I need help figuring out why the zombie infected Tank is spawning spitter goo underneath the player “not the survivor npcs” everytime it attacks them in survival
The closest thing that I have in mind for initialing a command for the tank is the commentary_zombie_spawner named Tank which is supposed to spawn the info_zombie_spawn after zombie death with a default population on a random logic_timer
Basically it’s supposed to spawn tanks randomly and when it dies it’s supposed to spawn more common infected zombies
I am not quite sure if this is purposely implemented into the survival mode already or if this is an actual mistake with my map coding.
I’ve mostly been Map making.