Help compiling

I’m looking for someone who knows how to compile correctly stuff like : face posing (flex , morph) and bodygrouping atm.
I’ve tried several times and I can’t get things properly. I don’t feel like a compiling this because I’m a little busy with 3DS max.

If you know how to compile this stuff, feel free to add me (please I really need your help) on steam.

Sometimes when I compile QC I get weird things.

Sometimes I have the model in green circle and sometimes It’s invisible.

Please help me.

Have you tried here:
http://developer.valvesoftware.com/wiki/QC
Try to compile it without all the flex/phys smds and compile the dead ragdoll and load it up in HLMV if its still invisable you must have exported wrong in max.

Look Up MarioKart64 He’s Beast

I can check with Drunkie in Clan Havoc, I’ll 're direct him here.