Help? Idle animation on item (TF2)

Hi, i’m currently modeling a wind-up item for the engineer in TF2. But I’m stuck on certain subject.

My custom model won’t play it’s idle animation. (First opened the engineer.mdl, then opened the item as weapon)

If I open the item as a model, the animation plays correctly…

What is going on? Can’t understand what i’m doing wrong?

Here’s the QC:

$cd “D:\Desktop he goon\goon\comp”
$modelname “player\items\engineer\wind_up.mdl”
$model “Body” “wind_up3.smd”
$cdmaterials “”
$cdmaterials “models\player\items\engineer”
$texturegroup skinfamilies
{ “wind_up_red.vmt” }
{ “wind_up_blue.vmt” }
$hboxset “default”
$hbox 0 “bip_spine_2” -2.50 -2.50 -2.50 2.50 2.50 2.50
$hbox 0 “Root_turn” -2.50 0.00 -9.00 2.50 16.00 9.00
$surfaceprop “metal”
$illumposition -0.130 -0.140 -1.909
$sequence idle “idle” loop fps 29.00

Better make it jiggleboned.

That’s not what i’m really looking for…

But that’s what you prolly need.

Jiggle will cause your model to be a dynamic spring-damper system. That’s not what I need. It will cause your model to be dynamic. Mine is rigged…


Need to add autoplay as extra command

“$sequence idle “turn.smd” fps 15.00 autoplay”