[HELP] How do I manipulate a dmodelpanels bone angles? (That is if it is possible)

Like the title says I’m trying to manipulate the bone angle in my DModelPanel in Derma.

I have tried this and it doesn’t work and I ran the same thing on my player entity and it made an L shape with his body so idk why it doesn’t work for dmodelpanel
[LUA]icon.Entity:ManipulateBoneAngles(1, 90, 0, 0)[/LUA]

yes I know I could you findbonename or whatever it is but I’m just using 1 as a test var.

It does absolutely nothing

[editline]2nd December 2016[/editline]

I just thought it might be a serverside thing instead of client side just now

[editline]2nd December 2016[/editline]

nevermind I’ll just use sequences to make it look better then