I recognised it lately. The game is getting wayy too much a minecraft-ish survival, than an apocalyptic one compared to legacy in a similar state. You no longer have to risk getting good stuff from radtowns, as 1. There are barrels lying around in non-risky places for getting plans 2. There are nothing else worthy amount of value and irreplacable stuff (yet), to risk getting in to butchering zones. You can just simply get wood, meters from your house getting enough in no time. You wont really get into trouble getting ores, as the map simply does not force you so (where tension in legacy has gone even while collecting wood?), I had not a single occasion I met anyone while collecting these stuff, except 1-2 minutes away from the spawn. People just vanish in the forest, and come out full armored, best weapon, by not moving more than 2m from their house to collect wood and ores.
People tell, we need more handcrafted weapons. What, to sit home even more? I say, we need some stuff, take in kevlar again (I suppose its not in yet), make it something, which STALKERs can collect, and cant just craft it a trillion times for the whole team. Take in weapons brand new factory produced ones, remained after apocalypse, thrown by airdrops. Have them both, so it WILL matter, and be seen, if you go to action in kevlar and m4 taken from an airdrop, or a rusty ww2 tomphson with heavy metal-armor. Make it rewarding, but at the same time, leave both types a playable choice.