Help with my sprite its flashing!

FIXED.
i had to use UnlightGeneric and not LightmappedGeneric

Well entities are not my friend apparnetly. my sprite i flashing and i dont want it to do that…

http://imgkk.com/i/1K8WV0wT.bmp

my vmt is


"LightmappedGeneric"
{
"$basetexture" "healing"
"$vertexcolor" 1
"$vertexalpha" 1
"$nolod" 1
} 

and my cl_init.lua is
[lua]include(“shared.lua”)

function ENT:Draw()
–self.Entity:DrawModel()
render.SetMaterial(Material(“healing”))
render.DrawSprite(self.Entity:GetPos(),32,32,Color(0,255,0,200))
end [/lua]

If any one has any help that would be great.