Help:Naked Snake Playermodel Problems...

Naked Snake.
I tried decompiling one from this…http://www.fpsbanana.com/skins/73288

Working…ish

http://s3-llnw-screenshots.wegame.com/11-5511377318838443/5511377318838443_l.jpg

Other MAJOR Problems: Ragdoll is out of bounds thus the body parts are dislocated + No Flex at all.
Log:


SMD MODEL C:\NAKED SNAKE AWESOME/american_sniper_reference_snake.smd
SMD MODEL C:\NAKED SNAKE AWESOME/lod1_american_sniper_reference_snake.smd
SMD MODEL C:\NAKED SNAKE AWESOME/lod2_american_sniper_reference_snake.smd
SMD MODEL C:\NAKED SNAKE AWESOME/lod3_american_sniper_reference_snake.smd
SMD MODEL C:\NAKED SNAKE AWESOME/lod4_american_sniper_reference_snake.smd
Processing $shadowlod
SMD MODEL C:\NAKED SNAKE AWESOME/lod5_american_sniper_reference_snake.smd
SMD MODEL C:\NAKED SNAKE AWESOME/ragdoll.smd
SMD MODEL C:\NAKED SNAKE AWESOME/phymodel.smd
WARNING: @ragdoll : bounding box out of range : 9999 -30 -39 : 34 30 34
Processing jointed collision model

