to learn how to code a simple, obtain an item via a function (so I can have it included into a store, or via a console command, etc.) system for my gamemode. Last resort for me is to use someone else’s inventory system, and I guess it’ll be better for me to learn how to than just copy paste.
I already got the layout of the inventory, I just need a bit of help coding the actual system, and the dragging the icon around and dropping. I know theres some limitations to LUA, but I guess I can give it a shot.