No. In hl2rp if you don’t unholster your weapon your holding it like the npc in the pick.
you don’t have to make custom animations stuff already exists.
[lua]
– Fix for gmod 2008 by Botman.
– NPC Animations
– March 24, 2007
– Rick Darkaliono
NPC_ANIMS_ENABLED = true
–Weapons that are always aimed
AlwaysAimed =
{
“weapon_physgun”,
“weapon_physcannon”,
“weapon_frag”,
“weapon_slam”,
“weapon_rpg”,
“gmod_tool”
}
–Weapons that are never aimed
NeverAimed =
{
“hands”
}
–Weapons that can still be usable while not aimed
UsableHolstered =
{
}
function HolsterToggle( ply )
if( not NPC_ANIMS_ENABLED ) then return; end
if( not ply:GetActiveWeapon():IsValid() ) then
return;
end
if( ply:GetNWInt( "holstered" ) == 1 ) then
for j, l in pairs( NeverAimed ) do
if( l == ply:GetActiveWeapon():GetClass() ) then
return;
end
end
MakeAim( ply );
else
for j, l in pairs( AlwaysAimed ) do
if( l == ply:GetActiveWeapon():GetClass() ) then
return;
end
end
MakeUnAim( ply );
end
end
concommand.Add( “rp_toggleholster”, HolsterToggle );
concommand.Add( “toggleholster”, HolsterToggle );
function MakeAim( ply )
if( not ply:GetActiveWeapon():GetTable().Invisible ) then
ply:DrawViewModel( true );
ply:DrawWorldModel( true );
else
ply:DrawViewModel( false );
ply:DrawWorldModel( false );
end
ply:GetActiveWeapon():SetNWBool( "NPCAimed", true );
ply:GetActiveWeapon():SetNextPrimaryFire( CurTime() );
ply:SetNWInt( "holstered", 0 );
end
function MakeUnAim( ply )
ply:DrawViewModel( false );
if( ply:GetActiveWeapon():IsValid() ) then
ply:GetActiveWeapon():SetNWBool( "NPCAimed", false );
local delay = true;
for k, v in pairs( UsableHolstered ) do
if( v == ply:GetActiveWeapon():GetClass() ) then
delay = false;
end
end
if( delay ) then
ply:GetActiveWeapon():SetNextPrimaryFire( CurTime() + 999999 );
end
if( ply:GetActiveWeapon():GetNWBool( "ironsights" ) ) then
ply:GetActiveWeapon():ToggleIronsight();
end
end
ply:SetNWInt( "holstered", 1 );
end
function NPCPlayerThink()
if( not NPC_ANIMS_ENABLED ) then return; end
for k, v in pairs( player.GetAll() ) do
if( not v:GetTable().NPCLastWeapon or not v:GetActiveWeapon():IsValid() or v:GetTable().NPCLastWeapon ~= v:GetActiveWeapon():GetClass() ) then
MakeUnAim( v );
v:GetTable().NPCLastWeapon = "";
if( v:GetActiveWeapon():IsValid() ) then
v:GetTable().NPCLastWeapon = v:GetActiveWeapon():GetClass();
for j, l in pairs( AlwaysAimed ) do
if( l == v:GetActiveWeapon():GetClass() and not v:GetActiveWeapon():GetNWBool( "NPCAimed" ) ) then
MakeAim( v );
end
end
end
end
end
end
hook.Add( “Think”, “NPCPlayerThink”, NPCPlayerThink );
NPCAnim = { }
NPCAnim.CitizenMaleAnim = { }
NPCAnim.CitizenMaleModels =
{
"models/humans/group01/male_01.mdl",
"models/humans/group01/male_02.mdl",
"models/humans/group01/male_03.mdl",
"models/humans/group01/male_04.mdl",
"models/humans/group01/male_06.mdl",
"models/humans/group01/male_07.mdl",
"models/humans/group01/male_08.mdl",
"models/humans/group01/male_09.mdl",
"models/humans/group02/male_01.mdl",
"models/humans/group02/male_02.mdl",
"models/humans/group02/male_03.mdl",
"models/humans/group02/male_04.mdl",
"models/humans/group02/male_06.mdl",
"models/humans/group02/male_07.mdl",
"models/humans/group02/male_08.mdl",
"models/humans/group02/male_09.mdl",
"models/humans/group03/male_01.mdl",
"models/humans/group03/male_02.mdl",
"models/humans/group03/male_03.mdl",
"models/humans/group03/male_04.mdl",
"models/humans/group03/male_06.mdl",
"models/humans/group03/male_07.mdl",
"models/humans/group03/male_08.mdl",
"models/humans/group03/male_09.mdl",
"models/humans/group03m/male_01.mdl",
"models/humans/group03m/male_02.mdl",
"models/humans/group03m/male_03.mdl",
"models/humans/group03m/male_04.mdl",
"models/humans/group03m/male_06.mdl",
"models/humans/group03m/male_07.mdl",
"models/humans/group03m/male_08.mdl",
"models/humans/group03m/male_09.mdl"
}
for k, v in pairs( NPCAnim.CitizenMaleModels ) do
NPCAnim.CitizenMaleModels[k] = string.lower( v );
end
NPCAnim.CitizenMaleAnim[“idle”] = 1
NPCAnim.CitizenMaleAnim[“walk”] = 6
NPCAnim.CitizenMaleAnim[“run”] = 10