.qc file


$cd "C:\NAKED SNAKE AWESOME"
$modelname "Naked_Snake/Naked_Snake.mdl"
$includemodel "player/male_anims.mdl"
$model "male_02" "american_sniper_reference_snake.smd"
$lod 15
 {
  replacemodel "american_sniper_reference_snake" "lod1_american_sniper_reference_snake"
}
$lod 25
 {
  replacemodel "american_sniper_reference_snake" "lod2_american_sniper_reference_snake"
}
$lod 45
 {
  replacemodel "american_sniper_reference_snake" "lod3_american_sniper_reference_snake"
}
$lod 60
 {
  replacemodel "american_sniper_reference_snake" "lod4_american_sniper_reference_snake"
}
$shadowlod
{
  replacemodel "american_sniper_reference_snake" "lod5_american_sniper_reference_snake"
}
$poseparameter body_pitch -45.00 45.00
$poseparameter body_yaw -45.00 45.00
$poseparameter body_height 28.00 58.00
$cdmaterials "models\player\american\snakehead\"
$cdmaterials "models\player\american\"
$hboxset "dod"
$hbox 2 "ValveBiped.Bip01_Pelvis" -7.750  -3.000  -6.600  7.750  3.000  4.900
$hbox 6 "ValveBiped.Bip01_L_Thigh" 3.500  -3.900  -3.900  19.500  3.100  3.100
$hbox 6 "ValveBiped.Bip01_L_Calf" 1.520  -3.370  -3.250  16.510  3.630  3.250
$hbox 6 "ValveBiped.Bip01_L_Foot" -1.000  -1.300  -2.000  5.000  2.700  2.000
$hbox 6 "ValveBiped.Bip01_L_Toe0" -3.200  -1.450  -2.000  3.800  1.050  2.000
$hbox 7 "ValveBiped.Bip01_R_Thigh" 3.500  -3.900  -3.100  19.500  3.100  3.900
$hbox 7 "ValveBiped.Bip01_R_Calf" 1.520  -3.370  -3.250  16.510  3.630  3.250
$hbox 7 "ValveBiped.Bip01_R_Foot" -1.000  -1.300  -2.000  5.000  2.700  2.000
$hbox 7 "ValveBiped.Bip01_R_Toe0" -3.200  -1.450  -2.000  3.800  1.050  2.000
$hbox 2 "ValveBiped.Bip01_Spine" -0.450  -3.000  -7.000  4.050  7.000  7.000
$hbox 2 "ValveBiped.Bip01_Spine1" -0.900  -3.000  -7.000  4.100  8.000  7.000
$hbox 2 "ValveBiped.Bip01_Spine2" -0.500  -3.900  -7.500  7.500  7.100  7.500
$hbox 2 "ValveBiped.Bip01_Spine4" -0.200  -2.800  -7.500  3.800  5.200  7.500
$hbox 1 "ValveBiped.Bip01_Neck1" 0.500  -3.700  -2.500  3.500  1.300  2.500
$hbox 1 "ValveBiped.Bip01_Head1" -1.300  -5.150  -3.000  7.700  3.150  3.000
$hbox 4 "ValveBiped.Bip01_L_UpperArm" -3.000  -2.050  -2.450  13.000  2.450  2.050
$hbox 4 "ValveBiped.Bip01_L_Forearm" -0.400  -2.000  -2.800  11.200  2.200  1.800
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.000  -1.650  -1.450  5.000  0.350  2.050
$hbox 5 "ValveBiped.Bip01_R_UpperArm" -3.000  -2.050  -2.050  13.000  2.450  2.450
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.400  -1.900  -1.800  11.200  2.100  2.400
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.000  -1.650  -2.050  5.000  0.350  1.450
$hboxset "dod_no_arms"
$hbox 2 "ValveBiped.Bip01_Pelvis" -7.750  -3.000  -6.600  7.750  3.000  4.900
$hbox 6 "ValveBiped.Bip01_L_Thigh" 3.500  -3.900  -3.900  19.500  3.100  3.100
$hbox 6 "ValveBiped.Bip01_L_Calf" 1.520  -3.370  -3.250  16.510  3.630  3.250
$hbox 6 "ValveBiped.Bip01_L_Foot" -1.000  -1.300  -2.000  5.000  2.700  2.000
$hbox 6 "ValveBiped.Bip01_L_Toe0" -3.200  -1.450  -2.000  3.800  1.050  2.000
$hbox 7 "ValveBiped.Bip01_R_Thigh" 3.500  -3.900  -3.100  19.500  3.100  3.900
$hbox 7 "ValveBiped.Bip01_R_Calf" 1.520  -3.370  -3.250  16.510  3.630  3.250
$hbox 7 "ValveBiped.Bip01_R_Foot" -1.000  -1.300  -2.000  5.000  2.700  2.000
$hbox 7 "ValveBiped.Bip01_R_Toe0" -3.200  -1.450  -2.000  3.800  1.050  2.000
$hbox 2 "ValveBiped.Bip01_Spine" -0.450  -3.000  -7.000  4.050  7.000  7.000
$hbox 2 "ValveBiped.Bip01_Spine1" -0.900  -3.000  -7.000  4.100  8.000  7.000
$hbox 2 "ValveBiped.Bip01_Spine2" -0.500  -3.900  -7.500  7.500  7.100  7.500
$hbox 2 "ValveBiped.Bip01_Spine4" -0.200  -2.800  -7.500  3.800  5.200  7.500
$hbox 1 "ValveBiped.Bip01_Neck1" 0.500  -3.700  -2.500  3.500  1.300  2.500
$hbox 1 "ValveBiped.Bip01_Head1" -1.300  -5.150  -3.000  7.700  3.150  3.000
// Model uses material "american_body.vmt"
// Model uses material "black.vmt"
// Model uses material "fit_snake_atama.vmt"
// Model uses material "fit_snake_eye.vmt"
// Model uses material "Neck.vmt"
// Model uses material "american_gear.vmt"
$attachment "weapon_bone" "ValveBiped.weapon_bone" 0.00 0.00 0.00 rotate -0.00 0.00 -0.00
$attachment "weapon_bone_left" "ValveBiped.weapon_bone_left" 0.00 -0.00 0.00 rotate 0.00 0.00 -0.00
$attachment "2" "ValveBiped.Bip01_Head1" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$attachment "head" "ValveBiped.Bip01_Head1" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$includemodel "player/dod_player_shared.mdl"
$surfaceprop "flesh"
$illumposition -0.000 -1.497 36.013
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {

	$mass 100.0
	$inertia 10.00
	$damping 0.00
	$rotdamping 4.00
	$rootbone "valvebiped.bip01_pelvis"
	$jointrotdamping "valvebiped.bip01_pelvis" 0.00

	$jointrotdamping "valvebiped.bip01_spine1" 18.00
	$jointconstrain "valvebiped.bip01_spine1" x limit -20.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_spine1" y limit -10.00 10.00 0.00
	$jointconstrain "valvebiped.bip01_spine1" z limit -15.00 30.00 0.00

	$jointmassbias "valvebiped.bip01_spine2" 1.60
	$jointrotdamping "valvebiped.bip01_spine2" 12.00
	$jointconstrain "valvebiped.bip01_spine2" x limit -30.00 30.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" y limit -16.00 16.00 0.00
	$jointconstrain "valvebiped.bip01_spine2" z limit -20.00 15.00 0.00

