[HELP] Compiling Problem

Hey guys,

So I started dabbling around Source and I was trying to make my own weapon. So while I was working on the viewmodel, I had a huge issue when it came to compiling it in Crowbar.

I got the notorious:


ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'weapons\horn\c_horn.mdl'
WARNING: Leaking 1 elements

Now I’ll go ahead and show you what I’m doing in my QC file:


$modelname "weapons\horn\c_horn.mdl"
 
$bodygroup "studio"
{
        studio "Horn.smd"
}
 
$proceduralbones c_arms_vrd.vrd
 
$cdmaterials "models\horn"
 
$attachment "1" "HornBone" 2.70 8.80 0.00 rotate 0 -90 0
 
$surfaceprop "default"
 
$contents "solid"
 
$illumposition 3.995 -9.538 -6.393
 
$bbox -9.089 -11.527 -13.175 24.027 7.405 0.169
 
$cbox 0 0 0 0 0 0
 
$hboxset "default"
 
$sequence "idle" "anims\idle.smd" {
        fps 30
        "ACT_VM_IDLE" 1
        loop
        snap
        node "Ready"
}
 
$sequence "shoot" "anims\shoot.smd" {
        fps 30
        snap
        "ACT_VM_PRIMARYATTACK" 1
}
 
 
$bonemerge "ValveBiped.Bip01_Spine4"
$bonemerge "ValveBiped.Bip01_L_Clavicle"
$bonemerge "ValveBiped.Bip01_L_UpperArm"
$bonemerge "ValveBiped.Bip01_L_Forearm"
$bonemerge "ValveBiped.Bip01_L_Hand"
$bonemerge "ValveBiped.Bip01_L_Wrist"
$bonemerge "ValveBiped.Bip01_L_Finger4"
$bonemerge "ValveBiped.Bip01_L_Finger41"
$bonemerge "ValveBiped.Bip01_L_Finger42"
$bonemerge "ValveBiped.Bip01_L_Finger3"
$bonemerge "ValveBiped.Bip01_L_Finger31"
$bonemerge "ValveBiped.Bip01_L_Finger32"
$bonemerge "ValveBiped.Bip01_L_Finger2"
$bonemerge "ValveBiped.Bip01_L_Finger21"
$bonemerge "ValveBiped.Bip01_L_Finger22"
$bonemerge "ValveBiped.Bip01_L_Finger1"
$bonemerge "ValveBiped.Bip01_L_Finger11"
$bonemerge "ValveBiped.Bip01_L_Finger12"
$bonemerge "ValveBiped.Bip01_L_Finger0"
$bonemerge "ValveBiped.Bip01_L_Finger01"
$bonemerge "ValveBiped.Bip01_L_Finger02"
$bonemerge "ValveBiped.Bip01_R_Clavicle"
$bonemerge "ValveBiped.Bip01_R_UpperArm"
$bonemerge "ValveBiped.Bip01_R_Forearm"
$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.Bip01_R_Wrist"
$bonemerge "ValveBiped.Bip01_R_Finger4"
$bonemerge "ValveBiped.Bip01_R_Finger41"
$bonemerge "ValveBiped.Bip01_R_Finger42"
$bonemerge "ValveBiped.Bip01_R_Finger3"
$bonemerge "ValveBiped.Bip01_R_Finger31"
$bonemerge "ValveBiped.Bip01_R_Finger32"
$bonemerge "ValveBiped.Bip01_R_Finger2"
$bonemerge "ValveBiped.Bip01_R_Finger21"
$bonemerge "ValveBiped.Bip01_R_Finger22"
$bonemerge "ValveBiped.Bip01_R_Finger1"
$bonemerge "ValveBiped.Bip01_R_Finger11"
$bonemerge "ValveBiped.Bip01_R_Finger12"
$bonemerge "ValveBiped.Bip01_R_Finger0"
$bonemerge "ValveBiped.Bip01_R_Finger01"
$bonemerge "ValveBiped.Bip01_R_Finger02"

Any suggestions? I’ll show more if this is too vague.

After searching in Facepunch, it seems that your model have too many vertices.

Worked, sorry about making a thread about something so simple. I didn’t realize that the vert count went so high.

[editline]17th May 2015[/editline]

Speaking about problems, I don’t want to make a new thread but does anyone know how to make HLMV from the Garysmod bin work? I tried using .bat file but I still get:


Unable to load manifest file 'scripts/game_sounds_manifest.txt'