I’m looking to port some model’s like the 240sx from Forza Motorsport 4 into Garry’s mod and I’m kinda stuck. TDMCars is a fine example of it being done, but I’m not sure how he did it with the individual materials. I’ve extracted my .obj from the .zip forza archives using forzastudio and I have an .mtl file to go with it. I do not need to have moving parts on this car, it is just a plain solid model. I have all the respective materials also extracted into the same dir. But now i’m just stuck as to where to go from here. I hear people saying to use OBJ2SMD but that only supports a single unwrapped texture, which isn’t like what tdmcars uses. Any help on converting this model to .mdl and having the individual textures apply to it? (lights, interior_lod0, etc)
Any help would be appreciated, thanks.
Kind Regards, Sam