HELP, my model hack looks like a kite

http://filesmelt.com/downloader/ghost.jpg


$cd "C:\Program Files\Steam\steamapps\Models\Extraction\Police"
$modelname "Police.mdl"
$model "police" "Police_reference.smd"
$lod 12
 {
  replacemodel "Police_reference" "lod1_Police_reference"
}
$lod 18
 {
  replacemodel "Police_reference" "lod2_Police_reference"
}
$lod 42
 {
  replacemodel "Police_reference" "lod3_Police_reference"
}
$lod 55
 {
  replacemodel "Police_reference" "lod4_Police_reference"
}
$lod 80
 {
  replacemodel "Police_reference" "lod5_Police_reference"
}
$shadowlod
{
  replacemodel "Police_reference" "lod6_Police_reference"
}
$cdmaterials "models\Police\"
$cdmaterials "models\manhack\"
$hboxset "default"
$hbox 1 "ValveBiped.Bip01_Head1" -3.500  -7.710  -3.850  7.500  5.710  3.960
$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000  -3.370  -3.700  12.510  3.400  2.410
$hbox 4 "ValveBiped.Bip01_L_Forearm" -0.900  -3.490  -3.170  9.490  3.100  2.410
$hbox 4 "ValveBiped.Bip01_L_Hand" -1.110  -1.890  -2.380  5.720  1.460  2.340
$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000  -3.370  -2.370  12.390  3.410  3.800
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.990  -3.500  -2.370  9.330  3.100  3.270
$hbox 5 "ValveBiped.Bip01_R_Hand" -1.190  -1.860  -2.330  5.310  1.940  2.610
$hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000  -6.000  -3.550  17.850  4.000  4.450
$hbox 6 "ValveBiped.Bip01_L_Calf" 0.000  -3.510  -3.280  15.640  3.490  2.720
$hbox 6 "ValveBiped.Bip01_L_Foot" -1.070  -2.000  -2.840  5.040  5.000  2.160
$hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500  -3.000  -2.190  2.500  0.000  2.460
$hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000  -6.000  -4.550  17.850  4.000  3.400
$hbox 7 "ValveBiped.Bip01_R_Calf" 0.000  -3.510  -2.820  15.640  3.490  3.180
$hbox 7 "ValveBiped.Bip01_R_Foot" -1.060  -2.010  -2.280  5.050  4.990  2.720
$hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500  -3.000  -2.600  2.500  0.000  2.100
$hbox 3 "ValveBiped.Bip01_Pelvis" -7.500  -6.000  -6.000  7.500  6.000  6.000
$hbox 2 "ValveBiped.Bip01_Spine2" -6.500  -2.500  -7.000  10.500  7.500  7.000
// Model uses material "metrocop_sheet.vmt"
// Model uses material "combinesoldiersheet.vmt"
// Model uses material "manhack_sheet.vmt"
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.34 -5.28 -0.00 rotate 0.00 -80.10 -90.00
$attachment "Center" "ValveBiped.Bip01_Spine1" -6.20 2.09 0.00 rotate -0.00 96.62 90.00
$attachment "Chest" "ValveBiped.Bip01_Spine4" -2.70 3.88 -0.00 rotate -0.00 79.75 90.00
$attachment "LHand" "ValveBiped.Bip01_L_Hand" 3.00 -0.00 -0.00 rotate -0.00 0.00 -0.00
$attachment "RHand" "ValveBiped.Bip01_R_Hand" 3.00 0.00 0.00 rotate 0.00 -0.00 -0.00
$attachment "zipline" "ValveBiped.Bip01_Spine4" 2.00 -2.00 -0.00 rotate 0.00 -17.00 -0.00
$attachment "manhack" "ValveBiped.Bip01_Spine" 18.00 -6.00 3.00 rotate -25.00 50.00 0.00
$attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
$includemodel "Police_animations.mdl"
$includemodel "Police_ss.mdl"
$surfaceprop "flesh"
$eyeposition 0.000 0.000 72.000
$illumposition -1.866 0.053 36.320
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {

	$mass 90.0
	$inertia 2.00
	$damping 0.01
	$rotdamping 0.40
	$rootbone "valvebiped.bip01_pelvis"
	$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"

	$jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.20
	$jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.20
	$jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.20

	$jointconstrain "valvebiped.bip01_r_upperarm" x limit -50.00 57.00 0.20
	$jointconstrain "valvebiped.bip01_r_upperarm" y limit -19.00 102.00 0.20
	$jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 30.00 0.20

	$jointconstrain "valvebiped.bip01_l_upperarm" x limit -50.00 57.00 0.20
	$jointconstrain "valvebiped.bip01_l_upperarm" y limit -102.00 19.00 0.20
	$jointconstrain "valvebiped.bip01_l_upperarm" z limit -93.00 30.00 0.20

	$jointmassbias "valvebiped.bip01_l_forearm" 2.00
	$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 4.00 0.20

	$jointmassbias "valvebiped.bip01_l_hand" 4.00
	$jointconstrain "valvebiped.bip01_l_hand" x limit -60.00 60.00 0.20
	$jointconstrain "valvebiped.bip01_l_hand" y limit -30.00 30.00 0.20
	$jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 70.00 0.20

	$jointmassbias "valvebiped.bip01_r_forearm" 2.00
	$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.20
	$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.20
	$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 4.00 0.20

	$jointmassbias "valvebiped.bip01_r_hand" 4.00
	$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.20
	$jointconstrain "valvebiped.bip01_r_hand" y limit -30.00 30.00 0.20
	$jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.20

	$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 39.00 0.20
	$jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.20
	$jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.20

	$jointmassbias "valvebiped.bip01_r_calf" 2.00
	$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.20
	$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.20
	$jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.20

	$jointmassbias "valvebiped.bip01_head1" 2.00
	$jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.20
	$jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.20
	$jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.20

	$jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 20.00 0.20
	$jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.20
	$jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.20

	$jointmassbias "valvebiped.bip01_l_calf" 2.00
	$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.20
	$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.20
	$jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.20

	$jointmassbias "valvebiped.bip01_l_foot" 2.00
	$jointconstrain "valvebiped.bip01_l_foot" x limit -1.00 -1.00 0.20
	$jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.20
	$jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.20

	$jointmassbias "valvebiped.bip01_r_foot" 2.00
	$jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_foot" y limit -21.00 6.00 0.20
	$jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.20
	$animatedfriction 1.000 1000.000 0.800 0.500 0.000
}


I had to remove the other lod’s like the manhack one and the unknown one because GUIstudiomdl would tell me that it has too many lods.

So what’s wrong because i want this to work

When you fix it, which I can’t help you with sorry, hack a metrocop onto a kite model just for me.

Can do

Ahaha holy christ.

I have 2 and only 2 ideas:

  1. Remove all the LOD lines. Most of the time, you don’t need them.

  2. The rigging is fucked up some how, but I don’t know how it would look like this.

HA, that’s nothing.

I opened this model half way through it compiling, maybe you accidentally stopped yours compiling half way too?

http://dl.getdropbox.com/u/900111/spybroken.jpg

http://dl.getdropbox.com/u/900111/spybroken2.jpg

oh hey that first one fixed it

[editline]04:11PM[/editline]

lol

This is the funniest thread title I have ever seen in Models and Skins