Alright, before I get into this I want to ask that you don’t flame me for not posting about these in the question thread. I did, and either the posts were ignored or no one could help. Going from past experiences, I’ve had much more success with getting replies from making threads, so that’s exactly what I’m doing.
My first problem is that I’ve got spawnable physboxes and are able to move them around, rotate and freeze them with the physgun but I can’t use any tools on them. I’ve got smartsnap and when I aim at the physbox the grid appears, but clicking with any tool does nothing at all. I’ve tried adding the key “gmod_allowtools” with the value “*” but that hasn’t made any difference.
Second problem is, I need a little help with toruses. Not the primitive, I tried that and it made vbsp shit itself. The method I’ve tried a couple of times already is creating a series of arches to find where each of the points of the individual cylinders should meet on the grid. Even when I set it up as such and have the brushes vertex merged to to 5 faces so that the cylinders are made of triangular brushes meeting the central point, similar to an arch with wall radius maxed, whenever I compile the vertexes are distorted in position slightly, so the edges look jagged. This effect gets progressively worse the further away from axis-alignment of the brushes the curve is. Sorry if my explanation is hard to understand.