I’m trying to get an object to parent to the eyes of “!player” do you know if thats possible? I have tried using “vehicle_driver_eyes” “player_eyes” and just “eyes”.
I’ll show you a picture so you know what I am talking about.
The trigger_multiple is parented to the func_rotating
The Trigger_Hurt is parented to the Func_rotating
The func_rotating is parented to the func_button
Once the parenting trigger is triggered it fires an output to a Func_button telling it to parent to the !activator then fires another output telling it what attachment but I always get an error in the console saying no such attachment. Also the parenting trigger tells game_ui to activate which makes clicking rotate the pick axe and trigger hurt to activate for a second.
Do you know of any other way to do this? And no I’m not going to make a weapon I want this to be map based.