Help with evn_projectedtexture?

Sup guys,

I’ve got a proplem with my map. I’m trying to use env_projected texture, but when I compile my map everything is fullbright and downright awful.

Is there something I’m missing? Do I have to link it with an actual light source for it to work?

env_projectedtexture doesn’t produce lighting. You still need to have lit your map normally.


Also use a light_environment.

Ok! Thanks!