Hello! so im a map devoloper on a community. When i first started they had this remake of the famous downtown map.
I have been working on the remake of it for like a half year now, and suddenly a shadow problem came up. It appears in one of the districts like a square, and i have no clue what causes it.
** Executing...
** Command: "E:\Programmer (x86)\steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -notjunc -game "E:\Programmer (x86)\steam\steamapps\common\GarrysMod\garrysmod" "e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1"
Valve Software - vbsp.exe (Dec 12 2017)
notjunc = true
4 threads
materialPath: E:\Programmer (x86)\steam\steamapps\common\GarrysMod\garrysmod\materials
Loading e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
***need to set $abovewater for material dev/dev_water2_cheap
***need to set $abovewater for material dev/dev_water2_cheap
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
Could not locate 'GameData' key in e:\programmer (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_downtown_v4c_v2_zarp_v5atest_1/de_train/blendgrassdirt001a_wvt_patch
Patching WVT material: maps/rp_downtown_v4c_v2_zarp_v5atest_1/de_tides/blend_concrete_dirt_wvt_patch
Patching WVT material: maps/rp_downtown_v4c_v2_zarp_v5atest_1/zarp/zarp_grass_01_wvt_patch
Patching WVT material: maps/rp_downtown_v4c_v2_zarp_v5atest_1/nature/blendgrassgrass001a_wvt_patch
Patching WVT material: maps/rp_downtown_v4c_v2_zarp_v5atest_1/nyko18/phys_temple/moutains_blend_wvt_patch
Patching WVT material: maps/rp_downtown_v4c_v2_zarp_v5atest_1/nyko18/phys_temple/moutains_blend_nodet_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 718 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (3)
writing e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (2) (7458017 bytes)
Static prop models/props_c17/light_domelight02_on.mdl outside the map (-890.00, 1114.92, -72.00)
Static prop models/props_c17/light_domelight02_on.mdl outside the map (-893.84, 1279.00, -72.00)
Static prop models/props_c17/light_domelight02_on.mdl outside the map (-1053.80, 1115.00, -71.72)
Static prop models/props_c17/light_domelight02_on.mdl outside the map (-1032.84, 1279.00, -71.99)
Error loading studio model "models/props_mining/rock_caves01.mdl"!
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
Material ZARP/BLEND_ASPHALTDIRT uses unknown detail object type none!
.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
.10
Compacting texture/material tables...
Reduced 13928 texinfos to 8034
Reduced 1310 texdatas to 1148 (81749 bytes to 74694)
Writing e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1.bsp
22 seconds elapsed
** Executing...
** Command: "E:\Programmer (x86)\steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -fast -game "E:\Programmer (x86)\steam\steamapps\common\GarrysMod\garrysmod" "e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1"
Valve Software - vvis.exe (Dec 12 2017)
fastvis = true
4 threads
reading e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1.bsp
reading e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1.prt
6721 portalclusters
18190 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (8)
Optimized: 1220957 visible clusters (11.90%)
Total clusters visible: 10259004
Average clusters visible: 1526
Building PAS...
Average clusters audible: 4749
visdatasize:6822897 compressed from 11398816
writing e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1.bsp
10 seconds elapsed
** Executing...
** Command: "E:\Programmer (x86)\steam\steamapps\common\GarrysMod\bin\vrad.exe"
** Parameters: -bounce 2 -noextra -game "E:\Programmer (x86)\steam\steamapps\common\GarrysMod\garrysmod" "e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1"
Valve Software - vrad.exe SSE (Dec 12 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1.bsp
Setting up ray-trace acceleration structure... Done (5.77 seconds)
32735 faces
13 degenerate faces
3887065 square feet [559737408.00 square inches]
305 Displacements
486515 Square Feet [70058288.00 Square Inches]
32722 patches before subdivision
347820 patches after subdivision
sun extent from map=0.087156
945 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (56)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (99)
transfers 47861285, max 1390
transfer lists: 365.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(1408279, 1143848, 740005)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(360070, 256277, 138029)
Build Patch/Sample Hash Table(s).....Done<0.1210 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (24)
FinalLightFace Done
2 of 23 (8% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 302/1024 14496/49152 (29.5%)
brushes 7716/8192 92592/98304 (94.2%) VERY FULL!
brushsides 52883/65536 423064/524288 (80.7%) VERY FULL!
planes 26096/65536 521920/1310720 (39.8%)
vertexes 56800/65536 681600/786432 (86.7%) VERY FULL!
nodes 17155/65536 548960/2097152 (26.2%)
texinfos 8034/12288 578448/884736 (65.4%)
texdata 1148/2048 36736/65536 (56.1%)
dispinfos 305/0 53680/0 ( 0.0%)
disp_verts 25433/0 508660/0 ( 0.0%)
disp_tris 40672/0 81344/0 ( 0.0%)
disp_lmsamples 1384440/0 1384440/0 ( 0.0%)
faces 32735/65536 1833160/3670016 (49.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 19448/65536 1089088/3670016 (29.7%)
leaves 17458/65536 558656/2097152 (26.6%)
leaffaces 39680/65536 79360/131072 (60.5%)
leafbrushes 20324/65536 40648/131072 (31.0%)
areas 10/256 80/2048 ( 3.9%)
surfedges 208396/512000 833584/2048000 (40.7%)
edges 152188/256000 608752/1024000 (59.4%)
LDR worldlights 945/8192 83160/720896 (11.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 6/32768 72/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 179/1024 2864/16384 (17.5%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 33320868/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6822897/16777216 (40.7%)
entdata [variable] 659067/393216 (167.6%) VERY FULL!
LDR ambient table 17458/65536 69832/262144 (26.6%)
HDR ambient table 17458/65536 69832/262144 (26.6%)
LDR leaf ambient 61005/65536 1708140/1835008 (93.1%) VERY FULL!
HDR leaf ambient 17458/65536 488824/1835008 (26.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/86366 ( 0.0%)
pakfile [variable] 16024237/0 ( 0.0%)
physics [variable] 7458017/4194304 (177.8%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 65225
Writing e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1.bsp
3 minutes, 21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "e:\hammer baner\rp_downtown map\efter xmas\rp_downtown_v4c_v2_zarp_v5atest_1.bsp" "E:\Programmer (x86)\steam\steamapps\common\GarrysMod\garrysmod\maps\rp_downtown_v4c_v2_zarp_v5atest_1.bsp"
** Executing...
** Command: "E:\Programmer (x86)\steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -allowdebug -game "E:\Programmer (x86)\steam\steamapps\common\GarrysMod\garrysmod" +map "rp_downtown_v4c_v2_zarp_v5atest_1"
I hope someone know how to fix the problem! thank you