NPCAnim.CitizenMaleAnim[“glide”] = 27
NPCAnim.CitizenMaleAnim[“sit”] = 0
NPCAnim.CitizenMaleAnim[“crouch”] = 5
NPCAnim.CitizenMaleAnim[“crouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“pistolidle”] = 1
NPCAnim.CitizenMaleAnim[“pistolwalk”] = 6
NPCAnim.CitizenMaleAnim[“pistolrun”] = 10
NPCAnim.CitizenMaleAnim[“pistolcrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“pistolcrouch”] = 5
NPCAnim.CitizenMaleAnim[“pistolaimidle”] = 317
NPCAnim.CitizenMaleAnim[“pistolaimwalk”] = 340
NPCAnim.CitizenMaleAnim[“pistolaimrun”] = 319
NPCAnim.CitizenMaleAnim[“pistolaimcrouch”] = 5
NPCAnim.CitizenMaleAnim[“pistolaimcrouchwalk”] = 342
NPCAnim.CitizenMaleAnim[“pistolreload”] = 359
NPCAnim.CitizenMaleAnim[“pistolfire”] = 285
NPCAnim.CitizenMaleAnim[“smgidle”] = 311
NPCAnim.CitizenMaleAnim[“smgrun”] = 338
NPCAnim.CitizenMaleAnim[“smgwalk”] = 337
NPCAnim.CitizenMaleAnim[“smgaimidle”] = 317
NPCAnim.CitizenMaleAnim[“smgaimwalk”] = 340
NPCAnim.CitizenMaleAnim[“smgcrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“smgcrouch”] = 5
NPCAnim.CitizenMaleAnim[“smgaimcrouch”] = 5
NPCAnim.CitizenMaleAnim[“smgaimcrouchwalk”] = 342
NPCAnim.CitizenMaleAnim[“smgaimrun”] = 319
NPCAnim.CitizenMaleAnim[“smgreload”] = 359
NPCAnim.CitizenMaleAnim[“smgfire”] = 289
NPCAnim.CitizenMaleAnim[“ar2idle”] = 301
NPCAnim.CitizenMaleAnim[“ar2walk”] = 339
NPCAnim.CitizenMaleAnim[“ar2run”] = 343
NPCAnim.CitizenMaleAnim[“ar2aimidle”] = 317
NPCAnim.CitizenMaleAnim[“ar2aimwalk”] = 340
NPCAnim.CitizenMaleAnim[“ar2aimrun”] = 319
NPCAnim.CitizenMaleAnim[“ar2crouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“ar2crouch”] = 5
NPCAnim.CitizenMaleAnim[“ar2aimcrouch”] = 5
NPCAnim.CitizenMaleAnim[“ar2aimcrouchwalk”] = 342
NPCAnim.CitizenMaleAnim[“ar2reload”] = 359
NPCAnim.CitizenMaleAnim[“ar2fire”] = 281
NPCAnim.CitizenMaleAnim[“shotgunidle”] = 311
NPCAnim.CitizenMaleAnim[“shotgunwalk”] = 337
NPCAnim.CitizenMaleAnim[“shotgunrun”] = 338
NPCAnim.CitizenMaleAnim[“shotgunaimidle”] = 317
NPCAnim.CitizenMaleAnim[“shotgunaimwalk”] = 340
NPCAnim.CitizenMaleAnim[“shotgunaimrun”] = 319
NPCAnim.CitizenMaleAnim[“shotguncrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“shotguncrouch”] = 5
NPCAnim.CitizenMaleAnim[“shotgunaimcrouch”] = 5
NPCAnim.CitizenMaleAnim[“shotgunaimcrouchwalk”] = 342
NPCAnim.CitizenMaleAnim[“shotgunreload”] = 361
NPCAnim.CitizenMaleAnim[“shotgunfire”] = 288
NPCAnim.CitizenMaleAnim[“crossbowidle”] = 311
NPCAnim.CitizenMaleAnim[“crossbowwalk”] = 337
NPCAnim.CitizenMaleAnim[“crossbowrun”] = 338
NPCAnim.CitizenMaleAnim[“crossbowaimidle”] = 317
NPCAnim.CitizenMaleAnim[“crossbowaimwalk”] = 340
NPCAnim.CitizenMaleAnim[“crossbowaimrun”] = 319
NPCAnim.CitizenMaleAnim[“crossbowcrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“crossbowcrouch”] = 5
NPCAnim.CitizenMaleAnim[“crossbowaimcrouch”] = 328
NPCAnim.CitizenMaleAnim[“crossbowaimcrouchwalk”] = 342
NPCAnim.CitizenMaleAnim[“crossbowreload”] = 359
NPCAnim.CitizenMaleAnim[“crossbowfire”] = 288
NPCAnim.CitizenMaleAnim[“meleeidle”] = 1
NPCAnim.CitizenMaleAnim[“meleewalk”] = 6
NPCAnim.CitizenMaleAnim[“meleerun”] = 10
NPCAnim.CitizenMaleAnim[“meleeaimidle”] = 328
NPCAnim.CitizenMaleAnim[“meleeaimcrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“meleeaimcrouch”] = 5
NPCAnim.CitizenMaleAnim[“meleecrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“meleecrouch”] = 5
NPCAnim.CitizenMaleAnim[“meleeaimwalk”] = 6
NPCAnim.CitizenMaleAnim[“meleeaimrun”] = 10
NPCAnim.CitizenMaleAnim[“meleefire”] = 277
NPCAnim.CitizenMaleAnim[“rpgidle”] = 311
NPCAnim.CitizenMaleAnim[“rpgwalk”] = 337
NPCAnim.CitizenMaleAnim[“rpgrun”] = 338
NPCAnim.CitizenMaleAnim[“rpgaimidle”] = 317
NPCAnim.CitizenMaleAnim[“rpgaimwalk”] = 340
NPCAnim.CitizenMaleAnim[“rpgaimrun”] = 319
NPCAnim.CitizenMaleAnim[“rpgcrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“rpgcrouch”] = 5
NPCAnim.CitizenMaleAnim[“rpgaimcrouch”] = 328
NPCAnim.CitizenMaleAnim[“rpgaimcrouchwalk”] = 342
NPCAnim.CitizenMaleAnim[“rpgfire”] = 272
NPCAnim.CitizenMaleAnim[“grenadeidle”] = 1
