Hey all so this is the first time I have actually made something decent in Blender and its the first time I have rigged and animated a model in blender. I’m having a little trouble with the output of the UV Unwrapping. I have tried all of the unwrap methods available in Blender and so far the Smart UV Project gives me the best results.
Here is the UV layout in Blender:
And here is the result exported and viewed in PhotoShop:
The “solid” black block on the right of the image and the smaller one near the top center are the faces for the barrels of both guns. I’m more concerned with whether or not the fact that its solid in PhotoShop is going to cause any problems with texturing since I cant zoom in an fill in each barrel’s face.
If its not a problem then great! But I’m also wondering if theres a better way I can unwrap this model and generate a better UV map.