Help With FastDL, or just forcing it on client

So I have a few people that say that the custom content (ex. lightsaber) downloads when they load in to the server however when they get in the server it is an error. I have a webserver with all the stuff loaded on to it and its set up in server.cfg and also i have a FastDL.lua in lua/autorun/server with all the files for the custom content. Why isn’t it working for some people? If you can help me with this I’ll love you forever!! :slight_smile:

What’s your FastDL link? What’s your sv_downloadurl link? What’s in your lua/autorun/server file? Show us the contents :slight_smile:

http://nyanbuild.site.nfoservers.com/ is the webserver and here is my code for my fastdl

–// File Generated By Fox-Warrior’s Resources Generator Version 2.05 \–

if (SERVER) then
resource.AddFile( “models/hitlr.mdl” )
resource.AddFile( “models/Spiderman/spiderman.mdl” )
resource.AddFile( “models/jaanus/santa.mdl” )
resource.AddFile( “models/humans/group01/ronaldm.mdl” )
resource.AddFile( “models/Characters/cop.mdl” )
resource.AddFile( “materials/VGUI/entities/npc_bspider.vmt” )
resource.AddFile( “materials/VGUI/entities/npc_bspider.vtf” )
resource.AddFile( “materials/VGUI/entities/npc_cop.vmt” )
resource.AddFile( “materials/VGUI/entities/npc_cop.vtf” )
resource.AddFile( “materials/VGUI/entities/npc_grim.vmt” )
resource.AddFile( “materials/VGUI/entities/npc_grim.vtf” )
resource.AddFile( “materials/VGUI/entities/npc_hitler.vmt” )
resource.AddFile( “materials/VGUI/entities/npc_hitler.vtf” )
resource.AddFile( “materials/VGUI/entities/npc_ronald.vmt” )
resource.AddFile( “materials/VGUI/entities/npc_ronald.vtf” )
resource.AddFile( “materials/VGUI/entities/npc_rspider.vmt” )
resource.AddFile( “materials/VGUI/entities/npc_rspider.vtf” )
resource.AddFile( “materials/VGUI/entities/npc_santa.vmt” )
resource.AddFile( “materials/VGUI/entities/npc_santa.vtf” )
resource.AddFile( “materials/spiderman/citizen_sheet.vmt” )
resource.AddFile( “materials/spiderman/citizen_sheet.vtf” )
resource.AddFile( “materials/spiderman/citizen_sheet_mask.vtf” )
resource.AddFile( “materials/spiderman/citizen_sheet_normal.vtf” )
resource.AddFile( “materials/spiderman/eric_facemap.vmt” )
resource.AddFile( “materials/spiderman/eric_facemap.vtf” )
resource.AddFile( “materials/spiderman/eric_facemap_mask.vtf” )
resource.AddFile( “materials/spiderman/eric_facemap_normal.vtf” )
resource.AddFile( “materials/models/humans/male/Group01/ronaldmcsheet.vmt” )
resource.AddFile( “materials/models/humans/male/Group01/ronaldmcsheet.vtf” )
resource.AddFile( “materials/models/humans/male/Group01/ronmcfacemap.vmt” )
resource.AddFile( “materials/models/humans/male/Group01/ronmcfacemap.vtf” )
resource.AddFile( “materials/models/Hitlr/Breen_face.vmt” )
resource.AddFile( “materials/models/Hitlr/Breen_face.vtf” )
resource.AddFile( “materials/models/Hitlr/breen_sheet.vmt” )
resource.AddFile( “materials/models/Hitlr/breen_sheet.vtf” )
resource.AddFile( “materials/models/Hitlr/breen_sheet_normal.vtf” )
resource.AddFile( “materials/models/Hitlr/eyeball_l.vmt” )
resource.AddFile( “materials/models/Hitlr/eyeball_r.vmt” )
resource.AddFile( “materials/models/Hitlr/glint.vmt” )
resource.AddFile( “materials/models/Hitlr/mouth.vmt” )
resource.AddFile( “materials/models/Hitlr/pupil_l.vmt” )
resource.AddFile( “materials/models/Hitlr/pupil_l.vtf” )
resource.AddFile( “materials/models/Hitlr/pupil_r.vmt” )
resource.AddFile( “materials/models/Hitlr/pupil_r.vtf” )
resource.AddFile( “materials/models/grim/grimbody.vmt” )
resource.AddFile( “materials/models/grim/grimbody.vtf” )
resource.AddFile( “materials/models/grim/grim_normal.vtf” )
resource.AddFile( “materials/models/grim/mouth.vmt” )
resource.AddFile( “materials/models/grim/mouth.vtf” )
resource.AddFile( “materials/models/grim/mouth_normal.vtf” )
resource.AddFile( “materials/models/grim/skelface.vmt” )
resource.AddFile( “materials/models/grim/skelface.vtf” )
resource.AddFile( “materials/models/grim/skelface2.vmt” )
resource.AddFile( “materials/models/grim/skelface2.vtf” )
resource.AddFile( “materials/models/grim/skelface2_normal.vtf” )
resource.AddFile( “materials/models/grim/skelface_normal.vtf” )
resource.AddFile( “materials/models/grim/stimer.vmt” )
resource.AddFile( “materials/models/grim/stimer.vtf” )
resource.AddFile( “materials/models/grim/sythe.vmt” )
resource.AddFile( “materials/models/grim/sythe.vtf” )