NPCAnim.CitizenMaleAnim[“grenadewalk”] = 6
NPCAnim.CitizenMaleAnim[“grenaderun”] = 10
NPCAnim.CitizenMaleAnim[“grenadeaimidle”] = 1
NPCAnim.CitizenMaleAnim[“grenadeaimcrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“grenadeaimcrouch”] = 5
NPCAnim.CitizenMaleAnim[“grenadecrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“grenadecrouch”] = 5
NPCAnim.CitizenMaleAnim[“grenadeaimwalk”] = 6
NPCAnim.CitizenMaleAnim[“grenadeaimrun”] = 10
NPCAnim.CitizenMaleAnim[“grenadefire”] = 273
NPCAnim.CitizenMaleAnim[“slamidle”] = 1
NPCAnim.CitizenMaleAnim[“slamwalk”] = 6
NPCAnim.CitizenMaleAnim[“slamrun”] = 10
NPCAnim.CitizenMaleAnim[“slamaimidle”] = 1
NPCAnim.CitizenMaleAnim[“slamaimcrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“slamaimcrouch”] = 5
NPCAnim.CitizenMaleAnim[“slamcrouchwalk”] = 8
NPCAnim.CitizenMaleAnim[“slamcrouch”] = 5
NPCAnim.CitizenMaleAnim[“slamaimwalk”] = 6
NPCAnim.CitizenMaleAnim[“slamaimrun”] = 10
NPCAnim.CitizenMaleAnim[“slamfire”] = 273
NPCAnim.CitizenMaleAnim[“physgunidle”] = 311
NPCAnim.CitizenMaleAnim[“physgunwalk”] = 337
NPCAnim.CitizenMaleAnim[“physgunrun”] = 338
NPCAnim.CitizenMaleAnim[“physgunaimidle”] = 317
NPCAnim.CitizenMaleAnim[“physgunaimwalk”] = 340
NPCAnim.CitizenMaleAnim[“physgunaimrun”] = 340
NPCAnim.CitizenMaleAnim[“physgunaimcrouchwalk”] = 5
NPCAnim.CitizenMaleAnim[“physgunaimcrouch”] = 328
NPCAnim.CitizenFemaleAnim = { }
NPCAnim.CitizenFemaleModels =
{
"models/Humans/Group01/Female_01.mdl",
"models/Humans/Group01/Female_02.mdl",
"models/Humans/Group01/Female_03.mdl",
"models/Humans/Group01/Female_04.mdl",
"models/Humans/Group01/Female_06.mdl",
"models/Humans/Group01/Female_07.mdl",
"models/Humans/Group02/Female_01.mdl",
"models/Humans/Group02/Female_02.mdl",
"models/Humans/Group02/Female_03.mdl",
"models/Humans/Group02/Female_04.mdl",
"models/Humans/Group02/Female_06.mdl",
"models/Humans/Group02/Female_07.mdl",
"models/Humans/Group03/Female_01.mdl",
"models/Humans/Group03/Female_02.mdl",
"models/Humans/Group03/Female_03.mdl",
"models/Humans/Group03/Female_04.mdl",
"models/Humans/Group03/Female_06.mdl",
"models/Humans/Group03/Female_07.mdl",
"models/Humans/Group03m/Female_01.mdl",
"models/Humans/Group03m/Female_02.mdl",
"models/Humans/Group03m/Female_03.mdl",
"models/Humans/Group03m/Female_04.mdl",
"models/Humans/Group03m/Female_06.mdl",
"models/Humans/Group03m/Female_07.mdl"
}
for k, v in pairs( NPCAnim.CitizenFemaleModels ) do
NPCAnim.CitizenFemaleModels[k] = string.lower( v );
end
NPCAnim.CitizenFemaleAnim[“idle”] = 1
NPCAnim.CitizenFemaleAnim[“walk”] = 6
NPCAnim.CitizenFemaleAnim[“run”] = 10
NPCAnim.CitizenFemaleAnim[“glide”] = 27
NPCAnim.CitizenFemaleAnim[“sit”] = 0
NPCAnim.CitizenFemaleAnim[“crouch”] = 5
NPCAnim.CitizenFemaleAnim[“crouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“pistolidle”] = 1
NPCAnim.CitizenFemaleAnim[“pistolwalk”] = 6
NPCAnim.CitizenFemaleAnim[“pistolrun”] = 10
NPCAnim.CitizenFemaleAnim[“pistolcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“pistolcrouch”] = 60
NPCAnim.CitizenFemaleAnim[“pistolaimidle”] = 304
NPCAnim.CitizenFemaleAnim[“pistolaimwalk”] = 352
NPCAnim.CitizenFemaleAnim[“pistolaimrun”] = 353
NPCAnim.CitizenFemaleAnim[“pistolaimcrouch”] = 60
NPCAnim.CitizenFemaleAnim[“pistolaimcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“pistolreload”] = 359
NPCAnim.CitizenFemaleAnim[“pistolfire”] = 285
NPCAnim.CitizenFemaleAnim[“smgidle”] = 311
NPCAnim.CitizenFemaleAnim[“smgrun”] = 338
NPCAnim.CitizenFemaleAnim[“smgwalk”] = 337
NPCAnim.CitizenFemaleAnim[“smgaimidle”] = 317
NPCAnim.CitizenFemaleAnim[“smgaimwalk”] = 340
NPCAnim.CitizenFemaleAnim[“smgcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“smgcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“smgaimcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“smgaimcrouchwalk”] = 342
NPCAnim.CitizenFemaleAnim[“smgaimrun”] = 334
NPCAnim.CitizenFemaleAnim[“smgreload”] = 359
NPCAnim.CitizenFemaleAnim[“smgfire”] = 289
NPCAnim.CitizenFemaleAnim[“ar2idle”] = 301
NPCAnim.CitizenFemaleAnim[“ar2walk”] = 339
