Help error Rule for unknown flex upper_right_raiser

Here is the QC


$modelname "Humans\ECPD\male_02_player.mdl"

$model "male_02" "male_02_player_reference.smd" {

	eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.230000 -3.747000 67.361999 "eyeball_r" 1 4 "iris_unused" 0.63
	eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.420000 -3.747000 67.338997 "eyeball_l" 1 -4 "iris_unused" 0.63


	mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0

	flexfile "male_02_player.vta" 
	{
		defaultflex frame 0
		flex "upper_left" frame 1
		flex "lower_left" frame 2
		flex "AU42" frame 3
		flexpair "AU1" 1 frame 4
		flexpair "AU2" 1 frame 5
		flexpair "AU4" 1 frame 6
		flexpair "AU1AU2" 1 frame 7
		flexpair "AU6" 1 frame 8
		flexpair "AU9" 1 frame 9

		flexpair "AU12" 1 frame 11
		flex "AU12AU25" frame 12
		flexpair "AU15" 1 frame 13
		flexpair "AU17" 1 frame 14
		flexpair "AU10" 1 frame 15
		flex "AU16" frame 16
		flexpair "AU25" 1 frame 17
		flexpair "AU18" 1 frame 18
		flexpair "AU22" 1 frame 19
		flexpair "AU20" 1 frame 20
		flex "AU32" frame 21
		flex "AU24" frame 22
		flex "AU31" frame 23
		flexpair "AU26" 1 frame 24
		flexpair "AU27" 1 frame 25
		flexpair "AU26Z" 1 frame 26
		flexpair "AU27Z" 1 frame 27
		flex "AU38" frame 28
	}

	flexcontroller eyelid range 0 1 right_lid_raiser
	flexcontroller eyelid range 0 1 left_lid_raiser
	flexcontroller eyelid range 0 1 right_lid_tightener
	flexcontroller eyelid range 0 1 left_lid_tightener
	flexcontroller eyelid range 0 1 right_lid_droop
	flexcontroller eyelid range 0 1 left_lid_droop
	flexcontroller eyelid range 0 1 right_lid_closer
	flexcontroller eyelid range 0 1 left_lid_closer
	flexcontroller eyelid range 0 1 half_closed
	flexcontroller eyelid range 0 1 blink
	flexcontroller brow range 0 1 right_inner_raiser
	flexcontroller brow range 0 1 left_inner_raiser
	flexcontroller brow range 0 1 right_outer_raiser
	flexcontroller brow range 0 1 left_outer_raiser
	flexcontroller brow range 0 1 right_lowerer
	flexcontroller brow range 0 1 left_lowerer
	flexcontroller nose range 0 1 right_cheek_raiser
	flexcontroller nose range 0 1 left_cheek_raiser
	flexcontroller nose range 0 1 wrinkler
	flexcontroller nose range 0 1 dilator
	flexcontroller mouth range 0 1 right_upper_raiser
	flexcontroller mouth range 0 1 left_upper_raiser
	flexcontroller mouth range 0 1 right_corner_puller
	flexcontroller mouth range 0 1 left_corner_puller
	flexcontroller mouth range 0 1 right_corner_depressor
	flexcontroller mouth range 0 1 left_corner_depressor
	flexcontroller mouth range 0 1 chin_raiser
	flexcontroller phoneme range 0 1 right_part
	flexcontroller phoneme range 0 1 left_part
	flexcontroller phoneme range 0 1 right_puckerer
	flexcontroller phoneme range 0 1 left_puckerer
	flexcontroller phoneme range 0 1 right_funneler
	flexcontroller phoneme range 0 1 left_funneler
	flexcontroller phoneme range 0 1 right_stretcher
	flexcontroller phoneme range 0 1 left_stretcher
	flexcontroller phoneme range 0 1 bite
	flexcontroller phoneme range 0 1 presser
	flexcontroller phoneme range 0 1 tightener
	flexcontroller phoneme range 0 1 jaw_clencher
	flexcontroller phoneme range 0 1 jaw_drop
	flexcontroller phoneme range 0 1 right_mouth_drop
	flexcontroller phoneme range 0 1 left_mouth_drop
	flexcontroller mouth range 0 1 smile
	flexcontroller mouth range 0 1 lower_lip
	flexcontroller head range 0 1 head_rightleft
	flexcontroller head range 0 1 head_updown
	flexcontroller head range 0 1 head_tilt
	flexcontroller eyes range 0 1 eyes_updown
	flexcontroller eyes range 0 1 eyes_rightleft
	flexcontroller body range 0 1 body_rightleft
	flexcontroller chest range 0 1 chest_rightleft
	flexcontroller head range 0 1 head_forwardback
	flexcontroller gesture range 0 1 gesture_updown
	flexcontroller gesture range 0 1 gesture_rightleft

