help with animation

I have a NPC that someone made on and i re-skined it and i can facepose on it perfect.
The thing is that i need all the animations that valve made plus custom animations ive made in 3ds max to work on the character. do i just add these lines at the bottom of the mdldecompiler.qc

// Sequence SMDs
$sequence cra0kalo “cra0kalo” fps 30
$sequence newmoves_01 “newmoves_01” fps 30
$sequence newmoves_02 “newmoves_02” fps 30
$sequence soireedisco “soireedisco” fps 30
$sequence soireedisco_loop “soireedisco_loop” fps 30
$sequence spartakick “spartakick” fps 30

I need custom animations on it plus valves gestures and default ones

If it’s a player model that uses the standard valve skeleton, you can just $include the valve animations and gestures in the .qc, like this:

$includemodel "humans/female_shared.mdl"
$includemodel "humans/female_ss.mdl"
$includemodel "humans/female_gestures.mdl"
$includemodel "humans/female_postures.mdl"

Obviously replacing those animation libraries with the ones that are appropriate for your model.

omg thanks man i found this out aswell

$includemodel "alyx_animations.mdl"
$includemodel "alyx_postures.mdl"
$includemodel "alyx_gestures.mdl"

give the chick npc alexs animations