NPCAnim.CitizenFemaleAnim[“ar2run”] = 343
NPCAnim.CitizenFemaleAnim[“ar2aimidle”] = 317
NPCAnim.CitizenFemaleAnim[“ar2aimwalk”] = 340
NPCAnim.CitizenFemaleAnim[“ar2aimrun”] = 319
NPCAnim.CitizenFemaleAnim[“ar2crouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“ar2crouch”] = 5
NPCAnim.CitizenFemaleAnim[“ar2aimcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“ar2aimcrouchwalk”] = 342
NPCAnim.CitizenFemaleAnim[“ar2reload”] = 359
NPCAnim.CitizenFemaleAnim[“ar2fire”] = 281
NPCAnim.CitizenFemaleAnim[“shotgunidle”] = 311
NPCAnim.CitizenFemaleAnim[“shotgunwalk”] = 333
NPCAnim.CitizenFemaleAnim[“shotgunrun”] = 340
NPCAnim.CitizenFemaleAnim[“shotgunaimidle”] = 317
NPCAnim.CitizenFemaleAnim[“shotgunaimwalk”] = 340
NPCAnim.CitizenFemaleAnim[“shotgunaimrun”] = 319
NPCAnim.CitizenFemaleAnim[“shotguncrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“shotguncrouch”] = 5
NPCAnim.CitizenFemaleAnim[“shotgunaimcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“shotgunaimcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“shotgunreload”] = 361
NPCAnim.CitizenFemaleAnim[“shotgunfire”] = 288
NPCAnim.CitizenFemaleAnim[“crossbowidle”] = 311
NPCAnim.CitizenFemaleAnim[“crossbowwalk”] = 333
NPCAnim.CitizenFemaleAnim[“crossbowrun”] = 343
NPCAnim.CitizenFemaleAnim[“crossbowaimidle”] = 317
NPCAnim.CitizenFemaleAnim[“crossbowaimwalk”] = 340
NPCAnim.CitizenFemaleAnim[“crossbowaimrun”] = 319
NPCAnim.CitizenFemaleAnim[“crossbowcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“crossbowcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“crossbowaimcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“crossbowaimcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“crossbowreload”] = 359
NPCAnim.CitizenFemaleAnim[“crossbowfire”] = 288
NPCAnim.CitizenFemaleAnim[“meleeidle”] = 1
NPCAnim.CitizenFemaleAnim[“meleewalk”] = 6
NPCAnim.CitizenFemaleAnim[“meleerun”] = 10
NPCAnim.CitizenFemaleAnim[“meleeaimidle”] = 329
NPCAnim.CitizenFemaleAnim[“meleeaimcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“meleeaimcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“meleecrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“meleecrouch”] = 5
NPCAnim.CitizenFemaleAnim[“meleeaimwalk”] = 6
NPCAnim.CitizenFemaleAnim[“meleeaimrun”] = 10
NPCAnim.CitizenFemaleAnim[“meleefire”] = 277
NPCAnim.CitizenFemaleAnim[“rpgidle”] = 311
NPCAnim.CitizenFemaleAnim[“rpgwalk”] = 333
NPCAnim.CitizenFemaleAnim[“rpgrun”] = 343
NPCAnim.CitizenFemaleAnim[“rpgaimidle”] = 317
NPCAnim.CitizenFemaleAnim[“rpgaimwalk”] = 340
NPCAnim.CitizenFemaleAnim[“rpgaimrun”] = 319
NPCAnim.CitizenFemaleAnim[“rpgcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“rpgcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“rpgaimcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“rpgaimcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“rpgfire”] = 272
NPCAnim.CitizenFemaleAnim[“grenadeidle”] = 1
NPCAnim.CitizenFemaleAnim[“grenadewalk”] = 6
NPCAnim.CitizenFemaleAnim[“grenaderun”] = 10
NPCAnim.CitizenFemaleAnim[“grenadeaimidle”] = 1
NPCAnim.CitizenFemaleAnim[“grenadeaimcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“grenadeaimcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“grenadecrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“grenadecrouch”] = 5
NPCAnim.CitizenFemaleAnim[“grenadeaimwalk”] = 6
NPCAnim.CitizenFemaleAnim[“grenadeaimrun”] = 10
NPCAnim.CitizenFemaleAnim[“grenadefire”] = 273
NPCAnim.CitizenFemaleAnim[“slamidle”] = 1
NPCAnim.CitizenFemaleAnim[“slamwalk”] = 6
NPCAnim.CitizenFemaleAnim[“slamrun”] = 10
NPCAnim.CitizenFemaleAnim[“slamaimidle”] = 1
NPCAnim.CitizenFemaleAnim[“slamaimcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“slamaimcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“slamcrouchwalk”] = 8
NPCAnim.CitizenFemaleAnim[“slamcrouch”] = 5
NPCAnim.CitizenFemaleAnim[“slamaimwalk”] = 6
NPCAnim.CitizenFemaleAnim[“slamaimrun”] = 10
NPCAnim.CitizenFemaleAnim[“slamfire”] = 273
NPCAnim.CitizenFemaleAnim[“physgunidle”] = 311
NPCAnim.CitizenFemaleAnim[“physgunwalk”] = 333
