Help with Axes, can't adjust the Vector position on a DModelPanel correctly.

Well I have made my DModel Panel( Code below ), and I can’t seem to adjust it so the model is large, and very visible on the size of the panel, It seems no matter how I adjust the axes, it doesn’t change, or it won’t change how I want it.

Basically I need to get it so the Model displayed on the panel is large, and visible. What do I do?

[lua]
local ItemIcon = vgui.Create( “DModelPanel” )
ItemIcon:SetModel( v.Model )
ItemIcon:SetParent(ConditionMenu)
ItemIcon:SetSize( 42, 42)
ItemIcon:SetPos( 30, 2)
ItemIcon:SetCamPos( Vector( 50, 50, 50 ) )
ItemIcon:SetLookAt( Vector( 0, 0, 0 ) )
ItemIcon:SetToolTip( v.Name … "
" … v.Desc … "
Amount: " … Amount )
[/lua]

Vector ( 50, 50, 50 ) is default, and that’s as close as it seems I can get them no matter how I adjust.

I believe Z axis is the one for forward/back but it doesn’t seem to adjust it?

The Z axis moves up and down, X and Y are forward/backward, left/right (Not sure about the order of those two)

I still can’t get it so the model is bigger, I don’t know what’s up with it.

Try making CamPos Vector(10, 10, 50) ?, I don’t know so much about DModelPanel so I can’t really help so much with that.

The image is still unbelievably small.

ItemIcon.Model:SetModelScale(Vector(0.1,0.1,0.1))

The variable name might be different, but I’m sure you can access the linked model.

Does 0.1 increase size?

No, that would set the model to 1/10th of the original size. Assuming of course, you can access the model created thats used in the panel.

That’s what I thought, and I’m not sure you can access it, i’ll test this soon though.