[Help] Rotatiosn

Hello, when i making model, i get stucked when rotation of finger bones of my model have not right, but i do all with guides and other help…

I use proportions on my model. I realign bones on 3ds max, but it only got worse… (bone realign on my model)

When i compiled it.

Here’s my qc
(// Created by Crowbar 0.19.0.0 )

$modelname “CyanBlue\Aunn\Aunn.mdl”
$model “Aunn” “aunn_mesh6.smd”
$cdmaterials “models\Aunn”

$attachment “mouth” “ValveBiped.Bip01_Head1” 0.6 -5.5 0 rotate 0 -80 -90
$attachment “chest” “ValveBiped.Bip01_Spine2” 5 4 0 rotate 0 90 90
$attachment “forward” “ValveBiped.forward” 0 0 0 rotate 0 0 0
$attachment “anim_attachment_head” “ValveBiped.Bip01_Head1” 0 0 0 rotate -90 -90 0

$surfaceprop “flesh”

$contents “solid”

$hboxset “default”
$hbox 1 “ValveBiped.Bip01_Head1” -1.25 -6.5 -3.19 8.25 3.5 3.31
$hbox 4 “ValveBiped.Bip01_L_UpperArm” 0 -2.75 -2.75 12.51 1.75 2.25
$hbox 4 “ValveBiped.Bip01_L_Forearm” 0 -2.19 -2.38 13 1.81 1.62
$hbox 4 “ValveBiped.Bip01_L_Hand” 0.06 -2 -1.5 4.06 1 2.5
$hbox 5 “ValveBiped.Bip01_R_UpperArm” 0 -3 -2.25 12.39 2 2.75
$hbox 5 “ValveBiped.Bip01_R_Forearm” -0.5 -2.2 -1.55 12.5 1.8 2.45
$hbox 5 “ValveBiped.Bip01_R_Hand” 0.06 -2 -2.5 4.06 1 1.5
$hbox 6 “ValveBiped.Bip01_L_Thigh” 0 -3.75 -3.25 17.85 3.75 3.25
$hbox 6 “ValveBiped.Bip01_L_Calf” 0 -3.51 -3.28 15.64 3.49 2.72
$hbox 6 “ValveBiped.Bip01_L_Foot” -1.07 -2 -2.84 5.04 5 2.16
$hbox 7 “ValveBiped.Bip01_R_Thigh” 0 -3.75 -3.25 17.85 3.75 3.25
$hbox 7 “ValveBiped.Bip01_R_Calf” 0 -3.51 -2.82 15.64 3.49 3.18
$hbox 7 “ValveBiped.Bip01_R_Foot” -1.06 -2.01 -2.28 5.05 4.99 2.72
$hbox 3 “ValveBiped.Bip01_Pelvis” -7.5 -5.5 -6 7.5 8.5 5
$hbox 2 “ValveBiped.Bip01_Spine2” -2.5 -2.5 -7 14.5 7.5 7
$skipboneinbbox

$sequence reference “anims/reference.smd” fps 1

$animation a_proportions “anims/a_proportions.smd” subtract reference 0
$sequence proportions a_proportions predelta autoplay

$sequence “ragdoll” “anims\ragdoll.smd” {
fps 30
“ACT_DIERAGDOLL” 1
}

$includemodel “f_anm.mdl”

$ikchain “rhand” “ValveBiped.Bip01_R_Hand” knee 0.707 0.707 0
$ikchain “lhand” “ValveBiped.Bip01_L_Hand” knee 0.707 0.707 0
$ikchain “rfoot” “ValveBiped.Bip01_R_Foot” knee 0.707 -0.707 0
$ikchain “lfoot” “ValveBiped.Bip01_L_Foot” knee 0.707 -0.707 0

$ikautoplaylock “rfoot” 1 0.1
$ikautoplaylock “lfoot” 1 0.1

$collisionjoints “aunn_physics2.smd”
{
$mass 0
$inertia 10
$damping 0.01
$rotdamping 1.5
$rootbone “valvebiped.bip01_pelvis”

$jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0
$jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
$jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0

$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0

$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0

$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0

$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
$jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0

$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0

$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
$jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0

