[Help] Exporting Maya projects to Source

I have a completed model; textured, rigged and skinned, but I have no idea where to start for exporting the model out.

Can someone point me in the right direction or give me a bit of help on this? The model has been an on going project for 2 years and I would really like to get it done and get to use it in source filmmaker.

Post a picture of the model.

You’re gonna have to write a .qc file with all the required data: The model name, surface properties, bone angles and limits, etc.
I’d check out the Valve wiki:

Here is a picture of it

Not sure how i can hide the controls and such

[editline]23rd August 2012[/editline]

Oh jeez, thats a bit hard to understand for me, just a little

I’m sorry I asked.