i cant seem to find a way to make a player not take damage from fire and explosives, could some one help me?
Thank you all so much
i cant seem to find a way to make a player not take damage from fire and explosives, could some one help me?
Thank you all so much
hook.Add("EntityTakeDamage", function( target, dmginfo )
if ( target:IsPlayer() ) then
if dmginfo:IsExplosionDamage() or dmginfo:IsDamageType(DMG_BURN) then -- check its burn or explosion.
dmginfo:ScaleDamage( 0 ) -- no damages
end
end
end)
it didnt work :L [ERROR] attempt to index local ‘dmginfo’ (a nil value)
Instead of using ScaleDamage just return true and make sure you’re running the script on the server.
i will give it ago
[editline]1st October 2017[/editline]
i got there in the end