HLMV Cant get any Physics / Bones...

Hey. I’ve bin trying to get the bones to show in the “Physics” Tab. but I just can’t

.QC
:


$cd "C:\Users\Trent_Family\Desktop\RIPS\ WIP" 
$modelname "Characters\Assault.mdl"
$model "studio" "us_assault.SMD"
$cdmaterials "models\BF4\GSG\AssaultMP\"

$surfaceprop "flesh"
$hboxset "default"
$hbox 0 "Bip001 Pelvis"         0.00   -9.72  -19.39    10.42    6.67   17.79
$hbox 0 "Bip001 Spine"       -17.11  -28.96  -27.81    23.28   23.73   21.67
$hbox 0 "Bip001 Spine1"        -7.24  -29.43  -27.13    13.65   24.56   23.01
$hbox 0 "Bip001 Spine2"       -18.51  -29.42  -27.13    28.21   24.57   23.03
$hbox 0 "Bip001 Spine3"        -4.12  -29.11  -20.23    29.84   21.73   20.71
$hbox 0 "Bip001 Neck"        -7.50  -11.19   -9.08    10.97   13.21    9.34
$hbox 0 "Bip001 Head"        -5.96  -16.71  -12.68    25.68   18.13   13.94
$hbox 0 "R_Eye"        -1.32   -1.38   -3.64     0.65    1.49    1.74
$hbox 0 "L_Eye"        -2.36   -1.37   -1.20     0.61    1.49    1.73
$hbox 0 "Bip001 L Clavicle"        -6.69  -13.39  -11.94    21.84   11.39   13.11
$hbox 0 "Bip001 L UpperArm"       -14.31  -15.36   -8.70    38.06   10.14    7.63
$hbox 0 "Bip001 L Forearm"        -8.30   -8.97   -7.55    26.88    5.85    6.93
$hbox 0 "Bip001 L Hand"        -5.89   -5.52   -9.62    12.76    6.82    5.57
$hbox 0 "Bip001 L Finger0"        -4.78   -6.40   -5.28     4.69    5.81    4.97
$hbox 0 "Bip001 L Finger01"        -0.11   -1.59   -1.64     3.75    1.61    1.71
$hbox 0 "Bip001 L Finger02"        -0.45   -1.21   -1.58     3.57    1.48    1.47
$hbox 0 "Bip001 L Finger1"        -1.59   -1.55   -1.90     5.07    1.96    1.65
$hbox 0 "Bip001 L Finger11"        -1.92   -1.24   -1.34     3.54    1.80    1.39
$hbox 0 "Bip001 L Finger12"        -2.10   -0.79   -1.03     3.18    1.50    1.38
$hbox 0 "Bip001 L Finger2"         0.00   -1.30   -1.30     5.29    2.28    1.62
$hbox 0 "Bip001 L Finger21"        -2.07   -1.21   -1.30     6.34    2.38    1.55
$hbox 0 "Bip001 L Finger22"        -2.29   -1.30   -2.03     2.88    1.81    1.31
$hbox 0 "Bip001 L Finger3"        -0.40   -1.50   -1.49     5.27    2.24    1.65
$hbox 0 "Bip001 L Finger31"         0.00   -0.77   -1.38     3.04    1.84    1.08
$hbox 0 "Bip001 L Finger32"        -0.92   -0.87   -1.41     3.23    1.36    1.22
$hbox 0 "Bip001 L Finger4"        -1.88   -1.97   -1.76     4.34    1.92    1.11
$hbox 0 "Bip001 L Finger41"        -1.90   -1.49   -1.21     2.25    1.32    1.02
$hbox 0 "Bip001 L Finger42"        -0.48   -1.26   -1.14     2.94    0.83    1.17
$hbox 0 "Bip001 R Clavicle"       -22.79  -14.22  -14.10    19.28   14.57   15.56
$hbox 0 "Bip001 R UpperArm"        -7.41  -10.13   -8.79    40.20   14.72   11.35
$hbox 0 "Bip001 R Forearm"        -3.21   -6.64   -7.04    29.34    7.98    7.81