NPCAnim.CitizenFemaleAnim[“physgunrun”] = 343
NPCAnim.CitizenFemaleAnim[“physgunaimidle”] = 317
NPCAnim.CitizenFemaleAnim[“physgunaimwalk”] = 340
NPCAnim.CitizenFemaleAnim[“physgunaimrun”] = 340
NPCAnim.CitizenFemaleAnim[“physgunaimcrouchwalk”] = 5
NPCAnim.CitizenFemaleAnim[“physgunaimcrouch”] = 5
NPCAnim.CombineMetroAnim = { }
NPCAnim.CombineMetroModels =
{
“models/police.mdl”
}
for k, v in pairs( NPCAnim.CombineMetroModels ) do
NPCAnim.CombineMetroModels[k] = string.lower( v );
end
NPCAnim.CombineMetroAnim["idle"] = 1
NPCAnim.CombineMetroAnim["walk"] = 6
NPCAnim.CombineMetroAnim["run"] = 10
NPCAnim.CombineMetroAnim["glide"] = 27
NPCAnim.CombineMetroAnim["sit"] = 60
NPCAnim.CombineMetroAnim["crouch"] = 60
NPCAnim.CombineMetroAnim["crouchwalk"] = 8
NPCAnim.CombineMetroAnim["pistolidle"] = 1
NPCAnim.CombineMetroAnim["pistolwalk"] = 6
NPCAnim.CombineMetroAnim["pistolrun"] = 10
NPCAnim.CombineMetroAnim["pistolcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["pistolcrouch"] = 358
NPCAnim.CombineMetroAnim["pistolaimidle"] = 304
NPCAnim.CombineMetroAnim["pistolaimwalk"] = 352
NPCAnim.CombineMetroAnim["pistolaimrun"] = 353
NPCAnim.CombineMetroAnim["pistolaimcrouch"] = 360
NPCAnim.CombineMetroAnim["pistolaimcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["pistolreload"] = 359
NPCAnim.CombineMetroAnim["pistolfire"] = 285
NPCAnim.CombineMetroAnim["smgidle"] = 301
NPCAnim.CombineMetroAnim["smgrun"] = 343
NPCAnim.CombineMetroAnim["smgwalk"] = 339
NPCAnim.CombineMetroAnim["smgaimidle"] = 302
NPCAnim.CombineMetroAnim["smgaimwalk"] = 340
NPCAnim.CombineMetroAnim["smgcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["smgcrouch"] = 358
NPCAnim.CombineMetroAnim["smgaimcrouch"] = 360
NPCAnim.CombineMetroAnim["smgaimcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["smgaimrun"] = 344
NPCAnim.CombineMetroAnim["smgreload"] = 365
NPCAnim.CombineMetroAnim["smgfire"] = 289
NPCAnim.CombineMetroAnim["ar2idle"] = 301
NPCAnim.CombineMetroAnim["ar2walk"] = 339
NPCAnim.CombineMetroAnim["ar2run"] = 343
NPCAnim.CombineMetroAnim["ar2aimidle"] = 302
NPCAnim.CombineMetroAnim["ar2aimwalk"] = 340
NPCAnim.CombineMetroAnim["ar2aimrun"] = 344
NPCAnim.CombineMetroAnim["ar2crouchwalk"] = 8
NPCAnim.CombineMetroAnim["ar2crouch"] = 358
NPCAnim.CombineMetroAnim["ar2aimcrouch"] = 360
NPCAnim.CombineMetroAnim["ar2aimcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["ar2reload"] = 359
NPCAnim.CombineMetroAnim["ar2fire"] = 281
NPCAnim.CombineMetroAnim["shotgunidle"] = 301
NPCAnim.CombineMetroAnim["shotgunwalk"] = 6
NPCAnim.CombineMetroAnim["shotgunrun"] = 10
NPCAnim.CombineMetroAnim["shotgunaimidle"] = 302
NPCAnim.CombineMetroAnim["shotgunaimwalk"] = 340
NPCAnim.CombineMetroAnim["shotgunaimrun"] = 351
NPCAnim.CombineMetroAnim["shotguncrouchwalk"] = 8
NPCAnim.CombineMetroAnim["shotguncrouch"] = 358
NPCAnim.CombineMetroAnim["shotgunaimcrouch"] = 360
NPCAnim.CombineMetroAnim["shotgunaimcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["shotgunreload"] = 359
NPCAnim.CombineMetroAnim["shotgunfire"] = 281
NPCAnim.CombineMetroAnim["crossbowidle"] = 301
NPCAnim.CombineMetroAnim["crossbowwalk"] = 6
NPCAnim.CombineMetroAnim["crossbowrun"] = 10
NPCAnim.CombineMetroAnim["crossbowaimidle"] = 302
NPCAnim.CombineMetroAnim["crossbowaimwalk"] = 340
NPCAnim.CombineMetroAnim["crossbowaimrun"] = 351
NPCAnim.CombineMetroAnim["crossbowcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["crossbowcrouch"] = 358
NPCAnim.CombineMetroAnim["crossbowaimcrouch"] = 360
NPCAnim.CombineMetroAnim["crossbowaimcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["crossbowreload"] = 359
NPCAnim.CombineMetroAnim["crossbowfire"] = 288
NPCAnim.CombineMetroAnim["meleeidle"] = 1
NPCAnim.CombineMetroAnim["meleewalk"] = 6
NPCAnim.CombineMetroAnim["meleerun"] = 10
NPCAnim.CombineMetroAnim["meleeaimidle"] = 328
NPCAnim.CombineMetroAnim["meleeaimcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["meleeaimcrouch"] = 360
NPCAnim.CombineMetroAnim["meleecrouchwalk"] = 8
NPCAnim.CombineMetroAnim["meleecrouch"] = 358
