http://img707.imageshack.us/img707/8969/goddamntrees.png
Texture Streching. Decompilers seem to work fine, the models import into Blender just fine:
http://img32.imageshack.us/img32/7944/fuckintrees.png
and here’s the QC that cannonfodder generates, which I’m directly compiling from:
$cd "L:\home\zbernal\development\modeling reelod ree_pine04_output"
$modelname "props_foliage\Tree_pine04.mdl"
$model "Body" "Tree_pine04.smd"
$lod 150
{
replacemodel "Tree_pine04" "lod1_Tree_pine04"
}
$lod 200
{
replacemodel "Tree_pine04" "lod2_Tree_pine04"
}
$lod 250
{
replacemodel "Tree_pine04" "lod3_Tree_pine04"
}
$cdmaterials "models\props_foliage\"
$hboxset "default"
$hbox 0 "static_prop" -154.220 -140.702 -1.352 150.727 158.368 587.297
// Model uses material "Arbre01.vmt"
$surfaceprop "default"
$illumposition -1.747 8.833 292.973
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
$concave
$mass 10.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
EDIT: Turning off Clamp T in Arbre01.vtf seems to fix it, and miraculously didn’t break the textures on the original model. I think my problem is fixed…