HL2RP_AmsterVille_2006

[release][tab]Name:[/tab] RP_Amsterville & DM_Amsterville (2006)

[tab]Version:[/tab] V1.1 (Released in november 2007)

[tab]Description:[/tab] Has some similarities of Amsterdam

[tab]Author:[/tab]

[tab]Requirements:[/tab] Visiting www.smartzenegger.nl & rate me MappingKing! :wink:

[tab]Download Europe v1.1, v1.2 CE & OS:[/tab] http://www.smartzenegger.nl/banners/linkme.gif

[tab]Download USA V1.1:[/tab] http://www.garrysmod.org/img/?t=dll&id=25450

[tab]Download USA V1.2 CE:[/tab] http://www.garrysmod.org/img/?t=dll&id=65090 [/release]

*** RP_Amsterville & DM_Amsterville ***

Map for Halflife 2 DeathMatch & Gmod - RolePlay

[Original file name: HL2RP_AmsterVille.zip]

Version: 1.1 (no beta’s released)

http://www.smartzenegger.nl/downloads/hl2_amsterville/amsterville01.jpg

http://www.smartzenegger.nl/downloads/hl2_amsterville/amsterville02.jpg

http://www.smartzenegger.nl/downloads/hl2_amsterville/amsterville03.jpg

General info:

This map is a map about a town from Holland.
It’s not Amsterdam, but it is a town with a few similarities.
It is divided into 3 areas where each one is different from eachother.
Because this map should give you the tourist feeling, there is only a hotel to stay with exellent view over the river.
Now there are also 2 houses next to the hotel to live in.
There is not much I can say, you have to see it for yourself… again.
Have fun with it.

Also:

The entrance of the map like all RP maps should have, is a bit different than you’re used to.
Now, the admin-room is combined to it, also a point to get information from the admin.
In the admin-room there is a nuke feature in the DM version only, which can also be killed/destroyed by pressing the glass sealed [STOP] button.
Provided a vote call text to allow players to vote for or against the nuke feature. (voting goes by normal chat)
In the RP version, the admin-room is not locked the first time the map starts.
This way, no code is needed to quickly go in the admin room if needed and lockdown later.
It is also code locked, and the 4 digit code is hidden in the map in loose digits.
When you collected all 4 of them, then you can puzzle out the combination.
Only when someone is in the admin-room, the code feature can be locked too for a maximum of 5 minutes.
Also something else is new, the meeting & chat room.
In this room you can wait for a friend player or chat with other players without being in the urban parts of the map.
It is next to the info/admin room, and a nuke free zone in the DM version.
To get to AmsterVille itself, you have to “travel” to it. (only in RP version)
Choose a way of traveling which determines the location where you arrive.
Though, this is no more than just a teleporter.
But this way you can choose to which urban area you wish to arrive.
Also something new is the exit. :wink:
It is a door to a black area leading to… your home. (exiting the server)
Another new feature is the weather control which can be switched on and off.
Default is on, meaning random weather of lightning and rain and dry periods.

Other info:

I did not create the Volvo model, the author of that model is Solidgranite, or so I heard. (Gmow Cars)
Custom trees I added are made by: Gosukes
Also added content from CounterStrike:Source made by VALVe.

Known Bugs:

  1. Some times you can see transclusent textures and sometimes models through other transclusent textures that are more close to you.
  2. Since the game (HL2) was never made with use of the slam weapon.
    Model Doors can’t open and will stick forever.
    And brushmade doors always blow them up when there is blocking damage added to them.
    And if you got hurt, it’s only -1 healthpoint after you got hit twice.

All of those bugs are not my fault.
These are all Source Engine bugs!
So please, don’t report these bugs, they are already taken care of, or could not be fixed/prevented by me.
I did the best I can to prevent all bugs & limit errors.


UPDATE RP_AMSTERVILLE_CE INFO:

This version of this map is a request of many who wanted to simplify it by removing some stuff.
(mostly the weapons) and adding houses and create more space to use for constructions with mods.
This is all what the update is about.
That is why it is called _CE meaning:“Constructors Edition”

Update notes:

created more space
removed cars
added 2 more house interiors
removed weapons in store and police HQ
added extra path betwean area 2 and 3
removed keypad (info room is now open)
replaced ugly train texture at start of the map
removed some unnecessary objects
added brushbased taxi car
removed 5 minute loop-timer of credit sequence
other small issues fixed
soundbug bridge fixed
garage is nolonger police property
certain dynamic chairs are now physics again
explanatory texture for weather buttons added
env_sun added (“not visible” - bug?)
Skybox fog added
doors nolonger have -0.5 hurt value when blocked by player (needed by use of slam)

most of this list was requested.
I can’t possibly take care of everyones requests.
But you can still seek your needs in version 1.0 or 1.1 if this version 1.2 isn’t your thing.