$hbox 0 "Bip001 R Hand"        -5.50   -4.85   -5.80    12.48    5.00    7.42
$hbox 0 "Bip001 R Finger0"        -5.04   -5.87   -4.03     5.33    5.34    6.57
$hbox 0 "Bip001 R Finger01"        -0.63   -1.73   -1.61     4.20    2.09    1.77
$hbox 0 "Bip001 R Finger02"         0.00   -1.24   -1.45     4.27    1.44    1.62
$hbox 0 "Bip001 R Finger1"        -1.48   -2.24   -1.76     4.87    2.08    2.11
$hbox 0 "Bip001 R Finger11"        -0.63   -1.17   -1.55     4.69    1.65    1.01
$hbox 0 "Bip001 R Finger12"        -0.50   -0.87   -1.39     3.31    1.31    1.01
$hbox 0 "Bip001 R Finger2"         0.00   -1.35   -1.93     4.64    2.28    1.61
$hbox 0 "Bip001 R Finger21"        -0.60   -1.26   -1.38     4.81    2.19    1.25
$hbox 0 "Bip001 R Finger22"        -0.96   -0.81   -1.28     3.08    1.28    2.40
$hbox 0 "Bip001 R Finger3"        -0.22   -1.27   -1.85     5.30    2.13    1.57
$hbox 0 "Bip001 R Finger31"         0.00   -0.71   -1.14     3.51    1.74    1.36
$hbox 0 "Bip001 R Finger32"        -0.68   -0.82   -1.20     3.44    1.48    1.44
$hbox 0 "Bip001 R Finger4"        -1.58   -1.78   -1.38     4.50    2.15    1.71
$hbox 0 "Bip001 R Finger41"        -1.62   -0.90   -1.14     1.59    1.56    1.11
$hbox 0 "Bip001 R Finger42"        -1.63   -1.07   -1.21     3.17    1.01    1.01
$hbox 0 "Bip001 L Thigh"       -17.87  -19.09  -13.66    49.69   20.84   19.18
$hbox 0 "Bip001 L Calf"        -7.25  -11.41   -8.29    43.75   11.44    9.92
$hbox 0 "Bip001 L Foot"        -8.21   -6.41   -4.62    11.10   18.27    6.23
$hbox 0 "Bip001 L Toe0"        -6.60   -1.01   -5.95     6.50    7.13    4.85
$hbox 0 "Bip001 R Thigh"       -17.26  -19.34  -26.28    49.00   21.89   18.95
$hbox 0 "Bip001 R Calf"        -7.70  -11.46   -8.69    40.68   10.13   10.18
$hbox 0 "Bip001 R Foot"        -9.40   -6.65   -6.00    10.62   18.27    5.28
$hbox 0 "Bip001 R Toe0"        -8.53   -0.36   -3.82     6.04    9.26    6.61
$hbox 0 "Bip001"        -8.00   -8.00   -8.00     8.00    8.00    8.00
$surfaceprop "flesh"
$eyeposition -0.000 0.000 73.000

$sequence phymodel "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
ikrule lfoot footstep range 0 0 0 0 contact 0
ikrule rfoot footstep range 0 0 0 0 contact 0

$collisionjoints "ragdoll.smd" {

    $mass 250.0
    $inertia 10.00
    $damping 0.01
    $rotdamping 4.00
    $rootbone "Bip001 Pelvis"
    $jointrotdamping "Bip001 Pelvis" 10.00

I Used the BF4 Assault dude for testing…
Please help!

  • Bump

You used your ragdoll smd for the collision model, which I’m assuming your ragdoll.smd is just the bones. You need to make a phymodel collision and weight it to the bones for it to show up in the physics tab.

ok… I ment to put the Solved thingy. sorry for wasting you’re time.