Help | Problem With tabels

local npc = { }
npc[ 1 ] = { }
npc[ 1 ].Entity = “npc_job_police”
npc[ 1 ].Vector = Vector( -6675.418, -9413.45, 72.281 )
npc[ 1 ].Angle = Angle( 0, 90, 0 )

npc[ 2 ] = { }
npc[ 2 ].Entity = “npc_job_druggy”
npc[ 2 ].Vector = Vector( -6725.437, -9415.1, 72.281 )
npc[ 2 ].Angle = Angle( 0, 90, 0 )

function SpawnnpcEnts( )
for k, v in pairs( npc ) do
local ent = ents.Create( npc[ k ].Entity )
ent:SetPos( npc[ k ].Vector )
ent:SetAngles( npc[ k ].Angle )
ent:Spawn( )
ent:DropToFloor( )
local bubble = ents.Create( “ent_quest_bubble” )
bubble:SetNetworkedEntity( “ChaseEntity”, ent )
bubble:SetPos( ent:GetPos( ) + Vector( 0, 0, 64 ) )
bubble:Spawn( )
end
end
hook.Add( “InitPostEntity”, “SpawnNpcsEntities”, SpawnnpcEnts )

the first npc working,but the secend one dont working.
what should i do?

:doh:

Olawd.

actually i dont understand it too.
its my friend want to open theard but he dont got account in Facepunch so i open theard