To install, just put both the bsp files here:

“[drive]:… …[username]\half-life 2 deathmatch\hl2mp\maps”

To view/play the map, type in console:

“map [mapname]”

you can of course put the .bsp file in the Gmod maps folder in case you can’t find the map in Gmod.


Licence:

You may use/play my map no matter what, as long as you don’t take any credit for it!
When you spread and share this map, make sure it is this unmodified zip file that includes this readme.txt.
And I don’t want people to edit or decompile to change my maps.
Decompiling it to look at it, and learn from it is ok with me.
For questions or whatever, contact me at: f.kalkman@smartzenegger.nl
All F.Kalkman’s maps (my maps) come from http://WWW.SMARTZENEGGER.NL (former: http://www.ulteamate.nl)

(Don’t e-mail me to ask for the code! It’s possible to find, and you just have to find it yourself)

Thank you for playing my map(s).
Enjoy.

To download: www.smartzenegger.nl
http://www.smartzenegger.nl/banners/linkme.gif
Or go to the Optional Downloads:
http://www.garrysmod.org/img/?t=dll&id=25450
http://www.garrysmod.org/img/?t=dll&id=65090

By the way, with this release I came with a new wipeset (website) please come check it out at: www.smartzenegger.nl

OpenSource Release!
Since I can’t upload at garry’smod.org I can’t post direct links here for the OpenSource version of Amsterville I released last month.
Still unable to upload!
But you can download Amsterville_OS from my website:
http://www.smartzenegger.nl/banners/linkme.gif

Greetings, F. Kalkman - A.K.A. Smartzenegger.

…::Please visit: WWW.SMARTZENEGGER.NL & feel free of obligation to join our forum::…

This look’s amazine, good work again m’k

Whoa, the river side looks awesome :smiley:

I want to live there now…

And that is how it’s done ladies and gentlemen! Thanks as always Smartzenegger for the beautiful work of art!

I’ve got this map loaded on 2 of my HL2: DM Servers, go to mikes-revenge.com for more info.

EDIT

Server IP’s:

208.109.210.151:27015

8.3.5.140:27015

I love your style.

I would say you make some of the most interesting maps. They just look very real to me.

One thing I think that let you down on most your maps is your lighting. It’s like fullbright with shadows. There’s no colour or atmosphere as such, but perhaps this is what you want. It fits well, but I think it would be nice to see this with something more vibrant, but maybe I should play it first.

I’m downloading now and I hope to be awesomely surprised, like with your chess map, that was just over the top with amazingness.

HOLY SHIT ITS FKALKMAN! HOLY SHIT HOLY SHIT! :smiley: :smiley: :smiley: Downloading now!

YAY FKALKMAN! Whatever happened to ulteamate?

It is now http://smartzenegger.nl/ !!!

Really great job in putting that old dutch theme in the city!

10/10

Added this to my Private Hl2DM Server, IP is 208.109.210.186:27015, Password it !mrmr Open to everyone today only for Kalkman’s release!

Hey why are some textures gone i needed to reinstal windows so may i need css textures?

You are truly the best HL2 mapper.

EDIT:

OH MY GOD! THE BEST Hl2 MAPPER DID JUST RATE ME ‘THANKS’! faints

The first screenshot particularly looks good, it feels alive / populated / lived-in. It definitely has character.

And the greatest mapper in hl2/gm rp history is back!!!

:v:

Woooh nice gast!!

Edit:

Put a coffeeshop in the map lol

Reminds me of a stupid online roleplaying game (OZ) my sister played it alot =(.
Nice map by the way don’t forget to add drugs in it :wink:

SO COOL!!!

Well, it was time to get the site as it was more to be my site.
Math. Was doing other things lately, and so it basically became a site where only me was in charge.
That is when we thought about the site with my onw domain name.
I hope it suits it.
And ulteamate.nl is nolonger, because it would only cost more money to keep that domain, and I am not making any money with making maps, so it has to be then.

Edit:

No you don’t need any CS:S textures.
They are not even put in the map, and not even needed.
All the custom textures I packed into the bsp file.
If you don’t see some textures appearing, just try to restart the whole game.

Extremely impressive work, mapping king for you.