help me with this headhack error

k i got my models together and it looks awesome but i get this when i go into the model viewer:

this is my qc:

i have my pac stuff saved here:C:\Program Files (x86)\Steam\steamapps
eenja222\garrysmod\garrysmod\materials\models\pac
this is where i have my citizen saved:C:\Program Files (x86)\Steam\steamapps
eenja222\garrysmod\garrysmod\materials\models\Humans\male\group02
plz help thx

if you cant see the qc in the pic cause its small here this is what the top part says:
$cd “C:\Users\Darian\Desktop\pac soldier”
$modelname “Humans\group02\male07_headhack.mdl”
$model “Pac” “soldier_reference_headhack.smd”
$cdmaterials “models\pac”
$cdmaterials “models\humans\male\group02”

Check the VMTs have the right paths.

i didnt touch the vmts is that really it cause i did this by watching taggarts head haking tut

Are the VMT/VTFs in their original folder?

yeah

[editline]05:05PM[/editline]

ok this is my qc:
$cd “C:\Users\Darian\Desktop\pac soldier”
$modelname “Humans\group02\male07_headhack.mdl”
$model “Pac” “soldier_reference_headhack.smd”
$cdmaterials “Models/pac/pac_heavy_c”
$cdmaterials “models/Humans/Male/Group02/mike_facemap”
$hboxset “default”
$hbox 2 “ValveBiped.Bip01_Spine” -1.000 -4.740 -7.220 7.000 8.270 6.780
$hbox 1 “ValveBiped.Bip01_Head1” -1.750 -8.000 -3.500 7.250 4.000 3.500
$hbox 4 “ValveBiped.Bip01_L_UpperArm” -2.000 -2.750 -2.750 12.000 2.750 2.750
$hbox 4 “ValveBiped.Bip01_L_Forearm” 0.000 -2.440 -2.150 10.000 2.060 2.350
$hbox 4 “ValveBiped.Bip01_L_Hand” 0.250 -1.000 -2.000 5.750 1.000 2.000
$hbox 5 “ValveBiped.Bip01_R_UpperArm” -2.000 -2.750 -2.750 12.000 2.750 2.750
$hbox 5 “ValveBiped.Bip01_R_Forearm” 0.000 -2.250 -2.250 10.000 2.250 2.250
$hbox 5 “ValveBiped.Bip01_R_Hand” 0.500 -0.960 -2.330 5.500 1.040 2.610
$hbox 6 “ValveBiped.Bip01_L_Thigh” 1.070 -3.000 -3.000 18.920 5.000 4.000
$hbox 6 “ValveBiped.Bip01_L_Calf” 0.500 -3.500 -2.800 15.500 3.500 3.200
$hbox 6 “ValveBiped.Bip01_L_Foot” -0.500 -1.500 -2.000 5.500 4.500 2.500
$hbox 6 “ValveBiped.Bip01_L_Toe0” -0.250 -1.750 -2.190 3.250 0.750 2.460
$hbox 7 “ValveBiped.Bip01_R_Thigh” 1.000 -5.500 -3.500 19.000 3.500 3.500
$hbox 7 “ValveBiped.Bip01_R_Calf” 0.500 -4.010 -2.570 15.500 3.990 2.930
$hbox 7 “ValveBiped.Bip01_R_Foot” -1.250 -4.000 -2.250 5.250 2.000 2.250
$hbox 7 “ValveBiped.Bip01_R_Toe0” -1.000 -0.750 -2.600 3.000 1.750 2.100
$hbox 0 “ValveBiped.Bip01_Pelvis” -7.000 -4.500 -8.000 7.000 4.500 5.000
$hbox 0 “ValveBiped.Bip01_Spine2” -1.000 -4.250 -7.250 13.000 8.250 7.250
// Model uses material “eu_kits_c_snow.vmt”
// Model uses material “bp1_eu_3p_heavy_c.vmt”
// Model uses material “pac_kits_c.vmt”
// Model uses material “pac_heavy_c.vmt”
$attachment “lefthand” “ValveBiped.Bip01_L_Hand” -0.00 0.00 0.00 rotate -0.00 0.00 -0.00
$attachment “zipline” “ValveBiped.Bip01_Spine4” 3.00 -4.00 -0.00 rotate 0.00 -0.00 -0.00
$attachment “eyes” “ValveBiped.Bip01_Head1” 4.50 -5.00 0.00 rotate 0.00 -90.00 -90.00
$attachment “anim_attachment_RH” “ValveBiped.Anim_Attachment_RH” -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment “anim_attachment_LH” “ValveBiped.Anim_Attachment_LH” -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$includemodel “combine_soldier_anims.mdl”
$includemodel “m_shd.mdl”
$includemodel “m_ss.mdl”
$includemodel “m_gst.mdl”
$includemodel “m_pst.mdl”
$surfaceprop “flesh”
$keyvalues { physgun_interactions { “onpickup” “boogie” “onlaunch” “spin_zaxis” “onfirstimpact” “bloodsplat” } }
$eyeposition -0.000 0.000 73.000
$illumposition 2.255 0.000 36.711
$sequence ragdoll “ragdoll” ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$collisionjoints “phymodel.smd” {

