Help with compiling

I’ve been at making a map for ~4 hours now and I compile, only to find this:

** Executing…
** Command: “d:\steam\steamapps\stereogtx\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2” “D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone”

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2\materials
Loading D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.vmf
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.prt…Building visibility clusters…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…

** Executing…
** Command: “d:\steam\steamapps\stereogtx\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2” “D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone”

Valve Software - vvis.exe (May 19 2009)
4 threads
reading d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp
Error opening d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp

** Executing…
** Command: “d:\steam\steamapps\stereogtx\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -both -game “d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2” “D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone”

Valve Software - vrad.exe SSE (May 19 2009)

  Valve Radiosity Simulator     

4 threads
[Reading texlights from ‘lights.rad’]
[48 texlights parsed from ‘lights.rad’]

Loading d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp
Error opening d:\steam\steamapps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp

** Executing…
** Command: Copy File
** Parameters: “D:\Steam\SteamApps\stereogtx\sourcesdk_content\ep2\srcmaps\gm_flyone.bsp” “d:\steam\steamapps\stereogtx\half-life 2 episode two\ep2\maps\gm_flyone.bsp”

The command failed. Windows reported the error:
“The system cannot find the file specified.”

I don’t see any brush errors, there aren’t any leaks in the map, this hasn’t happened before. Any idea? I’m not over the source map limit at all. Halp. :frowning:


Found a displacement edge abutting multiple other edges.

Make sure you select only the top face of the brush when you are making a displacement.

I don’t think this would cause your system to not be able to find it though.

Have you tried renaming it?