- I used a texture that caused grass detail sprites (one of these: https://developer.valvesoftware.com/wiki/Detail_Props#Stock_detail_types) to appear wherever the texture was. I liked the look (it was far cleaner than placing prop_details manually), but grass should not have been growing in that location and have changed the texture. I would like to have that look elsewhere but have forgotten how I did it. I think it was a dirt or grass texture in the ‘nature’ group but that is all I can remember.
I don’t know if it was the brush texture or the info_overlay texture I had on top of it.
Anyone know how I did that so I can reproduce it?
Is there a list of source default textures that do this king of sprite detailing automatically? Was what I witnessed just a one-time bug (I’ve been having trouble reproducing it).
- For some reason my map isn’t saving cubemaps. There are no ‘Texture’ entries in the bsp when I look in it with a BSP tool so there is nothing to delete a la this guide https://developer.valvesoftware.com/wiki/Cubemaps#Cubemaps_after_SteamPipe_Update. When loaded into GMOD it just tells me that it failed when loading the cubemaps and is loading the defaultcubemaps instead.
This is only started happening recently and I have no idea why. Can someone help me cubemap properly again?
I am using Source SDK Base 2013 Multiplayer version of Hammer configured for GarrysMod. Vanilla everything.