$mass 100.0
$inertia 2.00
$damping 0.01
$rotdamping 0.40
$rootbone "valvebiped.bip01_pelvis"
$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"

$jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.01
$jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.01
$jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.01

$jointconstrain "valvebiped.bip01_r_upperarm" x limit -50.00 57.00 0.01
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -19.00 102.00 0.01
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 30.00 0.01

$jointconstrain "valvebiped.bip01_l_upperarm" x limit -50.00 57.00 0.01
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -102.00 19.00 0.01
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -93.00 30.00 0.01

$jointmassbias "valvebiped.bip01_l_forearm" 2.00
$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 4.00 0.01

$jointmassbias "valvebiped.bip01_l_hand" 4.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -120.00 120.00 0.01
$jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 70.00 0.01

$jointmassbias "valvebiped.bip01_r_forearm" 2.00
$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 4.00 0.01

$jointmassbias "valvebiped.bip01_r_hand" 4.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -120.00 120.00 0.01
$jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.01

$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 39.00 0.01
$jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.01
$jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.01

$jointmassbias "valvebiped.bip01_r_calf" 2.00
$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.01

$jointmassbias "valvebiped.bip01_head1" 2.00
$jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.01
$jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.01
$jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.01

$jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 20.00 0.01
$jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.01
$jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.01

$jointmassbias "valvebiped.bip01_l_calf" 2.00
$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.01
$jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.01

$jointmassbias "valvebiped.bip01_l_foot" 4.00
$jointconstrain "valvebiped.bip01_l_foot" x limit -1.00 -1.00 0.01
$jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.01
$jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.01

$jointmassbias "valvebiped.bip01_r_foot" 4.00
$jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -21.00 6.00 0.01
$jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.01
$animatedfriction 1.000 1000.000 0.800 0.500 0.000

}

Assuming you compiled with the Orange Box engine and Half Life 2 Episode 2, install the materials of your model there, it should appear. If not, make sure you applied the textures well in 3DSmax or whatever you’re using

is this good and i have the source sdk and it says gmepath halflife2
the only error is the eyes and idk how to fix that

Extract the eye textures and put them in the same place in your garrysmod materials folder (main folder i’d recommend rather than addon) and then open the eye texture(s) in VTFEdit and check “Clamp S” and “Clamp T” that should fix the eyes (but not the eyeposing), you will likely have to do the same with the head texture.

(I think that’s right or am I getting confused?)

k but what about the missing textures in model veiwer?

c mon guys plz help the guys in the perskin thread are bitchin that the one i have is not a perskin so this is why im doing this plz help thx

k guys the only prob is the missing textures any one?