	localvar right_open
	localvar left_open
	localvar right_lip_suppressor
	localvar left_lip_suppressor
	localvar right_depressor_suppressor
	localvar left_depressor_suppressor
	localvar right_corner_suppressor
	localvar left_corner_suppressor
	localvar right_drop_suppressor
	localvar left_drop_suppressor
	localvar right_drop
	localvar left_drop
	%upper_right_raiser = right_lid_raiser * (1 - right_lid_droop * 0.8) * (1 - right_lid_closer) * (1 - blink)
	%upper_right_neutral = (1 - right_lid_droop * 0.8) * (1 - right_lid_raiser) * (1 - right_lid_closer) * (1 - blink)
	%upper_right_lowerer = right_lid_closer + blink * (1 - right_lid_closer)
	%upper_left_raiser = left_lid_raiser * (1 - left_lid_droop * 0.8) * (1 - left_lid_closer) * (1 - blink)
	%upper_left_neutral = (1 - left_lid_droop * 0.8) * (1 - left_lid_raiser) * (1 - left_lid_closer) * (1 - blink)
	%upper_left_lowerer = left_lid_closer + blink * (1 - left_lid_closer)
	%lower_right_raiser = right_lid_closer + blink * 0.5 * (1 - right_lid_closer)
	%lower_right_neutral = (1 - right_lid_closer) * (1 - 0.5 * blink) * (1 - right_lid_tightener * 0.5) * (1 - right_cheek_raiser * 0.25)
	%lower_right_lowerer = 0
	%lower_left_raiser = left_lid_closer + blink * 0.5 * (1 - left_lid_closer)
	%lower_left_neutral = (1 - left_lid_closer) * (1 - 0.5 * blink) * (1 - left_lid_tightener * 0.5) * (1 - left_cheek_raiser * 0.25)
	%lower_left_lowerer = 0
	%AU1R = right_inner_raiser * (1 - right_outer_raiser) * (1 - right_lowerer)
	%AU1L = left_inner_raiser * (1 - left_outer_raiser) * (1 - left_lowerer)
	%AU2R = right_outer_raiser * (1 - right_inner_raiser) * (1 - right_lowerer)
	%AU2L = left_outer_raiser * (1 - left_inner_raiser) * (1 - left_lowerer)
	%AU1AU2R = right_inner_raiser * right_outer_raiser * (1 - right_lowerer)
	%AU1AU2L = left_inner_raiser * left_outer_raiser * (1 - left_lowerer)
	%AU4R = right_lowerer
	%AU4L = left_lowerer
	%AU6R = right_cheek_raiser
	%AU6L = left_cheek_raiser
	%AU9R = wrinkler
	%AU9L = wrinkler
	%AU38 = dilator
	%right_open = smile + right_part * (1 - smile) + right_puckerer + right_funneler + right_upper_raiser * 0.5 + lower_lip * 0.5
	%left_open = smile + left_part * (1 - smile) + left_puckerer + left_funneler + left_upper_raiser * 0.5 + lower_lip * 0.5
	%right_lip_suppressor = 1 / %right_open * (1 - presser) * (1 - bite)
	%left_lip_suppressor = 1 / %left_open * (1 - presser) * (1 - bite)
	%AU10R = right_upper_raiser * right_upper_raiser * 0.5 * %right_lip_suppressor
	%AU10L = left_upper_raiser * left_upper_raiser * 0.5 * %left_lip_suppressor
