Help please! Server directory run sound file broken? HELP


hook.Add("DoPlayerDeath", "KillStreak", function(ply, attacker, dmg)
GiveKills(ply, attacker) 
end)

function GiveKills(ply, attacker)
     attacker.Kills = attacker.Kills or 0 -- Var initialize

     if (ply != attacker && attacker:IsPlayer()) then
          attacker.Kills = attacker.Kills + 1
          if ( attacker.Kills == 2 ) then
              BroadcastLua(SoundPlayAll("Rampage.wav"))
          end
     end

     if( ply:IsPlayer() ) then
	   ply.Kills = 0 -- Resets the players killstreak if they die
     end
end

function SoundPlayAll(snd)
    for k, v in ipairs(player.GetAll()) do
          v:SendLua("surface.PlaySound('"..snd.."')")

    end
end

Currently got a thread for that at: http://forum.facepunch.com/showthread.php?t=1516262&p=50204244#post50204244
but still is unsolved! I can’t figure out this error in ingame console ( stops sounds from running )
Failed to load sound “rampage.wav”, file probably missing from disk/repository

and this is for my server.

What is the sound’s current filepath?

There was no reason to make another thread… Your problem has to be an improperly formatted sound or you are using the wrong filepath.

garrysmod\addons\DOTASOUNDFILES\sound\Rampage.wav