Help me please(Map compiling problem)

** Executing…
** Command: “D:\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe”
** Parameters: -game “D:\Steam\SteamApps\common\Counter-Strike Source\cstrike” “d:\rp_metro2014_1a”

Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: D:\Steam\SteamApps\common\Counter-Strike Source\cstrike\materials
Loading d:\rp_metro2014_1a.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
Could not locate ‘GameData’ key in d:\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/rp_metro2014_1a/highdef/metro2033/ground/grnd_earthsandblend_wvt_patch
Patching WVT material: maps/rp_metro2014_1a/nature/blendmudmud001a_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (1)
Find Visible Detail Sides…
Merged 422 detail faces…done (2)
Merging details…done (0)
FixTjuncs…
Too many t-junctions to fix up! (2559 prims, max 32768 :: 65568 indices, max 65536)

** Executing…
** Command: “D:\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe”
** Parameters: -fast -game “D:\Steam\SteamApps\common\Counter-Strike Source\cstrike” “d:\rp_metro2014_1a”

Valve Software - vvis.exe (May 15 2014)
fastvis = true
4 threads
reading d:\rp_metro2014_1a.bsp
Error opening d:\rp_metro2014_1a.bsp

** Executing…
** Command: “D:\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe”
** Parameters: -bounce 2 -noextra -game “D:\Steam\SteamApps\common\Counter-Strike Source\cstrike” “d:\rp_metro2014_1a”

Valve Software - vrad.exe SSE (May 14 2014)

Valve Radiosity Simulator
4 threads
[Reading texlights from ‘lights.rad’]
[2 texlights parsed from ‘lights.rad’]

Loading d:\rp_metro2014_1a.bsp
Error opening d:\rp_metro2014_1a.bsp

** Executing…
** Command: Copy File
** Parameters: “d:\rp_metro2014_1a.bsp” “D:\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\rp_metro2014_1a.bsp”

The command failed. Windows reported the error:
“Íå óäàåòñÿ íàéòè óêàçàííûé ôàéë.”

The ghost of decompiled maps has unleased its wrath upon you!

This has nothing to do with decompiling, you need to fix the “Too many t-junctions to fix up!” error.

what is it and where can I find it “Too many t-junctions to fix up!”?

This might be of help