resource.AddFile( “materials/models/grim/sythe_mask.vtf” )
resource.AddFile( “materials/models/cop/aviators-env.vtf” )
resource.AddFile( “materials/models/cop/aviators.vmt” )
resource.AddFile( “materials/models/cop/aviators.vtf” )
resource.AddFile( “materials/models/cop/bucklebadgetrga-n.vtf” )
resource.AddFile( “materials/models/cop/bucklebadgetrga.vmt” )
resource.AddFile( “materials/models/cop/bucklebadgetrga.vtf” )
resource.AddFile( “materials/models/cop/copbelt.vmt” )
resource.AddFile( “materials/models/cop/copbelt.vtf” )
resource.AddFile( “materials/models/cop/copbody2.vmt” )
resource.AddFile( “materials/models/cop/copbody2.vtf” )
resource.AddFile( “materials/models/cop/copbody3-n.vtf” )
resource.AddFile( “materials/models/cop/cophair2.vmt” )
resource.AddFile( “materials/models/cop/cophair2.vtf” )
resource.AddFile( “materials/models/cop/cophead2.vmt” )
resource.AddFile( “materials/models/cop/cophead2.vtf” )
resource.AddFile( “materials/models/cop/eyeball2.vmt” )
resource.AddFile( “materials/models/cop/eyeball2.vtf” )
resource.AddFile( “materials/jaanus/monk/eyeball_l.vmt” )
resource.AddFile( “materials/jaanus/monk/eyeball_r.vmt” )
resource.AddFile( “materials/jaanus/monk/glint.vmt” )
resource.AddFile( “materials/jaanus/monk/grigori_head.vmt” )
resource.AddFile( “materials/jaanus/monk/grigori_head.vtf” )
resource.AddFile( “materials/jaanus/monk/monk_sheet.vmt” )
resource.AddFile( “materials/jaanus/monk/monk_sheet.vtf” )
resource.AddFile( “materials/jaanus/monk/monk_sheet_n.vtf” )
resource.AddFile( “materials/jaanus/monk/mouth.vmt” )
resource.AddFile( “materials/jaanus/monk/pupil_l.vmt” )
resource.AddFile( “materials/jaanus/monk/pupil_r.vmt” )
resource.AddFile( “models/player/slow/arkham_asylum/harley_quinn/slow.mdl” )
resource.AddFile( “models/player/slow/arkham_asylum/harley_quinn/slow_gmod.mdl” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_bangle.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_body.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_body.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_body_bump.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_body_exp.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_card.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_eyes.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_hair.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_hair.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_hair_bump.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_hair_fix.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_lashes.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_lashes.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_limb.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_limb.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_limb_bump.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_limb_exp.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/slow_spikes.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/gmod/slow_eyeball.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/gmod/slow_eye_left.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/gmod/slow_eye_right.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/gmod/slow_eye_shader.vmt” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/gmod/slow_eye_shader.vtf” )
resource.AddFile( “materials/models/player/slow/arkham_asylum/harley_quinn/gmod/slow_iris.vtf” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/batman/slow_batman.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/batman/slow_batman.vtf” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/batman/slow_batman_belt.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/batman/slow_batman_blades.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/batman/slow_batman_bump.vtf” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/batman/slow_batman_exp.vtf” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/batman/slow_batman_eyes.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/batman/slow_batman_latex.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/batman/slow_batman_pockets.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/batman/slow_batman_skin.vmt” )
resource.AddFile( “Models/Player/Slow/jamis/mkvsdcu/batman/slow_pub_v2.mdl” )
