Help with QC

I’m having a problem with my QC.

Command Log and QC are below.

Can anyone figure out the problem?

You have the “event” parts set up as though they’re subordinate to $animation, when they should be subordinate to $sequence, since “event” is an option for $sequence, not $animation.

Try moving the open bracket at the end of each $animation line to the end of each $sequence line.
If that doesn’t work, try removing the word “event” entirely?

not working, tried that

What error does it give you if you remove every entry of “event” and place the brackets differently?

Now, this was a error before I got the events error, when the animations were above the sequences.


ERROR: c:\documents and settings\*****\desktop\uncompiled source models and mod content\cremator\decompil.qc(82): - bad command {
ERROR: Aborted Processing on 'cremator.mdl'

[editline]22nd July 2011[/editline]

What IS a animation BLEND???


\cremator\decompil.qc(86): - missing animation blends. Expected 0, found 2
ERROR: Aborted Processing on 'cremator.mdl'


$cd "C:\Documents and Settings\Michael\Desktop\Uncompiled Source Models and mod content\cremator"
$modelname "cremator.mdl"
$model "studio" "cremator_reference.smd"
$model "gun" "gun_reference.smd"
$poseparameter ZR -180.00 180.00
$cdmaterials "models/cremator/"
$hboxset "default"
$hbox 0 "Bip01 Pelvis" -26.628  -7.951  -14.889  8.192  15.188  12.608
$hbox 0 "Bip01 Spine" -10.406  -6.515  -13.873  12.182  15.343  10.066
$hbox 0 "Bip01 Spine1" -13.732  -8.705  -17.540  32.916  15.704  16.553
$hbox 0 "Bip01 Spine2" -4.436  -9.266  -17.540  28.455  11.928  17.064
$hbox 0 "Bip01 Neck" -3.078  -1.592  -2.889  4.852  0.344  2.889
$hbox 0 "Bip01 Neck1" 0.000  -8.424  -8.561  13.330  9.402  7.955
$hbox 0 "Bip01 Head" 0.000  -4.271  -5.838  11.778  6.894  5.382
$hbox 0 "Bip01 L Clavicle" 0.000  -8.707  -2.345  9.241  7.353  10.828
$hbox 0 "Bip01 L UpperArm" 0.000  -1.862  -1.531  19.849  2.177  1.970
$hbox 0 "Bip01 L Forearm" -4.926  -2.554  -1.927  18.133  3.004  1.996
$hbox 0 "Bip01 L Hand" -2.605  -1.645  -2.470  9.745  2.768  3.430
$hbox 0 "Bip01 L Finger0" -0.570  -0.949  -1.786  2.791  1.673  1.702
$hbox 0 "Bip01 L Finger01" -0.704  -0.937  -0.729  3.908  1.790  1.702
$hbox 0 "Bip01 L Finger02" -0.226  -0.839  -0.729  2.992  0.261  0.872
$hbox 0 "Bip01 L Finger1" -0.044  -0.877  -1.170  7.038  1.586  2.528
$hbox 0 "Bip01 L Finger11" -0.387  -0.178  -0.983  3.862  0.884  0.613
$hbox 0 "Bip01 L Finger2" -0.791  -0.724  -2.833  8.131  1.728  2.630
$hbox 0 "Bip01 L Finger21" 0.000  -0.079  -0.390  4.387  1.452  0.831
$hbox 0 "Bip01 L Finger22" -6.883  -0.042  -0.919  1.110  2.167  1.792
$hbox 0 "Bip01 L Finger3" 0.000  -0.513  -0.830  2.960  1.349  0.849
$hbox 0 "Bip01 L Finger31" 0.000  -0.456  -0.606  2.799  0.705  0.612
$hbox 0 "Bip01 L Finger32" -1.621  -0.456  -0.606  2.459  0.705  0.612
$hbox 0 "LSleeve" -13.141  -6.460  -4.381  5.956  8.194  12.869
$hbox 0 "Bip01 R Clavicle" -2.578  -3.785  -10.693  9.591  7.589  2.484
$hbox 0 "Bip01 R UpperArm" 0.000  -1.890  -1.987  19.872  2.086  1.515
$hbox 0 "Bip01 R Forearm" -4.987  -2.583  -2.013  18.249  3.011  1.910
$hbox 0 "Bip01 R Hand" -2.334  -2.580  -3.254  9.334  6.047  2.238
$hbox 0 "Bip01 R Finger0" -1.437  -0.678  -4.933  3.919  3.930  0.726
$hbox 0 "Bip01 R Finger01" -2.268  -0.933  -5.051  3.924  3.094  0.768
$hbox 0 "Bip01 R Finger02" -5.727  -0.964  -2.542  2.960  3.753  0.768
$hbox 0 "Bip01 R Finger11" -1.954  -0.781  -0.639  4.889  1.880  0.950
$hbox 0 "Bip01 R Finger12" -6.770  -0.444  -0.639  2.376  0.700  0.950
$hbox 0 "Bip01 R Finger2" -2.504  -2.195  -2.566  8.645  1.980  2.679
$hbox 0 "Bip01 R Finger21" -2.986  -0.229  -0.829  4.901  2.020  0.493
