I want to use the Citadel Core effect that is used in Half Life 2 Episode 1 for an entity I am creating for a gamemode. The problem with using the effect, is that its visual effects is locked to it being placed at a specific point in the map
This is it at the same co-ordinates it would be in HL2EP1, but on gm_fork
This is it when I have moved it from those co-ordinates on the same map
I was hoping if there was some trickery I could do with the vmts and vtfs to get this to work in any location.