Help recompiling a decompiled model (tree_pine04.mdl)

http://img707.imageshack.us/img707/8969/goddamntrees.png

Texture Streching. Decompilers seem to work fine, the models import into Blender just fine:

http://img32.imageshack.us/img32/7944/fuckintrees.png

and here’s the QC that cannonfodder generates, which I’m directly compiling from:



$cd "L:\home\zbernal\development\modeling	reelod	ree_pine04_output"
$modelname "props_foliage\Tree_pine04.mdl"
$model "Body" "Tree_pine04.smd"
$lod 150
 {
  replacemodel "Tree_pine04" "lod1_Tree_pine04"
}
$lod 200
 {
  replacemodel "Tree_pine04" "lod2_Tree_pine04"
}
$lod 250
 {
  replacemodel "Tree_pine04" "lod3_Tree_pine04"
}
$cdmaterials "models\props_foliage\"
$hboxset "default"
$hbox 0 "static_prop" -154.220  -140.702  -1.352  150.727  158.368  587.297
// Model uses material "Arbre01.vmt"
$surfaceprop "default"
$illumposition -1.747 8.833 292.973
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {

	$concave
	$mass 10.0
	$inertia 1.00
	$damping 0.00
	$rotdamping 0.00
}


EDIT: Turning off Clamp T in Arbre01.vtf seems to fix it, and miraculously didn’t break the textures on the original model. I think my problem is fixed…