resource.AddFile( “Models/Player/Slow/jamis/mkvsdcu/green_lantern/slow_pub.mdl” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern.vtf” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern_bump.vtf” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern_carbon.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern_eyes.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern_head.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern_mask.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern_metal.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern_ring.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern_ring_2.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern_sole.vmt” )
resource.AddFile( “Materials/Models/Player/slow/jamis/mkvsdcu/green_lantern/v2/slow_green_lantern_white.vmt” )
resource.AddFile( “models/player/male_cra0.mdl” )
resource.AddFile( “models/player/simkas3.mdl” )
resource.AddFile( “materials/models/Humans/male/dark_eyeball_l.vtf” )
resource.AddFile( “materials/models/Humans/male/dark_eyeball_r.vtf” )
resource.AddFile( “materials/models/Humans/male/eyeball_l.vtf” )
resource.AddFile( “materials/models/Humans/male/eyeball_r.vtf” )
resource.AddFile( “materials/models/Humans/male/glint.vtf” )
resource.AddFile( “materials/models/Humans/male/grn_pupil_l.vtf” )
resource.AddFile( “materials/models/Humans/male/grn_pupil_r.vtf” )
resource.AddFile( “materials/models/Humans/male/mouth.vtf” )
resource.AddFile( “materials/models/Humans/male/mowth.vmt” )
resource.AddFile( “materials/models/Humans/male/mowth.vtf” )
resource.AddFile( “materials/models/Humans/male/mowth_ref.vtf” )
resource.AddFile( “materials/models/Humans/male/psyc_r.vtf” )
resource.AddFile( “materials/models/Humans/male/psy_pupil_l.vmt” )
resource.AddFile( “materials/models/Humans/male/psy_pupil_r.vmt” )
resource.AddFile( “materials/models/Humans/male/pupil_l.vtf” )
resource.AddFile( “materials/models/Humans/male/pupil_r.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/af_sheet.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/af_sheet_norm.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/art_facemap.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/BBold01_face.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/BBold01_face.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/BBold01_sheet.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/BBold01_sheet.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/BBold01_sheet_norm.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/bickle_sheet3.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/bickle_sheet_c.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/bickle_sheet_norm_c.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/bic_facemap.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/bic_facemap_b.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/blksuit_sheet.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/blksuit_sheet.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/ch1_facemap.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/ch1_facemap.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/charlie_sheet.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/charlie_sheet.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/citizen_sheet_norm_usaaf.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/citizen_sheet_usaaf.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/citizen_USAAF.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/erdim_cylmap.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/erdim_cylmap_2.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/eric_facemap.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/Hitizen_LSeTh.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/Hitizen_LSeTh.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/joe_facemap.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/mike_facemap.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/newkid_facemap.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/newki_cylmap.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/sandro_facemap.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/sandro_facemap_2.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/simk2_cylmap.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/simk2_cylmap.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/simkas2_sheet.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/simkas2_sheet.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/ted_facemap.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/thelapd_sheet.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/thelapd_sheet.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/usaflwj_sheet.vmt” )
