Hi, I’m in need of a little help with porting Chef Fujimoto from Octodad. I already got him into Blender something appears to be wrong.
He shows up all blocky looking, maybe this had to do with converting his DirectX model file to an .Obj file I don’t really know as this is my first time porting a model.
That’s not all, when I move some parts of the model those parts disconnect from the model and it looks like he has holes in his body.
Is there a way to fix this as well?
Lastly his model seems tiny compared to the Octodad that was ported to Gmod a while back.
Is there a way to resize him to be the right size?
Many thanks to anyone who can help.