Hey, I’ve been using some of the Stargate Weapons to stage battles in GMOD… but, although they work perfectly, there are LUA errors coming up on screen. Go figure, but it’s a pain in the ass. How can I hide these damn things, and all LUA errors?
require("luaerror") CreateConVar("lua_showerrors", 1) hook.Add("LuaError", "LE", function(err) --Return anything other than nil to stop the standard error display if (GetConVar("lua_showerrors"):GetInt() == 0) then return false elseif (GetConVar("lua_showerrors"):GetInt() == 1) then Msg(err) return false end end )
I found this code somewhere
I don’t know who made it but it’s somewhere on facepunch
wait, it’s gone on facepunch, but I found his code page.
All credits to the maker, I think his name is Christop
I really should fix the errors now…
I was going to post “It’s meant to be shown so the developer will be forced to fix it” until I read Stargate, ughhh - Ultra Zing.