resource.AddFile( “materials/models/Humans/male/group01/vance_facemap.vtf” )
resource.AddFile( “materials/models/Humans/male/group01/van_facemap.vtf” )
resource.AddFile( “sound/fox_mccloud/fox-AffirmativeGeneral.wav” )
resource.AddFile( “sound/fox_mccloud/fox-Dang.wav” )
resource.AddFile( “sound/fox_mccloud/fox-DontRelaxWereNotDoneYet.wav” )
resource.AddFile( “sound/fox_mccloud/fox-DontWorrySir.wav” )
resource.AddFile( “sound/fox_mccloud/fox-GeezCanAnyoneTakeCareOfIt.wav” )
resource.AddFile( “sound/fox_mccloud/fox-HereItComes.wav” )
resource.AddFile( “sound/fox_mccloud/fox-HuhWhat.wav” )
resource.AddFile( “sound/fox_mccloud/fox-IllBeCareful.wav” )
resource.AddFile( “sound/fox_mccloud/fox-IllCheckItOut.wav” )
resource.AddFile( “sound/fox_mccloud/fox-ImOnIt.wav” )
resource.AddFile( “sound/fox_mccloud/fox-ImOnMyWay.wav” )
resource.AddFile( “sound/fox_mccloud/fox-ISeeEmUpAheadLetsRockAndRoll.wav” )
resource.AddFile( “sound/fox_mccloud/fox-ItllBeAPieceOfCakeGeneral.wav” )
resource.AddFile( “sound/fox_mccloud/fox-ItsTimeForUsToGoNow.wav” )
resource.AddFile( “sound/fox_mccloud/fox-IWontLetYouDownSir.wav” )
resource.AddFile( “sound/fox_mccloud/fox-LetsTakeCareOfTheseGuysFirst.wav” )
resource.AddFile( “sound/fox_mccloud/fox-OhNoSirWePreferDoingThingsOurOwnWay.wav” )
resource.AddFile( “sound/fox_mccloud/fox-RogerGeneral.wav” )
resource.AddFile( “sound/fox_mccloud/fox-SplitUpAndTakeItToEm.wav” )
resource.AddFile( “sound/fox_mccloud/fox-WellGladlyTakeThisOne.wav” )
resource.AddFile( “sound/fox_mccloud/fox-WereStarFox.wav” )
resource.AddFile( “sound/fox_mccloud/fox-WillDoGeneral.wav” )
resource.AddFile( “sound/fox_mccloud/fox-YouOweMeOne.wav” )
resource.AddFile( “models/fox_mccloud/fox_mccloud.mdl” )
resource.AddFile( “materials/VGUI/entities/npc_fox_mccloud.vmt” )
resource.AddFile( “materials/VGUI/entities/npc_fox_mccloud.vtf” )
resource.AddFile( “materials/models/fox/0A6C75B1.vtf” )
resource.AddFile( “materials/models/fox/1024AE8F.vtf” )
resource.AddFile( “materials/models/fox/1CBCBDE4.vtf” )
resource.AddFile( “materials/models/fox/1D54DAF6.vtf” )
resource.AddFile( “materials/models/fox/25084106.vtf” )
resource.AddFile( “materials/models/fox/2A485F56.vtf” )
resource.AddFile( “materials/models/fox/2A732A46.vtf” )
resource.AddFile( “materials/models/fox/3EE0FEA4.vtf” )
resource.AddFile( “materials/models/fox/53329876.vtf” )
resource.AddFile( “materials/models/fox/59688914.vtf” )
resource.AddFile( “materials/models/fox/5A8B6D15.vtf” )
resource.AddFile( “materials/models/fox/5ADBEC4B.vtf” )
resource.AddFile( “materials/models/fox/5D040226.vtf” )
resource.AddFile( “materials/models/fox/5D6DBB33.vtf” )
resource.AddFile( “materials/models/fox/64A77C1A.vtf” )
resource.AddFile( “materials/models/fox/66F613A9.vtf” )
resource.AddFile( “materials/models/fox/6959C04F.vtf” )
resource.AddFile( “materials/models/fox/6D7215B7.vtf” )
resource.AddFile( “materials/models/fox/794F4734.vtf” )
resource.AddFile( “materials/models/fox/7FD67655.vtf” )
resource.AddFile( “materials/models/fox/8AC73D7A.vtf” )
resource.AddFile( “materials/models/fox/956DC1BA.vtf” )
resource.AddFile( “materials/models/fox/A0CADEEE.vmt” )
resource.AddFile( “materials/models/fox/A0CADEEE.vtf” )
resource.AddFile( “materials/models/fox/A208E092.vmt” )
resource.AddFile( “materials/models/fox/A208E092.vtf” )
resource.AddFile( “materials/models/fox/B1F9FA1D.vmt” )
resource.AddFile( “materials/models/fox/B1F9FA1D.vtf” )
resource.AddFile( “materials/models/fox/B6C1EF59.vmt” )
resource.AddFile( “materials/models/fox/B6C1EF59.vtf” )
resource.AddFile( “materials/models/fox/C0543186.vmt” )
resource.AddFile( “materials/models/fox/C0543186.vtf” )
resource.AddFile( “materials/models/fox/CB877CF7.vmt” )
resource.AddFile( “materials/models/fox/CB877CF7.vtf” )
resource.AddFile( “materials/models/fox/CFB72387.vmt” )
resource.AddFile( “materials/models/fox/CFB72387.vtf” )
resource.AddFile( “materials/models/fox/DFE09C4C.vmt” )
resource.AddFile( “materials/models/fox/DFE09C4C.vtf” )
resource.AddFile( “materials/models/fox/E7EB0855.vmt” )
resource.AddFile( “materials/models/fox/E7EB0855.vtf” )
resource.AddFile( “materials/models/fox/E9330D82.vmt” )
resource.AddFile( “materials/models/fox/E9330D82.vtf” )
resource.AddFile( “materials/models/fox/F0193F39.vmt” )