	%AU25R = right_part * right_part * %right_lip_suppressor * (1 - smile)
	%AU25L = left_part * left_part * %left_lip_suppressor * (1 - smile)
	%AU12AU25 = smile * smile * 0.5 * (%right_lip_suppressor + %left_lip_suppressor)
	%AU18R = right_puckerer * right_puckerer * %right_lip_suppressor
	%AU18L = left_puckerer * left_puckerer * %left_lip_suppressor
	%AU22R = right_funneler * right_funneler * %right_lip_suppressor
	%AU22L = left_funneler * left_funneler * %left_lip_suppressor
	%AU17R = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25R + %AU18R + %AU22R)) * (1 - smile)
	%AU17L = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25L + %AU18L + %AU22L)) * (1 - smile)
	%right_depressor_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
	%left_depressor_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5)
	%AU15R = right_corner_depressor * right_corner_depressor * %right_depressor_suppressor
	%AU15L = left_corner_depressor * left_corner_depressor * %left_depressor_suppressor
	%right_corner_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
	%left_corner_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile)
	%AU12R = right_corner_puller * right_corner_puller * %right_corner_suppressor
	%AU12L = left_corner_puller * left_corner_puller * %left_corner_suppressor
	%AU20R = right_stretcher * right_stretcher * %right_corner_suppressor
	%AU20L = left_stretcher * left_stretcher * %left_corner_suppressor
	%AU32 = bite
	%AU24 = presser + (1 - presser) * tightener
	%AU31 = jaw_clencher * jaw_clencher / (jaw_clencher + jaw_drop)
	%right_drop_suppressor = 1 / (0.5 * %right_open + right_mouth_drop) * (1 - presser) * (1 - bite)
	%left_drop_suppressor = 1 / (0.5 * %left_open + left_mouth_drop) * (1 - presser) * (1 - bite)
	%right_drop = right_mouth_drop * right_mouth_drop * %right_drop_suppressor
	%left_drop = left_mouth_drop * left_mouth_drop * %left_drop_suppressor
	%AU26R = jaw_drop * (1 - %right_drop) * jaw_drop / (jaw_clencher + jaw_drop)
	%AU26L = jaw_drop * (1 - %left_drop) * jaw_drop / (jaw_clencher + jaw_drop)
	%AU27R = jaw_drop * %right_drop * jaw_drop / (jaw_clencher + jaw_drop)
	%AU27L = jaw_drop * %left_drop * jaw_drop / (jaw_clencher + jaw_drop)
	%AU16 = lower_lip * lower_lip * 0.25 * (%right_lip_suppressor + %left_lip_suppressor) * (1 - 0.5 * (%AU27R + %AU27L))
	%mouth = %AU27R * 0.5 + %AU27L * 0.5 + %AU22R * 0.35 + %AU22L * 0.35 + %AU18R * 0.25 + %AU18L * 0.25 + %AU25R * 0.35 + %AU25L * 0.35 + %AU32 * 0.5 + %AU12AU25 + (%AU27ZR + %AU27ZL) * 0.5 * 0.7 + %AU16 * 0.4
}