$hbox 0 "Bip01 R Finger22" -8.590  -0.046  -2.825  1.978  2.930  0.833
$hbox 0 "Bip01 R Finger3" -1.586  -0.472  -0.785  2.917  1.536  1.438
$hbox 0 "Bip01 R Finger31" -0.151  -0.472  -0.624  3.837  1.004  0.708
$hbox 0 "Bip01 R Finger32" -1.636  -0.472  -0.624  2.361  0.847  0.587
$hbox 0 "RSleave" -11.096  -9.247  -4.613  5.066  7.125  14.432
$hbox 0 "Bip01 L Thigh" 0.000  -5.404  -6.000  22.312  1.664  0.000
$hbox 0 "Bip01 L Calf" 0.000  -5.871  -5.550  27.782  11.678  5.269
$hbox 0 "Bip01 L Foot" -5.194  -4.273  -4.874  5.179  11.354  4.772
$hbox 0 "Bip01 L Toe0" -1.366  -0.045  -3.455  4.883  3.647  3.896
$hbox 0 "Bip01 R Thigh" 0.000  -5.336  0.000  22.312  0.000  2.712
$hbox 0 "Bip01 R Calf" 0.000  -5.958  -4.729  27.695  11.728  6.155
$hbox 0 "Bip01 R Foot" -5.171  -4.185  -4.194  5.148  11.403  5.772
$hbox 0 "Bip01 R Toe0" -1.498  -0.004  -3.751  4.932  3.655  3.429
$hbox 0 "LBack Flapa" -11.569  -22.402  -2.552  5.838  11.714  16.676
$hbox 0 "LBack Flapb" -15.740  -5.544  -4.641  6.187  18.040  13.231
$hbox 0 "RBack Flapa" -6.479  -29.368  -4.480  12.517  8.053  15.084
$hbox 0 "RBack Flapb" -7.727  -12.289  0.000  13.834  11.654  18.220
$hbox 0 "RFront Flapa" -6.530  -24.943  -13.818  10.157  11.099  0.000
$hbox 0 "RFront Flapb" -7.038  -5.058  -12.162  13.358  16.328  2.692
$hbox 0 "Flap3a Helper" -2.098  -29.094  0.000  7.994  5.342  2.758
$hbox 0 "Flap3b Helper" -1.784  -19.832  -4.904  8.635  2.083  1.097
$hbox 0 "Flap3c Helper" -0.046  -0.034  0.000  8.964  17.777  3.819
$hbox 0 "LFront Flapa" -9.893  -22.872  -11.046  9.959  10.692  0.000
$hbox 0 "LFront Flapb" -8.432  -5.722  -8.060  11.341  15.994  0.000
$hbox 0 "Object08" -5.845  -54.751  -6.103  18.109  4.537  5.549
// Model uses material "cremsuit.vmt"
// Model uses material "shoes.vmt"
// Model uses material "ball.vmt"
// Model uses material "head.vmt"
// Model uses material "face.vmt"
// Model uses material "arm.vmt"
// Model uses material "hands.vmt"
// Model uses material "w_crematorgun.vmt"
$attachment "fire" "muzzle" -0.00 0.00 0.00 rotate -0 -0 0 
$attachment "eyes" "Bip01 Head" 0.00 -0.00 -0.00 rotate 0 0 -0
$surfaceprop "armorflesh"
$illumposition 16.640 -0.291 43.756
$sequence ragdoll "Idle01" loop ACT_DIERAGDOLL 1 fps 30.00
$animation a_walk01 "a_walk1" loop fps 30.000000 LX LY
$sequence walk01 "a_walk1" loop ACT_WALK 1 fps 30.00 {
{ event CREMATOR_STEP_RIGHT 0 }
{ event CREMATOR_STEP_LEFT 20 }
blendwidth 9
blend ZR -180.000000 180.000000
a_walk1 
}
$animation a_run01 "a_run1" loop fps 30.000000 LX LY
$sequence run01 "a_run1" loop ACT_RUN 1 fps 30.00 {
{ event CREMATOR_STEP_RIGHT 0 }
{ event CREMATOR_STEP_LEFT 20 }
blendwidth 9
blend ZR -180.000000 180.000000
a_run1 
}
$animation a_run02 "a_run2" loop fps 30.000000 LX LY
$sequence run02 "a_run2" loop ACT_RUN 2 fps 30.00 {
{ event CREMATOR_STEP_RIGHT 0 }
{ event CREMATOR_STEP_LEFT 20 }
blendwidth 9
blend ZR -180.000000 180.000000
a_run2 
}
$animation a_limp01 "a_limp1" loop fps 30.000000 LX LY
$sequence limp01 "a_limp1" loop ACT_RUN_HURT 1 fps 30.00 {
{ event CREMATOR_STEP_RIGHT 0 }
{ event CREMATOR_STEP_LEFT 20 }
blendwidth 9
blend ZR -180.000000 180.000000
a_limp1
}
$sequence flich01 "flich1" loop ACT_SMALL_FLINCH 1 fps 30.00
$sequence fireinout "fireinout" loop fps 30.00
$sequence fireupleft "fireupleft" loop fps 30.00
$sequence fireupright "fireupright" loop fps 30.00
$sequence fireinoutsw "fireinoutsw" loop fps 30.00
$sequence idle01 "breathing" loop ACT_IDLE 1 fps 30.00
$sequence firebreathing1 "firebreathing1" loop ACT_RANGE_ATTACK 1 fps 30.00
$sequence firebreathing2 "firebreathing2" loop ACT_RANGE_ATTACK 2 fps 30.00
$collisionjoints "phymodel.smd" {