	$jointmassbias "valvebiped.bip01_r_clavicle" 0.60
	$jointrotdamping "valvebiped.bip01_r_clavicle" 12.50
	$jointconstrain "valvebiped.bip01_r_clavicle" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_clavicle" y limit -16.00 16.00 0.00
	$jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 20.00 0.00

	$jointmassbias "valvebiped.bip01_l_clavicle" 0.60
	$jointrotdamping "valvebiped.bip01_l_clavicle" 12.50
	$jointconstrain "valvebiped.bip01_l_clavicle" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_clavicle" y limit -16.00 16.00 0.00
	$jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 20.00 0.00

	$jointmassbias "valvebiped.bip01_l_upperarm" 0.80
	$jointrotdamping "valvebiped.bip01_l_upperarm" 16.00
	$jointconstrain "valvebiped.bip01_l_upperarm" x limit -40.00 50.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" y limit -55.00 32.00 0.00
	$jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_l_forearm" 1.80
	$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 -6.00 0.00

	$jointmassbias "valvebiped.bip01_l_hand" 0.60
	$jointrotdamping "valvebiped.bip01_l_hand" 8.00
	$jointconstrain "valvebiped.bip01_l_hand" x limit -30.00 37.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" y limit -12.00 8.00 0.00
	$jointconstrain "valvebiped.bip01_l_hand" z limit -20.00 35.00 0.00

	$jointmassbias "valvebiped.bip01_r_upperarm" 0.80
	$jointrotdamping "valvebiped.bip01_r_upperarm" 16.00
	$jointconstrain "valvebiped.bip01_r_upperarm" x limit -50.00 40.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" y limit -32.00 55.00 0.00
	$jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00

	$jointmassbias "valvebiped.bip01_r_forearm" 1.80
	$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 -6.00 0.00

	$jointmassbias "valvebiped.bip01_r_hand" 0.60
	$jointrotdamping "valvebiped.bip01_r_hand" 8.00
	$jointconstrain "valvebiped.bip01_r_hand" x limit -37.00 30.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" y limit -8.00 12.00 0.00
	$jointconstrain "valvebiped.bip01_r_hand" z limit -35.00 20.00 0.00

	$jointmassbias "valvebiped.bip01_r_thigh" 0.80
	$jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" y limit -12.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_r_thigh" z limit -79.00 24.00 0.00

	$jointmassbias "valvebiped.bip01_r_calf" 1.20
	$jointrotdamping "valvebiped.bip01_r_calf" 3.00
	$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_calf" z limit 0.00 116.00 0.00

	$jointmassbias "valvebiped.bip01_r_foot" 0.75
	$jointrotdamping "valvebiped.bip01_r_foot" 7.00
	$jointconstrain "valvebiped.bip01_r_foot" x limit -10.00 22.00 0.00
	$jointconstrain "valvebiped.bip01_r_foot" y limit -19.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_r_foot" z limit -17.00 24.00 0.00

	$jointmassbias "valvebiped.bip01_l_thigh" 0.80
	$jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" y limit -20.00 12.00 0.00
	$jointconstrain "valvebiped.bip01_l_thigh" z limit -79.00 24.00 0.00

	$jointmassbias "valvebiped.bip01_l_calf" 1.20
	$jointrotdamping "valvebiped.bip01_l_calf" 3.00
	$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_calf" z limit 0.00 116.00 0.00

	$jointmassbias "valvebiped.bip01_l_foot" 0.75
	$jointrotdamping "valvebiped.bip01_l_foot" 7.00
	$jointconstrain "valvebiped.bip01_l_foot" x limit -10.00 22.00 0.00
	$jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 25.00 0.00
	$jointconstrain "valvebiped.bip01_l_foot" z limit -17.00 24.00 0.00

	$jointmassbias "valvebiped.bip01_head1" 1.50
	$jointrotdamping "valvebiped.bip01_head1" 8.00
	$jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00
	$jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00
	$jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00
}


WAIT i just noticed the weapon bones. :confused:

REMEMBER:the more you help me, The faster you will get this handsome dude in your Garrysmod Addon folder :smug: .

http://s3-llnw-screenshots.wegame.com/11-0512086181070159/0512086181070159_l.jpg

i think some of your vertices on the model arent assigned to the skeleton

Try re-exporting the ragdoll.smd. Seems to fix it when I get that problem.