resource.AddFile( “materials/models/fox/F0193F39.vtf” )
resource.AddFile( “materials/models/fox/FA251EB9.vmt” )
resource.AddFile( “materials/models/fox/FA251EB9.vtf” )
resource.AddFile( “materials/models/fox/_0A6C75B1.vmt” )
resource.AddFile( “materials/models/fox/_1024AE8F.vmt” )
resource.AddFile( “materials/models/fox/_1CBCBDE4.vmt” )
resource.AddFile( “materials/models/fox/_1D54DAF6.vmt” )
resource.AddFile( “materials/models/fox/_25084106.vmt” )
resource.AddFile( “materials/models/fox/_2A485F56.vmt” )
resource.AddFile( “materials/models/fox/_2A732A46.vmt” )
resource.AddFile( “materials/models/fox/_3EE0FEA4.vmt” )
resource.AddFile( “materials/models/fox/_53329876.vmt” )
resource.AddFile( “materials/models/fox/_59688914.vmt” )
resource.AddFile( “materials/models/fox/_5A8B6D15.vmt” )
resource.AddFile( “materials/models/fox/_5ADBEC4B.vmt” )
resource.AddFile( “materials/models/fox/_5D040226.vmt” )
resource.AddFile( “materials/models/fox/_5D6DBB33.vmt” )
resource.AddFile( “materials/models/fox/_64A77C1A.vmt” )
resource.AddFile( “materials/models/fox/_66F613A9.vmt” )
resource.AddFile( “materials/models/fox/_6959C04F.vmt” )
resource.AddFile( “materials/models/fox/_6D7215B7.vmt” )
resource.AddFile( “materials/models/fox/_794F4734.vmt” )
resource.AddFile( “materials/models/fox/_7FD67655.vmt” )
resource.AddFile( “materials/models/fox/_8AC73D7A.vmt” )
resource.AddFile( “materials/models/fox/_956DC1BA.vmt” )
resource.AddFile( “models/player/zelda.mdl” )
resource.AddFile( “materials/VGUI/entities/zelda.vmt” )
resource.AddFile( “materials/VGUI/entities/zelda.vtf” )
resource.AddFile( “materials/models/zelda/eyeball_l.vmt” )
resource.AddFile( “materials/models/zelda/eyeball_l.vtf” )
resource.AddFile( “materials/models/zelda/eyeball_r.vmt” )
resource.AddFile( “materials/models/zelda/eyeball_r.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS00.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS00.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS00_normal.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS01.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS01.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS01_normal.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS02.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS02.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS03.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS03.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS04.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS04.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS05.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS05.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS06.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS06.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS07.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS07.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS07r.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS07r.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS08.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS08.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS08_normal.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS10.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS10.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS12.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS12.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS14.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS14.vtf” )
resource.AddFile( “materials/models/zelda/ZeldSS15.vmt” )
resource.AddFile( “materials/models/zelda/ZeldSS15.vtf” )
resource.AddFile( “materials/models/zelda/zeldSS98.vtf” )
resource.AddFile( “materials/models/zelda/zeldSS99.vtf” )
resource.AddFile( “DaftPunkPlayerModels/models/player/daftpunk/daft_gold.mdl” )
resource.AddFile( “DaftPunkPlayerModels/models/player/daftpunk/daft_silver.mdl” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/DaftHelmet.vmt” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/DaftHelmets.vmt” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/DaftHelmets.vtf” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/DaftHelmets_n.vtf” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/DaftHelmet_animation.vtf” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/DaftHelmet_normal.vtf” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/DaftHelms_animation.vtf” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/daft_hand.vmt” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/daft_hand.vtf” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/daft_hands.vmt” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/daft_hands.vtf” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/daft_hands_n.vtf” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/daft_hand_normal.vtf” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/daft_suit.vmt” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/daft_suit.vtf” )
