local ent = ply:GetEyeTrace().Entity local model = ent:GetModel()
Now how do i get the name of the entity, not model? (if possible)
And how do i spawn the entity by this name? (if possible, ofc)
Let’s say i look at an entity and run “esave” command, remove the entity and run “eload” command. I want the entity to spawn on the same position and fully working,
not only the model of the entity.