NPCAnim.CombineMetroAnim["meleeaimwalk"] = 323
NPCAnim.CombineMetroAnim["meleeaimrun"] = 10
NPCAnim.CombineMetroAnim["meleefire"] = 277
NPCAnim.CombineMetroAnim["rpgidle"] = 301
NPCAnim.CombineMetroAnim["rpgwalk"] = 6
NPCAnim.CombineMetroAnim["rpgrun"] = 10
NPCAnim.CombineMetroAnim["rpgaimidle"] = 302
NPCAnim.CombineMetroAnim["rpgaimwalk"] = 340
NPCAnim.CombineMetroAnim["rpgaimrun"] = 351
NPCAnim.CombineMetroAnim["rpgcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["rpgcrouch"] = 60
NPCAnim.CombineMetroAnim["rpgaimcrouch"] = 60
NPCAnim.CombineMetroAnim["rpgaimcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["rpgreload"] = 359
NPCAnim.CombineMetroAnim["rpgfire"] = 281
NPCAnim.CombineMetroAnim["grenadeidle"] = 1
NPCAnim.CombineMetroAnim["grenadewalk"] = 6
NPCAnim.CombineMetroAnim["grenaderun"] = 10
NPCAnim.CombineMetroAnim["grenadeaimidle"] = 1
NPCAnim.CombineMetroAnim["grenadeaimcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["grenadeaimcrouch"] = 60
NPCAnim.CombineMetroAnim["grenadecrouchwalk"] = 8
NPCAnim.CombineMetroAnim["grenadecrouch"] = 60
NPCAnim.CombineMetroAnim["grenadeaimwalk"] = 6
NPCAnim.CombineMetroAnim["grenadeaimrun"] = 10
NPCAnim.CombineMetroAnim["grenadefire"] = 277
NPCAnim.CombineMetroAnim["slamidle"] = 1
NPCAnim.CombineMetroAnim["slamwalk"] = 6
NPCAnim.CombineMetroAnim["slamrun"] = 10
NPCAnim.CombineMetroAnim["slamaimidle"] = 1
NPCAnim.CombineMetroAnim["slamaimcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["slamaimcrouch"] = 278
NPCAnim.CombineMetroAnim["slamcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["slamcrouch"] = 278
NPCAnim.CombineMetroAnim["slamaimwalk"] = 6
NPCAnim.CombineMetroAnim["slamaimrun"] = 10
NPCAnim.CombineMetroAnim["slamfire"] = 273
NPCAnim.CombineMetroAnim["physgunidle"] = 301
NPCAnim.CombineMetroAnim["physgunwalk"] = 6
NPCAnim.CombineMetroAnim["physgunrun"] = 10
NPCAnim.CombineMetroAnim["physgunaimidle"] = 302
NPCAnim.CombineMetroAnim["physgunaimwalk"] = 340
NPCAnim.CombineMetroAnim["physgunaimrun"] = 351
NPCAnim.CombineMetroAnim["physgunaimcrouchwalk"] = 8
NPCAnim.CombineMetroAnim["physgunaimcrouch"] = 60
NPCAnim.CombineOWAnim = { }
NPCAnim.CombineOWModels =
{
"models/combine_super_soldier.mdl",
"models/Combine_Soldier.mdl",
"models/Combine_Soldier_PrisonGuard.mdl",
"models/soldier_stripped.mdl"
}
for k, v in pairs( NPCAnim.CombineOWModels ) do
NPCAnim.CombineOWModels[k] = string.lower( v );
end
NPCAnim.CombineOWAnim[“idle”] = 1
NPCAnim.CombineOWAnim[“walk”] = 339
NPCAnim.CombineOWAnim[“run”] = 343
NPCAnim.CombineOWAnim[“glide”] = 27
NPCAnim.CombineOWAnim[“sit”] = 0
NPCAnim.CombineOWAnim[“crouch”] = 5
NPCAnim.CombineOWAnim[“crouchwalk”] = 341
NPCAnim.CombineOWAnim[“pistolidle”] = 1
NPCAnim.CombineOWAnim[“pistolwalk”] = 339
NPCAnim.CombineOWAnim[“pistolrun”] = 343
NPCAnim.CombineOWAnim[“pistolcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“pistolcrouch”] = 5
NPCAnim.CombineOWAnim[“pistolaimidle”] = 302
NPCAnim.CombineOWAnim[“pistolaimwalk”] = 340
NPCAnim.CombineOWAnim[“pistolaimrun”] = 344
NPCAnim.CombineOWAnim[“pistolaimcrouch”] = 5
NPCAnim.CombineOWAnim[“pistolaimcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“pistolreload”] = 359
NPCAnim.CombineOWAnim[“pistolfire”] = 289
NPCAnim.CombineOWAnim[“smgidle”] = 1
NPCAnim.CombineOWAnim[“smgrun”] = 343
NPCAnim.CombineOWAnim[“smgwalk”] = 339
NPCAnim.CombineOWAnim[“smgaimidle”] = 302
NPCAnim.CombineOWAnim[“smgaimwalk”] = 340
NPCAnim.CombineOWAnim[“smgcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“smgcrouch”] = 5
NPCAnim.CombineOWAnim[“smgaimcrouch”] = 5
NPCAnim.CombineOWAnim[“smgaimcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“smgaimrun”] = 344
NPCAnim.CombineOWAnim[“smgreload”] = 359
NPCAnim.CombineOWAnim[“smgfire”] = 289
NPCAnim.CombineOWAnim[“ar2idle”] = 1
NPCAnim.CombineOWAnim[“ar2walk”] = 339
NPCAnim.CombineOWAnim[“ar2run”] = 343
NPCAnim.CombineOWAnim[“ar2aimidle”] = 302
NPCAnim.CombineOWAnim[“ar2aimwalk”] = 340
NPCAnim.CombineOWAnim[“ar2aimrun”] = 344
NPCAnim.CombineOWAnim[“ar2crouchwalk”] = 341