$cdmaterials "models\Humans\ECPD\"
$cdmaterials "models\Humans\Male\"
$cdmaterials "models\humans\male\"

// Model uses material "citizen_sheet.vmt"
// Model uses material "badge.vmt"
// Model uses material "gear1.vmt"
// Model uses material "gear2.vmt"
// Model uses material "eyeball_l.vmt"
// Model uses material "eyeball_r.vmt"
// Model uses material "mouth.vmt"
// Model uses material "ted_facemap.vmt"
// Model uses material "pupil_r.vmt"
// Model uses material "glint.vmt"
// Model uses material "pupil_l.vmt"

$attachment "eyes" "ValveBiped.Bip01_Head1" 3.5 -3.98 -0.1 rotate 0 -80.1 -90
$attachment "mouth" "ValveBiped.Bip01_Head1" 0.8 -5.8 -0.15 rotate 0 -80 -90
$attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90
$attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0

$surfaceprop "flesh"

$contents "solid"

$eyeposition 0 0 70

// Only set this if you know what it does, and need it for special circumstances, such as with gibs.
// $illumposition 0 0.637 35.954

// $bbox -6.894 -26.212 -2.684 7.641 26.192 73.317

// $cbox is probably not used anymore
// $cbox 0 0 0 0 0 0

$hboxset "default"
$hbox 1 "ValveBiped.Bip01_Head1" -1.25 -6.5 -3.19 8.25 3.5 3.31
$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0 -2.75 -2.75 12.51 1.75 2.25
$hbox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.19 -2.38 13 1.81 1.62
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.06 -2 -1.5 4.06 1 2.5
$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0 -3 -2.25 12.39 2 2.75
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.5 -2.2 -1.55 12.5 1.8 2.45
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.06 -2 -2.5 4.06 1 1.5
$hbox 6 "ValveBiped.Bip01_L_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25
$hbox 6 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72
$hbox 6 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16
$hbox 6 "ValveBiped.Bip01_L_Toe0" -0.5 -3 -2.19 2.5 0 2.46
$hbox 7 "ValveBiped.Bip01_R_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25
$hbox 7 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18
$hbox 7 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72
$hbox 7 "ValveBiped.Bip01_R_Toe0" -0.5 -3 -2.6 2.5 0 2.1
$hbox 3 "ValveBiped.Bip01_Pelvis" -7.5 -5.5 -6 7.5 8.5 5
$hbox 2 "ValveBiped.Bip01_Spine2" -2.5 -2.5 -7 14.5 7.5 7
$skipboneinbbox




$sequence "ragdoll" "male_02_player_anims\ragdoll.smd" {
	fps 30
	"ACT_DIERAGDOLL" 1
}

$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"

$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

$collisionjoints "male_02_player_physics.smd"
{
	$mass 0
	$inertia 10
	$damping 0.01
	$rotdamping 1.5


	$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0

	$jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0

	$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0

	$jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0

	$jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0

	$jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0
	$jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0

	$jointconstrain "Tie1" x limit 0 0 0
	$jointconstrain "Tie1" y limit -100 100 0
	$jointconstrain "Tie1" z limit 0 115 0

	$jointconstrain "Tie2" x limit 0 0 0
	$jointconstrain "Tie2" y limit -40 40 0
	$jointconstrain "Tie2" z limit -110 120 0

	$jointconstrain "Tie3" x limit 0 0 0
	$jointconstrain "Tie3" y limit -30 30 0
	$jointconstrain "Tie3" z limit -110 120 0

	$jointconstrain "Tie4" x limit 0 0 0
	$jointconstrain "Tie4" y limit -20 20 0
	$jointconstrain "Tie4" z limit -110 120 0

	$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0

	$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0

	$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0

	$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0

	$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0

	$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0

	$jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
	$jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0

	$jointconstrain "Tie5" x limit 0 0 0
	$jointconstrain "Tie5" y limit -10 10 0
	$jointconstrain "Tie5" z limit -110 120 0

	$jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0
}

$collisiontext
{
	animatedfriction 
	{
		"animfrictionmin" "1.000000"
		"animfrictionmax" "400.000000"
		"animfrictiontimein" "0.500000"
		"animfrictiontimeout" "0.300000"
		"animfrictiontimehold" "0.000000"
	}
	editparams 
	{
		"rootname" "valvebiped.bip01_pelvis"
		"totalmass" "90.000000"
		"jointmerge" "ValveBiped.Bip01_Pelvis,ValveBiped.Bip01_Spine1"
	}
}



and then here what I get out


qdir:    "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ecpd playermodels and npc\models
ypd\decompiled 0.178\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\"
g_path:  "male_02_player.qc"
Building binary model files...
Working on "male_02_player.qc"
SMD MODEL male_02_player_reference.smd
VTA MODEL male_02_player.vta
ERROR: c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\addons\ecpd playermodels and npc\models
ypd\decompiled 0.178\male_02_player.qc(113): - Rule for unknown flex upper_right_raiser
ERROR: Aborted Processing on 'Humans\ECPD\male_02_player.mdl'

...Compiling finished. Check above for any errors.

[editline]7th October 2014[/editline]

Found it out Just had to Look at a default qc of a model