Hit E, on for instance (Lamp Model)

Hey, guys and gals. I was wondering if someone would be willing to throw a extra hand in on how I could achieve say, turning a lamp on or off by hitting E (IN_USE ) on a lamp model then it emits a small light.

Ended up making this, hopefully it’s what you’re asking for.

http://puu.sh/3aaDh.jpg

[lua]
if SERVER then
AddCSLuaFile()
end

ENT.Type = “anim”
ENT.PrintName = “Lamp”
ENT.Author = “Inferno, Eh?”
ENT.Information = “”
ENT.Category = “Lights”

ENT.Editable = true
ENT.Spawnable = true
ENT.AdminOnly = false
ENT.Model = Model(“models/props_interiors/furniture_lamp01a.mdl”)

function ENT:SetupDataTables()
self:NetworkVar(“Bool”, 0, “LightOn”)
end

function ENT:SpawnFunction(ply, tr, class)
if (!tr.Hit) then return end
local pos = tr.HitPos + tr.HitNormal
local ent = ents.Create(class)
ent:Spawn()
local maxs = ent:OBBMaxs()
ent:SetPos(pos+Vector(0,0,maxs.z))
ent:Activate()
ent:DropToFloor()
return ent
end

function ENT:Initialize()
if SERVER then
self:SetModel(self.Model)
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_PLAYER)
self:SetSolid(SOLID_VPHYSICS)
self:DrawShadow(false)
self:SetUseType(SIMPLE_USE)
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:EnableMotion(false)
end
end
self:SetLightOn(false)
end

function ENT:Use(activator, caller, type, value)
if IsValid(activator) then
self:SetLightOn(!self:GetLightOn())
end
end

if CLIENT then
function ENT:Draw()
self:DrawModel()
end

function ENT:Think()
	if self:GetLightOn() then
		local dlight = DynamicLight(self:EntIndex())
		if (dlight) then
			local r, g, b, a = self:GetColor()
			dlight.pos = self:LocalToWorld(self:OBBCenter())+Vector(0,0,20)
			dlight.r = 150
			dlight.g = 150
			dlight.b = 150
			dlight.Brightness = 2
			dlight.Size = 300
			dlight.Decay = 5
			dlight.DieTime = CurTime() + 0.1
		end   
	end
end

end
[/lua]

This is a addon correct?

Thats just the code for it. You can put it in an addon or in a gamemode entities folder or whatever really.

Thanks guys, (Solved)