resource.AddFile( “DaftPunkPlayerModels/materials/models/daftpunk/daft_suit_n.vtf” )
resource.AddFile( “models/daftpunk/ghelm.mdl” )
resource.AddFile( “models/daftpunk/shelm.mdl” )
resource.AddFile( “materials/VGUI/entities/dp_manuel.vmt” )
resource.AddFile( “materials/VGUI/entities/dp_manuel.vtf” )
resource.AddFile( “materials/VGUI/entities/dp_thomas.vmt” )
resource.AddFile( “materials/VGUI/entities/dp_thomas.vtf” )
resource.AddFile( “materials/models/daftpunk/DaftHelmet.vmt” )
resource.AddFile( “materials/models/daftpunk/DaftHelmets.vmt” )
resource.AddFile( “materials/models/daftpunk/DaftHelmets.vtf” )
resource.AddFile( “materials/models/daftpunk/DaftHelmets_n.vtf” )
resource.AddFile( “materials/models/daftpunk/DaftHelmet_animation.vtf” )
resource.AddFile( “materials/models/daftpunk/DaftHelmet_normal.vtf” )
resource.AddFile( “materials/models/daftpunk/DaftHelms_animation.vtf” )
resource.AddFile( “materials/models/daftpunk/daft_hand.vmt” )
resource.AddFile( “materials/models/daftpunk/daft_hand.vtf” )
resource.AddFile( “materials/models/daftpunk/daft_hands.vmt” )
resource.AddFile( “materials/models/daftpunk/daft_hands.vtf” )
resource.AddFile( “materials/models/daftpunk/daft_hands_n.vtf” )
resource.AddFile( “materials/models/daftpunk/daft_hand_normal.vtf” )
resource.AddFile( “materials/models/daftpunk/daft_suit.vmt” )
resource.AddFile( “materials/models/daftpunk/daft_suit.vtf” )
resource.AddFile( “materials/models/daftpunk/daft_suit_n.vtf” )
resource.AddFile( “Models/player/slow/tk/ironman/slow_v3.mdl” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_body.vmt” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_body.vtf” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_body_2.vmt” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_body_bump.vtf” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_eyes.vmt” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_eyes.vtf” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_head.vmt” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_head.vtf” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_head_2.vmt” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_head_bump.vtf” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_reactor.vmt” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_reactor.vtf” )
resource.AddFile( “Materials/Models/Player/Slow/ironman_v3/slow_ironman_reactor_bump.vtf” )
resource.AddFile( “models/peterboi/masterchief/masterchief.mdl” )
resource.AddFile( “materials/models/peterboi/masterchief/Masterchief_Armor.vmt” )
resource.AddFile( “materials/models/peterboi/masterchief/Masterchief_Armor.vtf” )
resource.AddFile( “materials/models/peterboi/masterchief/Masterchief_Armor_normal.vtf” )
resource.AddFile( “materials/models/peterboi/masterchief/Masterchief_Clothes.vmt” )
resource.AddFile( “materials/models/peterboi/masterchief/Masterchief_Clothes.vtf” )
resource.AddFile( “materials/models/peterboi/masterchief/Masterchief_Clothes_normal.vtf” )
resource.AddFile( “materials/models/peterboi/masterchief/Masterchief_Visor.vmt” )
resource.AddFile( “materials/models/peterboi/masterchief/Masterchief_Visor.vtf” )
resource.AddFile( “materials/models/peterboi/masterchief/Masterchief_Visor_normal.vtf” )
end

sv_downloadurl?

sv_downloadurl “http://nyanbuild.site.nfoservers.com/server
sv_allowupload “0”
sv_allowdownload “0”

As far as I know, you can’t force a client to download files from the addons folder, extract them to their respective folder (\server)

So like put the materials in the materials etc ?

Yeah,

server/addons/daftpunkmodels/DaftPunkPlayerModels/materials/
would become
server/models/DaftPunkPlayerModels/materials/

apparently this didnt work. people still cant see the lightsaber and other models

Should be sv_allowupload 1, and sv_allowdownload 1, because 0’s just telling it to not download and/or upload anything.