NPCAnim.CombineOWAnim[“ar2crouch”] = 5
NPCAnim.CombineOWAnim[“ar2aimcrouch”] = 5
NPCAnim.CombineOWAnim[“ar2aimcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“ar2reload”] = 66
NPCAnim.CombineOWAnim[“ar2fire”] = 416
NPCAnim.CombineOWAnim[“shotgunidle”] = 1
NPCAnim.CombineOWAnim[“shotgunwalk”] = 339
NPCAnim.CombineOWAnim[“shotgunrun”] = 343
NPCAnim.CombineOWAnim[“shotgunaimidle”] = 302
NPCAnim.CombineOWAnim[“shotgunaimwalk”] = 340
NPCAnim.CombineOWAnim[“shotgunaimrun”] = 344
NPCAnim.CombineOWAnim[“shotguncrouchwalk”] = 341
NPCAnim.CombineOWAnim[“shotguncrouch”] = 5
NPCAnim.CombineOWAnim[“shotgunaimcrouch”] = 5
NPCAnim.CombineOWAnim[“shotgunaimcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“shotgunreload”] = 359
NPCAnim.CombineOWAnim[“shotgunfire”] = 281
NPCAnim.CombineOWAnim[“crossbowidle”] = 1
NPCAnim.CombineOWAnim[“crossbowwalk”] = 339
NPCAnim.CombineOWAnim[“crossbowrun”] = 343
NPCAnim.CombineOWAnim[“crossbowaimidle”] = 302
NPCAnim.CombineOWAnim[“crossbowaimwalk”] = 340
NPCAnim.CombineOWAnim[“crossbowaimrun”] = 344
NPCAnim.CombineOWAnim[“crossbowcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“crossbowcrouch”] = 5
NPCAnim.CombineOWAnim[“crossbowaimcrouch”] = 5
NPCAnim.CombineOWAnim[“crossbowaimcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“crossbowreload”] = 359
NPCAnim.CombineOWAnim[“crossbowfire”] = 281
NPCAnim.CombineOWAnim[“meleeidle”] = 1
NPCAnim.CombineOWAnim[“meleewalk”] = 339
NPCAnim.CombineOWAnim[“meleerun”] = 343
NPCAnim.CombineOWAnim[“meleeaimidle”] = 302
NPCAnim.CombineOWAnim[“meleeaimcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“meleeaimcrouch”] = 5
NPCAnim.CombineOWAnim[“meleecrouchwalk”] = 341
NPCAnim.CombineOWAnim[“meleecrouch”] = 5
NPCAnim.CombineOWAnim[“meleeaimwalk”] = 340
NPCAnim.CombineOWAnim[“meleeaimrun”] = 344
NPCAnim.CombineOWAnim[“meleefire”] = 281
NPCAnim.CombineOWAnim[“rpgidle”] = 1
NPCAnim.CombineOWAnim[“rpgwalk”] = 339
NPCAnim.CombineOWAnim[“rpgrun”] = 343
NPCAnim.CombineOWAnim[“rpgaimidle”] = 302
NPCAnim.CombineOWAnim[“rpgaimwalk”] = 340
NPCAnim.CombineOWAnim[“rpgaimrun”] = 344
NPCAnim.CombineOWAnim[“rpgcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“rpgcrouch”] = 5
NPCAnim.CombineOWAnim[“rpgaimcrouch”] = 5
NPCAnim.CombineOWAnim[“rpgaimcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“rpgreload”] = 359
NPCAnim.CombineOWAnim[“rpgfire”] = 281
NPCAnim.CombineOWAnim[“grenadeidle”] = 1
NPCAnim.CombineOWAnim[“grenadewalk”] = 335
NPCAnim.CombineOWAnim[“grenaderun”] = 339
NPCAnim.CombineOWAnim[“grenadeaimidle”] = 1
NPCAnim.CombineOWAnim[“grenadeaimcrouchwalk”] = 337
NPCAnim.CombineOWAnim[“grenadeaimcrouch”] = 5
NPCAnim.CombineOWAnim[“grenadecrouchwalk”] = 337
NPCAnim.CombineOWAnim[“grenadecrouch”] = 5
NPCAnim.CombineOWAnim[“grenadeaimwalk”] = 336
NPCAnim.CombineOWAnim[“grenadeaimrun”] = 340
NPCAnim.CombineOWAnim[“grenadefire”] = 355
NPCAnim.CombineOWAnim[“slamidle”] = 1
NPCAnim.CombineOWAnim[“slamwalk”] = 335
NPCAnim.CombineOWAnim[“slamrun”] = 339
NPCAnim.CombineOWAnim[“slamaimidle”] = 1
NPCAnim.CombineOWAnim[“slamaimcrouchwalk”] = 337
NPCAnim.CombineOWAnim[“slamaimcrouch”] = 5
NPCAnim.CombineOWAnim[“slamcrouchwalk”] = 337
NPCAnim.CombineOWAnim[“slamcrouch”] = 5
NPCAnim.CombineOWAnim[“slamaimwalk”] = 336
NPCAnim.CombineOWAnim[“slamaimrun”] = 339
NPCAnim.CombineOWAnim[“slamfire”] = 281
NPCAnim.CombineOWAnim[“physgunidle”] = 1
NPCAnim.CombineOWAnim[“physgunwalk”] = 339
NPCAnim.CombineOWAnim[“physgunrun”] = 343
NPCAnim.CombineOWAnim[“physgunaimidle”] = 302
NPCAnim.CombineOWAnim[“physgunaimwalk”] = 340
NPCAnim.CombineOWAnim[“physgunaimrun”] = 344
NPCAnim.CombineOWAnim[“physgunaimcrouchwalk”] = 341
NPCAnim.CombineOWAnim[“physgunaimcrouch”] = 5
WeapActivityTranslate = { }
WeapActivityTranslate[ACT_HL2MP_IDLE_PISTOL] = “pistol”;
WeapActivityTranslate[ACT_HL2MP_IDLE_SMG1] = “smg”;
WeapActivityTranslate[ACT_HL2MP_IDLE_AR2] = “ar2”;
WeapActivityTranslate[ACT_HL2MP_IDLE_RPG] = “rpg”;
WeapActivityTranslate[ACT_HL2MP_IDLE_GRENADE] = “grenade”;
WeapActivityTranslate[ACT_HL2MP_IDLE_SHOTGUN] = “shotgun”;
