[HELP] VBSP Crashes and map is corrupted; Hl2 crashes on attempted map load.

My Compile Log:



materialPath: c:\program files (x86)\steam\steamapps\blackfire7667\half-life 2\hl2\materials
Loading c:\program files (x86)\steam\steamapps\blackfire7667\sourcesdk_content\hl2\mapsrc\c92.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\blackfire7667\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\blackfire7667\sourcesdk_content\hl2\mapsrc\c92.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/lunarsky_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/lunarsky_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (41013 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 263 texinfos to 192
Reduced 14 texdatas to 14 (311 bytes to 311)
Writing c:\program files (x86)\steam\steamapps\blackfire7667\sourcesdk_content\hl2\mapsrc\c92.bsp
1 second elapsed



8 threads
reading c:\program files (x86)\steam\steamapps\blackfire7667\sourcesdk_content\hl2\mapsrc\c92.bsp
reading c:\program files (x86)\steam\steamapps\blackfire7667\sourcesdk_content\hl2\mapsrc\c92.prt
 153 portalclusters
 430 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4 visible clusters (0.00%)
Total clusters visible: 11007
Average clusters visible: 71
Building PAS...
Average clusters audible: 148
visdatasize:7453  compressed from 7344
writing c:\program files (x86)\steam\steamapps\blackfire7667\sourcesdk_content\hl2\mapsrc\c92.bsp
1 second elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\blackfire7667\sourcesdk_content\hl2\mapsrc\c92.bsp
504 faces
219611 square feet [31624100.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
504 patches before subdivision
3188 patches after subdivision
11 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 414211, max 338
transfer lists:   3.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  32/1024         1536/49152    ( 3.1%) 
brushes                 97/8192         1164/98304    ( 1.2%) 
brushsides             584/65536        4672/524288   ( 0.9%) 
planes                 446/65536        8920/1310720  ( 0.7%) 
vertexes               852/65536       10224/786432   ( 1.3%) 
nodes                  528/65536       16896/2097152  ( 0.8%) 
texinfos               192/12288       13824/884736   ( 1.6%) 
texdata                 14/2048          448/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  504/65536       28224/3670016  ( 0.8%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              316/65536       17696/3670016  ( 0.5%) 
leaves                 561/65536       17952/2097152  ( 0.9%) 
leaffaces              545/65536        1090/131072   ( 0.8%) 
leafbrushes            212/65536         424/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3470/512000      13880/2048000  ( 0.7%) 
edges                 1921/256000       7684/1024000  ( 0.8%) 
LDR worldlights         11/8192          968/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             18/32768         180/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           249/65536         498/131072   ( 0.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      264788/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        7453/16777216 ( 0.0%) 
entdata               [variable]       19121/393216   ( 4.9%) 
LDR ambient table      561/65536        2244/262144   ( 0.9%) 
HDR ambient table      561/65536        2244/262144   ( 0.9%) 
LDR leaf ambient      1295/65536       36260/1835008  ( 2.0%) 
HDR leaf ambient       561/65536       15708/1835008  ( 0.9%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/738      ( 0.1%) 
pakfile               [variable]       81850/0        ( 0.0%) 
physics               [variable]       41013/4194304  ( 1.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1198
Writing c:\program files (x86)\steam\steamapps\blackfire7667\sourcesdk_content\hl2\mapsrc\c92.bsp
4 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\blackfire7667\sourcesdk_content\hl2\mapsrc\c92.bsp
504 faces
219611 square feet [31624100.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
504 patches before subdivision
3188 patches after subdivision
11 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 414211, max 338
transfer lists:   3.2 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  32/1024         1536/49152    ( 3.1%) 
brushes                 97/8192         1164/98304    ( 1.2%) 
brushsides             584/65536        4672/524288   ( 0.9%) 
planes                 446/65536        8920/1310720  ( 0.7%) 
vertexes               852/65536       10224/786432   ( 1.3%) 
nodes                  528/65536       16896/2097152  ( 0.8%) 
texinfos               192/12288       13824/884736   ( 1.6%) 
texdata                 14/2048          448/65536    ( 0.7%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  504/65536       28224/3670016  ( 0.8%) 
hdr faces              504/65536       28224/3670016  ( 0.8%) 
origfaces              316/65536       17696/3670016  ( 0.5%) 
leaves                 561/65536       17952/2097152  ( 0.9%) 
leaffaces              545/65536        1090/131072   ( 0.8%) 
leafbrushes            212/65536         424/131072   ( 0.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             3470/512000      13880/2048000  ( 0.7%) 
edges                 1921/256000       7684/1024000  ( 0.8%) 
LDR worldlights         11/8192          968/720896   ( 0.1%) 
HDR worldlights         11/8192          968/720896   ( 0.1%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             18/32768         180/327680   ( 0.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           249/65536         498/131072   ( 0.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      264788/0        ( 0.0%) 
HDR lightdata         [variable]      264788/0        ( 0.0%) 
visdata               [variable]        7453/16777216 ( 0.0%) 
entdata               [variable]       19121/393216   ( 4.9%) 
LDR ambient table      561/65536        2244/262144   ( 0.9%) 
HDR ambient table      561/65536        2244/262144   ( 0.9%) 
LDR leaf ambient      1295/65536       36260/1835008  ( 2.0%) 
HDR leaf ambient      1295/65536       36260/1835008  ( 2.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/738      ( 0.1%) 
pakfile               [variable]       81850/0        ( 0.0%) 
physics               [variable]       41013/4194304  ( 1.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1198
Writing c:\program files (x86)\steam\steamapps\blackfire7667\sourcesdk_content\hl2\mapsrc\c92.bsp
4 seconds elapsed


The reason i know it’s vbsp is because I ran the .vmf through vbsp WITHOUT hammer and vbsp crashed instead of closing.
It crashed on: Building Physics collision data.

I appreciate all help.