$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0

$jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0

$jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
$jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
$jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0

$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0

$jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0

$jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0

$jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0

}

$collisiontext
{
animatedfriction
{
“animfrictionmin” “1.000000”
“animfrictionmax” “400.000000”
“animfrictiontimein” “0.500000”
“animfrictiontimeout” “0.300000”
“animfrictiontimehold” “0.000000”
}
editparams
{
“rootname” “valvebiped.bip01_pelvis”
“totalmass” “90.000000”
“jointmerge” “valvebiped.bip01_pelvis,valvebiped.bip01”
“jointmerge” “valvebiped.bip01_pelvis,valvebiped.bip01_spine1”
}
}
$proceduralbones “male_07.vrd”

$bonemerge “ValveBiped.Bip01_Pelvis”
$bonemerge “ValveBiped.Bip01_Spine”
$bonemerge “ValveBiped.Bip01_Spine1”
$bonemerge “ValveBiped.Bip01_Spine2”
$bonemerge “ValveBiped.Bip01_Spine4”
$bonemerge “ValveBiped.Bip01_R_Clavicle”
$bonemerge “ValveBiped.Bip01_R_UpperArm”
$bonemerge “ValveBiped.Bip01_R_Forearm”
$bonemerge “ValveBiped.Bip01_R_Hand”
$bonemerge “ValveBiped.Anim_Attachment_RH”

$JiggleBone “ValveBiped.Bip01_Head1.001”
{
is_flexible
{
length 30
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 50.000001
}
}
$JiggleBone “ValveBiped.Bip01_Head1.001”
{
is_flexible
{length 35
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 50.000001
}
}
$JiggleBone “ValveBiped.Bip01_Head1.002”
{
is_flexible
{
length 25
tip_mass 0
pitch_stiffness 50
pitch_damping 8
yaw_stiffness 50
yaw_damping 8
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -30.000001 24.000001
pitch_friction 0
pitch_bounce 0
angle_constraint 30.000001
}
}
$JiggleBone “ValveBiped.Bip01_Head1.003”
{
is_flexible
{
length 40
tip_mass 0
pitch_stiffness 50
pitch_damping 7
yaw_stiffness 50
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 55
}
}
$jigglebone “ValveBiped.forward.006”
{
is_flexible
{
length 25
tip_mass 0
pitch_stiffness 50
pitch_damping 8
yaw_stiffness 50
yaw_damping 8
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -28 12
pitch_friction 0
pitch_bounce 0
angle_constraint 28
}
}
$jigglebone “ValveBiped.forward.004”
{
is_flexible
{
length 25
tip_mass 0
pitch_stiffness 50
pitch_damping 8
yaw_stiffness 50
yaw_damping 8
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -28 12
pitch_friction 0
pitch_bounce 0
angle_constraint 28
}
}
$jigglebone “ValveBiped.forward.003”
{
is_flexible
{
length 25
tip_mass 0
pitch_stiffness 50
pitch_damping 8
yaw_stiffness 50
yaw_damping 8
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -28 12
pitch_friction 0
pitch_bounce 0
angle_constraint 28
}
}
$jigglebone “ValveBiped.forward.002”
{
is_flexible
{
length 25
tip_mass 0
pitch_stiffness 50
pitch_damping 8
yaw_stiffness 50
yaw_damping 8
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -28 12
pitch_friction 0
pitch_bounce 0
angle_constraint 28
}
}
$jigglebone “ValveBiped.forward.005”
{
is_flexible
{
length 25
tip_mass 0
pitch_stiffness 50
pitch_damping 8
yaw_stiffness 50
yaw_damping 8
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -28 12
pitch_friction 0
pitch_bounce 0
angle_constraint 28
}
}
$jigglebone “ValveBiped.forward.008”
{
is_flexible
{
length 25
tip_mass 0
pitch_stiffness 50
pitch_damping 8
yaw_stiffness 50
yaw_damping 8
allow_length_flex
along_stiffness 100
along_damping 0
pitch_constraint -28 12
pitch_friction 0
pitch_bounce 0
angle_constraint 28
}
}
)

How to fix what crap, i can’t do this cause idk how to do it, PLEASE somebody help me!