edit solved this, have a second issue! see post 5!
I’ve been using Lime64 to extract models from CoD Advanced Warfare, but I seem to be hitting a stumbling block, I set up Lime64 to extract in both .ma and .smd, I am then attempting to open the models using valves smd plugin for blender, the model and rig open just fine but the model lacks textures, when I attempt to manually re-link the textures to the associated materials it does apply the texture to the correct parts but the texture mapping is super screwy, despite the mapping type being set to UV.
Does anyone have any idea why this would be the case? it’s the latest version of the blender plugin with the latest version of blender.
Here’s how the model looks with the textures added.