	$mass 100.0
	$inertia 5.00
	$damping 0.01
	$rotdamping 1.50
	$rootbone "bip01 spine"

	$jointconstrain "rfront flapa" x limit -6.00 6.00 1.00
	$jointconstrain "rfront flapa" y limit 0.00 0.00 0.00
	$jointconstrain "rfront flapa" z limit 0.00 0.00 0.00

	$jointconstrain "rback flapa" x limit -6.00 6.00 1.00
	$jointconstrain "rback flapa" y limit 0.00 0.00 0.00
	$jointconstrain "rback flapa" z limit 0.00 0.00 0.00

	$jointconstrain "lback flapa" x limit -6.00 6.00 1.00
	$jointconstrain "lback flapa" y limit 0.00 0.00 0.00
	$jointconstrain "lback flapa" z limit 0.00 0.00 0.00

	$jointconstrain "bip01 r thigh" x limit 0.00 0.00 1.00
	$jointconstrain "bip01 r thigh" y limit -5.00 5.00 1.00
	$jointconstrain "bip01 r thigh" z limit -6.00 -1.00 1.00

	$jointconstrain "bip01 r calf" x limit 0.00 0.00 0.00
	$jointconstrain "bip01 r calf" y limit 0.00 0.00 0.00
	$jointconstrain "bip01 r calf" z limit -15.00 3.00 1.00

	$jointconstrain "bip01 l thigh" x limit 0.00 0.00 0.00
	$jointconstrain "bip01 l thigh" y limit -5.00 5.00 1.00
	$jointconstrain "bip01 l thigh" z limit -6.00 1.00 1.00

	$jointconstrain "bip01 l calf" x limit 0.00 0.00 0.00
	$jointconstrain "bip01 l calf" y limit 0.00 0.00 0.00
	$jointconstrain "bip01 l calf" z limit -15.00 3.00 1.00

	$jointconstrain "bip01 spine2" x limit -6.00 6.00 1.00
	$jointconstrain "bip01 spine2" y limit 0.00 0.00 0.00
	$jointconstrain "bip01 spine2" z limit -22.00 31.00 1.00

	$jointconstrain "bip01 r upperarm" x limit 0.00 0.00 0.00
	$jointconstrain "bip01 r upperarm" y limit -6.00 6.00 1.00
	$jointconstrain "bip01 r upperarm" z limit -30.00 30.00 1.00

	$jointconstrain "bip01 r forearm" x limit 0.00 0.00 0.00
	$jointconstrain "bip01 r forearm" y limit 0.00 0.00 0.00
	$jointconstrain "bip01 r forearm" z limit -50.00 0.00 1.00

	$jointconstrain "bip01 l upperarm" x limit 0.00 0.00 0.00
	$jointconstrain "bip01 l upperarm" y limit -6.00 6.00 1.00
	$jointconstrain "bip01 l upperarm" z limit -30.00 30.00 1.00

	$jointconstrain "bip01 l forearm" x limit 0.00 0.00 0.00
	$jointconstrain "bip01 l forearm" y limit 0.00 0.00 0.00
	$jointconstrain "bip01 l forearm" z limit -50.00 0.00 1.00

	$jointconstrain "bip01 l hand" x limit 0.00 0.00 0.00
	$jointconstrain "bip01 l hand" y limit 0.00 0.00 0.00
	$jointconstrain "bip01 l hand" z limit 0.00 20.00 1.00

	$jointconstrain "bip01 r hand" x limit 0.00 0.00 0.00
	$jointconstrain "bip01 r hand" y limit 0.00 0.00 0.00
	$jointconstrain "bip01 r hand" z limit 0.00 20.00 1.00

	$jointconstrain "lfront flapa" x limit -8.00 8.00 1.00
	$jointconstrain "lfront flapa" y limit 0.00 0.00 0.00
	$jointconstrain "lfront flapa" z limit 0.00 0.00 0.00
}
$collisiontext {
	break { "model" "cremator_head" "health" "0" "fadetime" "100"}
	break { "model" "cremator_body" "health" "0" "fadetime" "100"}
}

[editline]22nd July 2011[/editline]

Ok, so removing the “blendwidth” works, but it STILL can’t WALK.

Help?