WeapActivityTranslate[ACT_HL2MP_IDLE_PHYSGUN] = “physgun”;
WeapActivityTranslate[ACT_HL2MP_IDLE_CROSSBOW] = “crossbow”;
WeapActivityTranslate[ACT_HL2MP_IDLE_SLAM] = “slam”;
WeapActivityTranslate[ACT_HL2MP_IDLE_MELEE] = “melee”;
WeapActivityTranslate[ACT_HL2MP_IDLE] = “”;
WeapActivityTranslate[“weapon_pistol”] = “pistol”;
WeapActivityTranslate[“weapon_357”] = “pistol”;
WeapActivityTranslate[“gmod_tool”] = “pistol”;
WeapActivityTranslate[“weapon_smg1”] = “smg”;
WeapActivityTranslate[“weapon_ar2”] = “ar2”;
WeapActivityTranslate[“weapon_rpg”] = “rpg”;
WeapActivityTranslate[“weapon_frag”] = “grenade”;
WeapActivityTranslate[“weapon_slam”] = “slam”;
WeapActivityTranslate[“weapon_physgun”] = “physgun”;
WeapActivityTranslate[“weapon_physcannon”] = “physgun”;
WeapActivityTranslate[“weapon_crossbow”] = “crossbow”;
WeapActivityTranslate[“weapon_shotgun”] = “shotgun”;
WeapActivityTranslate[“weapon_crowbar”] = “melee”;
WeapActivityTranslate[“weapon_stunstick”] = “melee”;
local function GetWeaponAct( ply, act )
local weap = ply:GetActiveWeapon();
if( weap == NULL or not weap:IsValid() ) then
return "";
end
local class = weap:GetClass();
local trans = "";
local posttrans = "";
if( weap:GetNWBool( "NPCAimed" ) ) then
posttrans = "aim";
else
if( weap:GetTable().NotHolsterAnim ) then
act = weap:GetTable().NotHolsterAnim;
end
end
if( act ~= -1 ) then
trans = WeapActivityTranslate[act];
else
trans = WeapActivityTranslate[class];
end
return trans .. posttrans or "";
end
local function GetAnimTable( ply )
local model = string.lower( ply:GetModel() );
if( table.HasValue( NPCAnim.CitizenMaleModels, model ) ) then return NPCAnim.CitizenMaleAnim; end
if( table.HasValue( NPCAnim.CitizenFemaleModels, model ) ) then return NPCAnim.CitizenFemaleAnim; end
if( table.HasValue( NPCAnim.CombineMetroModels, model ) ) then return NPCAnim.CombineMetroAnim; end
if( table.HasValue( NPCAnim.CombineOWModels, model ) ) then return NPCAnim.CombineOWAnim; end
return NPCAnim.CitizenMaleAnim;
end
function NPCAnim.SetPlayerAnimation( ply, weapanim )
if( not NPC_ANIMS_ENABLED ) then return; end
local weap = ply:GetActiveWeapon();
local animname = "";
if( weap:IsValid() ) then
animname = GetWeaponAct( ply, ply:Weapon_TranslateActivity( ACT_HL2MP_IDLE ) or -1 );
end
local seqname = animname;
local crouch = "";
if( ply:OnGround() and ply:KeyDown( IN_DUCK ) ) then
crouch = "crouch";
end
if( ply:GetVelocity():Length() >= 120 and ply:KeyDown( IN_SPEED )) then
seqname = seqname .. crouch .. "run";
elseif( ply:GetVelocity():Length() >= 1 ) then
seqname = seqname .. crouch .. "walk";
else
if( crouch == "crouch" ) then
seqname = seqname .. crouch;
else
seqname = seqname .. crouch .. "idle";
end
end
local AnimTable = GetAnimTable( ply );
if( ( weapanim == PLAYER_ATTACK1 or weapanim == PLAYER_RELOAD ) and weap:IsValid() ) then
local act = nil;
if( weapanim == PLAYER_RELOAD ) then
local actname = string.gsub( seqname, "aim", "" ) .. "reload";
actname = string.gsub( actname, "idle", "" );
local act = tonumber( AnimTable[actname] );
if( act == nil ) then
return;
end
ply:RestartGesture( act );
return true;
else
if( string.find( seqname, "melee" ) or string.find( seqname, "grenade" ) or string.find( seqname, "slam" ) ) then
local actname = string.gsub( seqname, "aim", "" ) .. "fire";
actname = string.gsub( actname, "idle", "" );
local act = tonumber( AnimTable[actname] );
if( act == nil ) then
return;
end
ply:RestartGesture( act );
ply:Weapon_SetActivity( act, 0 );
return true;
end
return;
end
end
if ( ( not ply:OnGround() or ply:WaterLevel() > 4 ) and
not ply:InVehicle() ) then
seqname = "glide";
end
local actid = AnimTable[seqname];
local seq = nil;
if( actid == nil or actid == -1 ) then
seq = ply:GetSequence();
else
seq = ply:SelectWeightedSequence( actid );
end
if ( ply:GetSequence() == seq ) then return true; end
ply:SetPlaybackRate( 1 );
ply:ResetSequence( seq );
ply:SetCycle( 1 );
return true;
end
hook.Add( “SetPlayerAnimation”, “NPCAnim.SetPlayerAnimation”, NPCAnim.SetPlayerAnimation );
[/lua]